Deadlock CoachCoach de Deadlock
Bebop
Accroche une unité ennemie pour l'assommer

Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.

Bebop
Accroche une unité ennemie pour l'assommer

Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.

Description

This is a pretty adaptable build. Generally you're
looking to use your ult for damage in the early game
and CC or frontline in the late game. Grab either
Rescue Beam or Fortitude in the mid game to keep
you alive, or skip if you're feeling bold.

You can max Splatter second instead if you want,
but Cube is just so good, and your damage is mostly
from Goo Ball anyway.

Item Build

Early Core

item
Choc mystique
800
item
Esprit bonus
800
item
Tir mystique
1600

Good damage early, good for farming, nice to have a Weapon item

item
Bonus d'endurance
800
item
Esprit amélioré
2400
item
Emblème enchanteur
1600

You can skip if needed for a counter item

item
Poussée d'arcane
2400

Probably sell for Greater Expansion

Early Options

item
Active
Rite de guérison
800

If you're really hurting

item
Bonus de PV
800

A little more survivability in lane

item
Balles antimonstres
800

Farming feels bad this patch, this helps

Mid Core

item
Onde de tourment
3200
item
Récupération comprimée
1600
item
Active
Pierre de distorsion
3200

Early Goo Ball double hit now that you have T5 Ball

item
Récupération supérieure
4800

Mid Sustain

item
Active
Faisceau de détresse
4000

Insane save with Cube, also just keeps you alive

item
Fortitude
4000

Makes you tankier, keeps you full

Mid Options

item
Châtiment curatif
1600

You could build this almost every game, but you will most likely have to sell it at some point

item
Atténuateur d'effets négatifs
1600

Especially vs slows or roots

item
Active
Nova curative
2400

Really strong, esepcially with a ton of Spirit

item
Active
Malédiction de ralentissement
1600

Calico, Abrams, Shiv especially

Late Core

item
Active
Frappe spectrale
6400

Found this to be pretty good. Especially if they have Lash / Seven / Vindicta / Gray Talon / Bebop

item
Antichar
4000

Still does a fair amount of damage

item
Prolongation
1600
item
Boundless Spirit
8800
item
Prolongation supérieure
4800
item
Expansion supérieure
4000

Probably under valued in general, I don't mind selling Arcane Surge for this

Late Options

item
Résilience balistique
3200
item
Résilience spirituelle
3200
item
Active
Dissipateur d'effets négatifs
4800

Especially against Warden, Vindicta

item
Active
Décomposition
3200

Actually does a ton of damage and good anti heal. Only problem is that it's single target

More Survivability

item
Cuirasse ensorcelée
6400

Super cool item, but they kind of have to have some people doing Spirit damage for this to work

item
Brise-magie
6400

Big bursty characters. Yamato, Lash, GT, Paradox, maybe Vindicta

item
Armure de plates
6400

Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff

item
Kevlar de l'augure
6400

If you need frontline badly

More Utility

item
Active
Protection divine
8000

If you're leaning into the support role a little more

item
Active
Malédiction
6400

For that one character that's a problem

item
Active
Tapis volant
6400

More mobility in Goo Ball

item
Active
Toile tourbillonnante
8000

AOE Slowing Hex

More Damage

item
Active
Fléau
6400

Really good damage, esepcially if they're heavy on tanky frontliners

item
Brulure spirituelle
6400

Mostly for the antiheal, but the damage is really good too

Ability Point Order

Explosion gluante

Cube gélatineux

Poing poisseux

Boule visqueuse

1

1

2

1

2

1

2

5

5

5

2

5