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Bebop
Accroche une unité ennemie pour l'assommer

Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.

Bebop
Accroche une unité ennemie pour l'assommer

Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.

Description

You like to heal? Yeah? You like to play support characters and keep your team alive? You do! Well welcome to the right place! Focusing on your healing aura and blackhole, the enemies won't be able to even kill your team!
Have fun, you healslut.

Item Build
Early Game

Make sure you try to steal souls from the enemy, and focus on defending with your kinetic pulse.

item
Active
Rite de guérison
500

Part of healing nova, and useful early game survivability

item
Balles antimonstres
500

Useful for farming, and cheap

item
Choc mystique
500

Kinetic piss them off

item
Portée mystique
500

All of your abilities benefit from reach here

item
Charge bonus
500

Support your team with more stunning

item
Bottes de course
500
item
Chargeur à grande vitesse
500

hit shots, sell if you want - Optional

item
Tir curatif
500

Optional

item
Bonus d'endurance
500

Helps you move between front and backline

The Sluttery Begins

item
Active
Faisceau de détresse
3000

THE HEALING ITEM EVER

item
Amplisoins
1250
item
Active
Nova curative
1750

Good in team fights, and it's instant

item
Temps de récupération amélioré
1250

Need I explain?

Full on slut time

Heals big, and black holes

item
Temps de récupération supérieur
4250

Buy first, very helpful for your long cooldown blackhole, but I'd imbue on 3 for more heals in fights

item
Vitesse persistante
1750
item
Active
Rembobineur
6000

BLACK HOLE GO

item
Châtiment curatif
1250

Buy earlier if they use a lot of healing

item
Prolongation supérieure
4250

Imbue on 3 or 4, up to you

Luxury

If you have the wealth, buy these!

item
Recharge rapide
3500

LEAVE ME ALONEEEE

item
Choc amélioré
3500

Only buy if your kinetic pulse damage is over 175, duhhh

item
Profusion spirituelle
9500

MASSIVE healing buff

item
Portée améliorée
3500

Imbue on 3

item
Sangsue
7250

It's hard to survive in this build since your green slots are taken up, no room for armors. This will help

Survival

You're pretty tough with your healing, so you might not even need any of this

item
Pare-esprit amélioré
4250
item
Pare-balle amélioré
4250
item
Endurance supérieure
3500

Helps you move between front and backline

item
Active
Pierre de distorsion
3000
Situationals

Check the descriptions

item
Balles toxiques
3000

Stop them from healing

item
Active
Protection divine
1250

Help your teammate push

item
Active
Intouchable
6000

if they stun ur hole

item
Élan cinétique
1250

Makes it easier to follow up on a running enemy

item
Atténuateur d'effets négatifs
1250

FUCK YOU INFERNUS... OR POCKET... OR BeBOP..o r.. uhh..

item
Active
Dissipateur d'effets négatifs
4250

FUCK YOU INFERNUS... OR POCKET... OR BeBOP..o r.. uhh.... pt2

item
Kevlar de l'augure
6000

I got a hole winky face

item
Active
Pied plume
1250
item
Protection d'urgence
1250

Buy against stuns

item
Protection enchantée
1250

spirit.. yummy

item
Active
Tapis volant
6000

Testing

item
Active
Malédiction
6000

FUCK YOU ENEMY TEAM. THE ULTIMATE SUPPORT ITEM

Damage

Sometimes, a healslut girlie has to resort to sweet, sweet violence

item
Balles teslas
3000

General note for all fire rate items. Makes it REALLY good to load an enemy with bullets after using your stun kinetic pulse

item
Rafale
3000
item
Tir véloce
1250
item
À bout portant
3500

test-testing

item
Emblème immaculé
3500

An upgrade of HVM. Offers both spirit power AND spirit resist

item
Cadence infernale
500
Ability Point Order

Impulsion cinétique

Intrication quantique

Aurore curative

Singularité

1

2

5

1

2

5

1

1

2

2

5

5