
Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.
Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.
Main goal of this build is to get some sustain for lane, get 4.8k spike in spirit, then roam to other lanes and get them ahead. Pivot to gun afterwards.
Thank you for the Top Daily! I added lots of annotations and changed things around slightly. But overall premise of the build still stands.


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Surplus de régénération
Feels like a must to get bomb trades since opponents with brains will run punish you heavy for sticking bombs


I
Choc mystique
makes every bomb stick more valuable


I
Frappe spirituelle
works well with ur combo


II
Imbue [E]
Rechargement éclair
you COULD go improved spirit here but I don't because I don't play for spirit late game and MM is great on hit


II
Active
Malédiction de ralentissement
makes it so much easier to land hooks on some fuckass characters


I
Bottes de course
building for enduring or trophy if ahead


II
Veste de combat
double emblem is great for bebop ngl idk why but it just feels good


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Active
Rite de guérison
if things are going terribly


I
Réfutation
visc billy abrams


II
Tirs entêtants
ez to hit headshots on bebop


II
Balles ouvrantes
I dont see any Bebops build this and idk why. It gives spirit power and also helps SHRED opponents with T1 hook upgrade and T2 uppercut


II
Balles ralentissantes
15% weapon damage is glorious and also easy to stack with gun


III
Résilience spirituelle
Usually my go to


III
Active
Cuir blindé
Usually my go to


III
Contresort
sometimes needed badly for stuff like Lash ult


III
Active
Dissipateur de magie
If shiv, infern, mirage, etc being a pain in the ass


III
Balles teslas
a MUST buy


III
Active
Pierre de distorsion
Bebop has 0 mobility so this helps him a lot


IV
Active
Condensateur
Ideal combo now is hook into slowing hex + capacitor


IV
Imbue [E]
Magnum mercuriel
landing hook into uppercut with this is too nasty


IV
Sourdine
out duel any spirit character


IV
Brise-tête
ez to land headshots


IV
Implacable
such a good item


III
Tirs lestés
The move speed debuff doesnt really matter since u have no mobility anyways and you have warpstone


IV
Balles perforantes
ohhhh yeah


IV
Inhibiteur
great


IV
Balles drainantes
Tanky


II
Sabotage
if there are 3 or more M1s (tesla will proc it on everyone)


II
Balles perforantes
great but not necessary


III
Active
Onde de silence
if for some reason the slowing hex + capacitor isnt working or you needed to sell slowing hex use this


III
Balles toxiques
If there is too much healing


IV
Active
Relique maudite
Look as awesome as this build is. Bebop CANNOT solo carry games like wraith or infern can rn so sometimes you gotta humble yourself and buy this item and pray to God you land a hook into a curse.
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