Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.
Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.
New patch nonsense I'm trying out
Annotated and ordered now
Shameless plug - https://www.twitch.tv/bluemanenjoyer
Eternus 6 Abrams Main :D
L-R | Prio the items with resist suited to your lane if needed
I
Bonus de régénération
Infinite health regen off rip, builds into healing booster.
I
Drain de mêlée
Good if you're brawling, skippable for a bit if playing passive (buy vests first).
II
Veste de combat
This item is stupidly OP. If necessary, sell this for Bullet Resilience/Plated Armor in order to counterbuild.
II
Emblème enchanteur
This item is stupidly OP. If necessary, sell this later for Spirit Resilience/Spellbreaker/Witchmail in order to counterbuild.
II
Charge brute
Increases your burst damage a lot and gives a small amount of bullet resist.
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Active
Souffle glacial
Scales with spirit (the thing you buy on this build) and has a slow. Also spirit resist.
I
Balles antimonstres
If you really need to shove waves, turn here.
I
Tir curatif
Good if you're hitting heroes, worse if you're hitting NPCs. Buy when needed.
I
Active
Rite de guérison
"I am on 0 HP fuck I need to not throw my lane"
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Esprit bonus
Builds into SoP so you could
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Frappe spirituelle
Builds into Snatch so you could but it's kinda bad
L-R | Needs 2 Flex Slots for all items
III
Imprégner
Regain de puissance
This item is bonkers what were they thinking
III
Razzia spirituelle
This item is busted as hell on a spirit build still, good scaling, good shred, gives you stats
IV
Active
Frappe spectrale
Buy warp instead if playing from behind, this item is really good when I've rushed it.
III
Récupération supérieure
This gives you a lot more uptime on Siphon Life which I value over Tpulse
IV
Récupération transcendante
A shitton of important item cooldowns on this build, insanely valuable.
II
Amplisoins
Makes your siphon and infernal beefier, Infernal max is 35k
III
Frappe fortifiante
A shitload of healing for kinda no reason, just buy it whenever it feels appropriate.
IV
Poings écrasants
This is all the weapon damage you need, this item is still incredibly disgusting so buy it whenever.
II
Active
Pied plume
Bullet Resist, nearly 4 movespeed, slow resist, looks good for running people down in tandem with SoP. Also lets you parry bait with HMC. HMC parry baits do NOT suffer the increased cooldown.
II
Élan cinétique
Preferred dash jump buy, weapon investment and fire rate are both good
II
Poussée d'arcane
Juice your Siphon Life more, I dunno
II
Balles anti-esprit
You could do this, I haven't yet but I see no reason why it would be bad
III
Onde de tourment
This item is a decent damage increase but while experimenting with Fleetfoot I found it was less valuable. Buy if you want to before getting Transcendent.
IV
Active
Refuge céleste
Buy if you want to act like Pocket IDK item good
IV
Active
Fléau
Item very good as a late game cold front replacement, or in general.
II
Protection d'urgence
Scales with spirit, restores a stamina, has spirit resist.
II
Vol de vie spirituel
I do not buy infuser but pop off king/queen/monarch
II
Châtiment curatif
Basically the only anti-heal you can buy
III
Contresort
This item is still hella broken, ESPECIALLY on a spirit build
III
Fortitude
I don't really buy this but staying on the map permanently could be good and we'll see where my thoughts end up
III
Active
Pierre de distorsion
Budget Pstrike for when you're behind
III
Active
Dissipateur d'effets négatifs
Do I even need to explain
IV
Tempo curatif
Late game buy because this build absolutely wants to keep healing booster.
IV
Brise-magie
This item is a lot of debuff resist and spirit resist, also the passive is ok but kinda not really
IV
Cuirasse ensorcelée
This item went hard in the 1 (one) game I bought it
IV
Armure de plates
This is really good against on-hit and gun carries in general, especially because toxic bullets got buffed and Infernus is a menace for no reason.
IV
Implacable
Potential buy against slows or low firerate M1s
IV
Active
Second souffle
I do not buy infuser but pop off king/queen/monarch
IV
Active
Colosse
This item is a massive stat stick, buy it for slot efficiency and kinda nothing else. An HMC for parry bait purposes.
IV
Active
Intouchable
Monkey mode activated, especially useful as I'm not maxing ult. An HMC for parry bait purposes.
II
Vitesse persistante
Movespeed stacking on top of SoP+Fleetfoot could be good, but slot issue.
II
Active
Médaillon de soin
This item is likely insane in this build because it scales with spirit, but I don't know where to slot it. Maybe an Enchanter's Replacement? But that seems wrong.
II
Active
Retour de balle
This item is *probably* still okay, but I haven't had a reason to buy it yet. I think it's good against specifically Haze and Vyper.
IV
Active
Tissu d'ombres
I have not tried this yet but it seems like it could be good in combination with Phantom Striking someone. I probably wouldn't buy it.
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