Deadlock CoachCoach de Deadlock
Abrams
Charge dans la mêlée

Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.

Abrams
Charge dans la mêlée

Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.

Description

My build for being a complete melee bot https://twitch.tv/shelduntv

Item Build

Early Game

Buy what u need in lane. DO NOT HEAVY PUNCH UNTIL YOU HAVE T2 CHARGE OR YOU WILL GET PARRIED. After, go and take melee items. You can buy lifestrike 2nd item if your lane is going good

item
Bonus de régénération
800

Regen to help you + builds into heal booster later

item
Drain de mêlée
800

You can start engaging on people in lane when you have this as you can heal back the damage you'd be taking a lot better

item
Charge brute
1600

Huge damage incoming with this item + builds into crushing fists. Try to time purchasing this with when you get 2 points into charge.

item
Traitre
1600

Started using it because lystic mentioned it, and it's actually pretty good on melee, ambush people a lot easier + bullet res removal + free poke lane. SELL LATE GAME FOR SLOTS

item
Tir rapproché
800

Good damage increase for 800 on your melees and builds into PB later

item
Bonus d'endurance
800

Mostly to negate weighted shots' -10% stamina regen later on but also extra movement

item
Frappe spirituelle
800

Makes your siphon do more damage. Skippable, only really useful w/ high spirit dmg lane partner

Early/Lane Extras

item
Active
Rite de guérison
800

1 hp in lane + if you're buying rescue beam

item
Active
Médaillon de soin
1600

Sometimes a good buy, especially for ability spam in lane, very good healing

item
Réfutation
800

Viscous or melee bots in your lane

item
Balles antimonstres
800

Clearing waves if you're playing a stalling lane.

Trinity of melee items

IMPORTANT (not ordered)

item
Frappe fortifiante
4000

Beefy healing to help you survive alongside siphon life

item
Razzia spirituelle
4000

Buffs up your melee damage slightly + siphon life to make you heal even more.

item
Poings écrasants
8000

Biggest damage upgrade, you can start stunning people with 3 consecutive heavy melees. Start heavy meleeing around the map too as it's faster than walking.

Mid Game

Weighted + debuff remover = very negligible stun on parry. Rush colossus if you're ahead, makes you tougher to kill. Not ordered, take what you think you need.

item
À bout portant
4000

Huge damage + slows

item
Tirs lestés
3200

So many stats good stats on this item, the negative ones mean nothing

item
Active
Dissipateur d'effets négatifs
4800

PEOPLE WILL DEFINITELY BUY ANTIHEAL AGAINST YOU SO THIS IS A MUST HAVE TO CLEANSE IT

item
Furie
3200

bullet res stat + good damage output

item
Amplisoins
2400

Buffs up all healing from siphon + lifestrike, skippable if you don't want it however

item
Active
Colosse
7200

THICCNESS - be a tanky boy, can also use this to bait parries by heavy melee cancelling (see fleetfoot)

item
Fortitude
4000

Extra EHP + stay on map. Take this when you're low/looking to be active.

Late Game

Take what you need from here, annotations

item
Maitrise d'endurance
4000

Extra movement

item
Implacable
8800

Gun comps w/ fast fire rates

item
Brise-magie
6400

Heavy spirit dmg

item
Armure de plates
6400

Bullet procs (infernus/mirage/haze etc) + if people start buying armor piercing rounds

item
Récupération supérieure
4800

Faster buttons + faster cooldowns on everything including lifestrike

item
Cuirasse ensorcelée
6400

Faster buttons on your siphon/charge/ult + spirit res

item
Tempo curatif
8800

Luxury upgrade, do not prioritise unless you've bought everything else or you simply have no slots available.

Situational

Read annotations to help you choose the correct item

item
Active
Sacrifice rituel
4000

This isn't terrible if you are able to be greedy with this and farm. Can sell once you've made profit on it.

item
Aura prédatrice
3200

If you are taking a lot of isolated 1v1s this is literally free damage and makes you even tougher to take on alone. Aside from that, it's an ok debuff in teamfights.

item
Active
Malédiction de ralentissement
1600

Stops people with movement abilities from using them to get out of your melee range

item
Active
Souffle glacial
1600

Damage + slow, not entirely needed in this build but can take if you want

item
Résilience spirituelle
3200

Heavy spirit damage on enemy team

item
Active
Faisceau de détresse
4000

Although rushing this in lane on Abrams may not be worth it anymore, this is still a fantastic item you can occassionally build to save people from being picked + heal yourself

item
Élan cinétique
2400

Some people like this over mastery to lean a bit more into gun which is fair, it's a decent choice

item
Active
Frappe spectrale
6400

Take against a comp with a lot of fliers if necessary, 10x better than buying knockdown on Abrams

item
Active
Pied plume
1600

If you are struggling to bait out other people's parries, you can try using this item. While you're moving in heavy melee, press the active and it will cancel the melee.

item
Châtiment curatif
1600

If you need just some antiheal

item
Active
Intouchable
8000

If the enemy team start buying curses or there's just lots of CC in general preventing you from playing the game, pick this up. IT MEANS YOU DON'T GET STUNNED ON PARRY AND CAN JUST HOLD DOWN MELEE

item
Active
Pierre de distorsion
3200

Blink to dodge certain abilties like paradox/bebop

item
Récupération comprimée
1600

I don't buy this anymore in lane as it's not really worth to do so anymore but if you want to and it's going well sure go ahead

Ability Point Order

Siphonnage

Charge taurine

Résilience infernale

Impact sismique

1

2

1

2

5

5

1

2

5

1

2

5