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Abrams
Charge dans la mêlée

Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.

Abrams
Charge dans la mêlée

Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.

Description

Check discord for more info about the build!

Skill Order:
3 3 1 1 2 4 4 -> Max 1 -> Max 2

Scroll down to see tips on different phases of the game.

Kind Regards,
-Abam

Item Build
Early Game / Lane

In Order add Extra Regen if needed CQ first in 1v1

item
Tir curatif
500

Pay attention to when this is ready to use and maximize heals by shooting enemy heroes.

item
Drain de mêlée
500
item
Frappe spirituelle
500
item
Charge brute
1250
item
Bonus d'endurance
500

Consider buying earlier against Warden or Haze, extra stam can save you from early deaths!

item
Tir rapproché
500
item
Bottes de course
500

Pick this up as soon as you start roaming to jungle and gank

Situational Lane Items

Add Extra Regen if getting heavily harassed, Healing rite you shouldn't need but can be a good crutch if you're struggling. Infuser is good against heavy spirit harass. Reactive good vs Talon or Beebop

item
Bonus de régénération
500

Buy if getting harassed or expecting heavy harass to sustain lane

item
Active
Rite de guérison
500

Don't usually recommend, but can be a crutch for newer players and used in lieu of going back to base.

item
Protection d'urgence
1250

Consider buying this against a cracked beebop or stuff like grey talon traps or Haze sleeps

Core Items

Prioritize Pulse first, then filling slots w/ 1200s, you can hold off on getting one of the armors if not as needed until later. Sell Resto or Extra regen if need more space

item
Onde de tourment
3000

This item really enables your ganking and jungling, try to pick this up as soon as possible!

item
Prolongation
1250

The extra stun duration really sets up your heavy melees post charge and post ult.

item
Balles perforantes
1250
item
Furie
1250
item
Vitesse persistante
1750

Look to time picking this up while running urn through the tunnels to secret shop!

item
Pare-balle
1250

Only pick up if needed, against heavy bullet damage like Haze, McGinnis, Ivy, Wraith, otherwise hold off until you have flex slots

item
Pare-esprit
1250

I usually pick up just one armor early, and spirit is almost always the best choice.

item
Frappe fortifiante
3500

Get ready to turn into One Punch man

item
Aura prédatrice
3000

Helps enable assassinating enemy squishies. Look to ult a singled off grey talon or vindicta!

item
À bout portant
3500
item
Pare-esprit amélioré
4250
item
Pare-balle amélioré
4250
item
Endurance supérieure
3500

Really helps add more mobility in the late game, potentially pick up before upgraded armor if you think you can get away w it.

Situational

Usually get one active to counter the best player on the enemy team, reactive barrier is good vs Stakes or Hooks

item
Active
Malédiction
6000

Look to pick this up early to shut down hard to catch enemies and shut down the enemy carry.

item
Active
Malédiction de ralentissement
1750

Useful again heroes like Pocket to prevent them from getting away

item
Active
Coup d'enclume
3000

A good budget item to shut down things like Seven ult, or help with chasing down heroes that tend to get away.

item
Active
Fouet incapacitant
1250

Consider picking up against enemies with high bullet damage that are a problem

item
Active
Refuge céleste
3000
item
Active
Décomposition
1250
item
Active
Glyphe de silence
3000
item
Atténuateur d'effets négatifs
1250
item
Active
Dissipateur d'effets négatifs
4250

Useful against Wraith ult, Warden cage, Seven stun etc.

Late Game / Luxury

After you complete your core items, feel free to add any of these luxury items. In order of my favorite, Superior CD + Kevlar is a good combo if you want to lean into always having your Ult late game.

item
Active
Frappe spectrale
6000
item
Active
Pulsion vampirique
6000
item
Kevlar de l'augure
6000

Combos nicely w/ superior cooldown to build towards your ult

item
Temps de récupération supérieur
4250

A potential pick up in games that go late, your ult becomes much more important to initiating fights and this lets you do it more.

item
Active
Pierre de distorsion
3000
item
Active
Colosse
6000

Big scary abams

item
Active
Intouchable
6000

Useful if you find yourself getting heavily CC'd post ult, if your ult is max'd pop 3s after ulting

item
Sabotage
1250
item
Ralentissement mystique
4250
item
Prolongation supérieure
4250

Upgrades a core item, really isn't needed but if you have money and no flex spots consider this on your 1

item
Brise-tête
6000
item
Sangsue
7250

Reduces enemy heal reduction, look to pickup against heal bane.

item
Inhibiteur
6000
item
Renaissance

Kind of a meme item, win more or lose more kind of item

item
Cadence infernale
500

Useful flex slot filler.

item
Amplisoins
1250
item
Élan cinétique
1250
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Laning Phase

Start with resto shot, prioritize healing when off CD by shooting enemy heroes. Add extra regen if needed and getting harrased heavily (a lot of times I will be 300 HP and just sit in hard cover waiting for my 3 and Extra Regen to heal me) Ideally shoot creeps low enough to melee to secure last hits. Dip in and out of cover to minimize early damage. Once you have your ult, look to kill your opponent or possibly gank a nearby lane. Abrams can easily dive the enemies underneath their guardian with support.

Mid Game

Once you kill your your tower, look to start ganking and helping teammates kill their tower, while farming neutrals in between. Melee charge + Pulse lets you farm any creep camps you want, make sure you utilize melee charge heavy to reload your gun. Convince your team to run urn, or run it yourself with enduring speed, try to farm neutrals aggresively stealing enemy neutrals when possible. Look to ult enemies who just used their movement ability (for example an vindicta that just landed). Don't forget your combo! Ult -> Heavy -> Charge -> Heavy (duration extended helps gurantee this)

Late Game

Once you complete your Core items you should be fairly hard to kill. However you do start to fall off against certain enemy carries. Make sure you buy the correct situational items into the late game to shut down whatever the enemy team is doing right. For example Slowing hex for vindicta / grey talon / pocket. Curse for enemy Seven, Haze, Infernus etc.

Ability Point Order

Siphonnage

Charge taurine

Résilience infernale

Impact sismique

1

1

1

1

2

5

2

2

5

5

2

5