Al excavar en el suelo, Mo y Krill pueden pillar por sorpresa a cualquier enemigo; y una vez que se acercan, los resultados pueden ser devastadores.
Al excavar en el suelo, Mo y Krill pueden pillar por sorpresa a cualquier enemigo; y una vez que se acercan, los resultados pueden ser devastadores.
Mo and Krill build focused on large health pool and
(mostly) ulting enemy to death with your team.
Also can be minor support in many ways
(locket/scourge/alch fire/barriers)
You also can became very tanky with right items
Try walk with your gun carry as often as possible to gank
Mostly in order
Good for laning and attacking towers, can update later or sell
More hp, get into fortitude later. Can skip if really easy lane.
Only take as a third item (Scorn is T2), sell later
Speed is good. Can take later
max. 1
Get only if hard lane where you can't heal.
Easier ults and scorns/warden geist and others
Against melee enemies on laning (Abrams,Calico, especially viscous), first item if
Against movement locks and stuns
Against enemies who are spamming abilities, mostly use on ally because you are already tanky, scales with spirit
Take as early as possible. Only get if think game will be long. Get early if winning to snowball, if losing - later, losing hard - never. Perfect item for Mo overall.
I guess
Take later. Faster ULT, warp stone, alch fire and torment.
yes.
T2 duration already gives you almost everything you need, late update for your active items
At least take 2
Slow enemy and as much of damage as from 1.3 scorns
Only after essential actives if have free slots, really suggestive item
Get only if team is gun heavy. Zone Control + Use before ult for kill. Recently buffed
Shiv/Abrams/Dynamo/ great overall item
most likely take only 1
Superiour mobility item. Fast TP and some resists for easier ults.
Need to roam a lot, basically inf uptime if have sup cooldown
Instead of warpstone IF enemy has good Lash (and gun carries)
Take when need, fortitude required
Out of fight fast regen + additional movespeed, good item to walk around taking crates
Seven/Warden/Infernus/Shiv/ and stuns you can delete. Still great item
Can parry everything. Great for rejuv secude (Ivy/Abrams). Get if enemy abilities are easy to predict (talon/infernus/lash/)
Can work early IF you don't have Shiv as enemy
Good items for lateplay
Good against tanky enemies/much spirit dmg. AOE damage AND Spirit resist, can activate on teammate (warden/yamato/abrams) if losing not prio pick
Stacks nice with scourge and torment
Longer ult and more survivability. Especially good if enemies have debuff reducers
Against gun/slows heavy enemy team
Heavy spirit hits on enemy (talon/lash/yamato)
Best against Haze/Infernus, good against every other gun carry, idk about Seven
Abrams/Shiv/Calico/Dynamo/Kelvin on lane, sell later
Your ult gets interrupted really often + mid fights
Spirit resist + faster ult if still stay in fight/many scorns. Take earlier if not many stuns on enemy side.
Help your team against Wraith/Pocket ult
Just strong to cancel strong AOE ults if your is not enough
Help team - hold down enemies or move them in flavorable positions. Especially goof if ally dynamo
More HP and resists, idk if even good on mo
Incredibly nerfed, long ass CD and -25 dmg since it gold days
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