Tanto si está creando una zona letal como dividiendo al equipo enemigo, la ubicación precisa lo es todo para McGinnis. Cuando sus aliados están atrincherados, puede impedir que el enemigo los expulse para ayudar a su equipo a seguir adelante.
Tanto si está creando una zona letal como dividiendo al equipo enemigo, la ubicación precisa lo es todo para McGinnis. Cuando sus aliados están atrincherados, puede impedir que el enemigo los expulse para ayudar a su equipo a seguir adelante.
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This build is a very tailored build to my playstyle on Lash. As such it means that this build is probably not the most noob friendly. I digress this build has some absurd sustain and button utility that allows Lash to just be a complete menace with his 1 and 3.
L to R | HVM, HPW, QSR, sell for gun slots in mid-game. Enchanters sell for greens mid-game (20-25 mins)
One of our earliest sources of weapon damage, helps with securing money, and also gives some bullet armor.
OP item in Lane, spirit shield, and our largest weapon damage boost early.
Stamina is very good so we do not die and can move more. We buy this earlier in lanes like Warden/Haze that often upgrade to remove stamina.
OP item in lane for damage also allows us to actually throw people for than 2 feet with our ultimate.
Huge burst to our gun makes securing super easy and does wonders for barriers early.
Quicksilver Reload offers probably the highest poke damage we can achieve in lane (imbued on Flog/3) Sell for needed slots. NEVER BUY AFTER LANE
Buy earlier in burst heavy lanes but we secure this early for a large health boost and so we buy Fortitude later.
Adds a nice little buff to our damage early on.
Buy early if you want a second grapple and your first charge is on CD. 2 grapples is all you need.
Extra Spirit or Ammo Scav | Buy as needed in lane.
Early spirit scaling but also health regen which is crucial in harder lanes.
This or Extra Spirit, if you can get CS off troops easy in your lane this is the preferred choice and you would sell it for any purples you need later.
Objective Damage/Resist + Early Regen. Rush in Holliday/Magician or any lane where you don't want them pressuring you from mid lane.
Big Health Regen when paired with MR and ES.
L to R | I prefer to buy off intuition (Read notes) Cold Front can be sold late.
Farm + Burst on our goat.
Spirit amp + lifesteal makes our flog juice and gives us some extra sustain.
Even more juice to both our flog and our spirit lifesteal from SSB
Largest source of our DPS never pass this one up. Combo is to throw before we slam our target.
Lined up with our 1 max this gives us crazy damage on all of our buttons and our first major spike mid game.
WE BUY THIS SO WE CAN STAY ON THE MAP FOREVER NEVER GO BACK TO BASE AND ALWAYS BE PRESENT.
THE GOAT OF MOVEMENT ITEMS ALLOWS YOU TO TRAVERSE LIKE NO OTHER.
L to R | Buy off context (Read notes)
Our gem of movement. The swiss army knife of items right here. Applicable in any scenario on this character.
We do bigger damage on our spirit buttons for a burst nuke.
Item is so great for a little extra chip damage but the main focus is being able to force a debuff remover and nuke them.
Super lethal pairing with Alchemical Fire and Flog. Very nice stats.
1 or 3. Super juicy stats and either giga CC on our Flog or giga damage on our 1.
Read Notes.
If you got no slots you can fill and want the most spirit damage for 6k.
Super strong into heavy armor on the enemy team. Look for headshots prior to your dive. Also more lifesteal yay!
Buy what you need from this category. Items between Debuff Reducer -> Improved Cooldown should be bought post-lane/early midgame. Items between Superior Cooldown -> Debuff Remover can be bought mid-late. I like getting bullet armor typically.
If you are laning or dying to dot characters, or they have actives to shut you down.
VS Sustainers in lane very useful and very good for our 1v1 in the early mid against sustain comps.
Bullets be hurting real bad man.
Rare buy but if your Incoming Damage is all purple probably a smart purchase.
We want our buttons back quick.
Imbue on 1/4. We get fast cooldowns on everything so we can play Lash like its Tekken.
If orange is all you see in the Incoming Damage.
Super late purchase in spirit heavy comps.
Not an uncommon buy at all. If there are strong debuffs on the enemy team and we got DR already we get this.
Ataque Terrestre
Pértiga
Azotar
Trompazo Mortal
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