La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.
La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.
Around +800 DPS in Late Game. (if you hit all of your shots)
Over 1,2K DPS if you have max Glass Cannon stacks.
(DPS METER does not calculate conditional DPS boosts)
Feel free to copy and edit this build however you like.
Good damage increase in lane.
Even more damage and early sustain.
Builds into Swift Striker.
Good if you get constantly poked.
Allows you to play more aggressively. Also nice movement speed boost.
More weapon damage while increasing sustain in lane.
Buy if you can get it at 8 min mark.
Significant dps increase pretty much required on Gun Warden.
Really nice to have on Warden.
Significant HP increase and you almost never have to heal in base.
Buy if you need extra sustain. Builds into Vampiric Burst.
Good if you can get stacks easily or if its a long game. Preferably bought in place of Enduring Speed.
Good item to remove health problems.
Pretty good on Warden once you get T3 Flask. Personally I don't like it.
Don't buy if you have negative K/D.
Can be bought before Glass Cannon.
25% Firerate is really good. Also insanely good in teamfights.
Pick anything you need.
Good with Ricochet builds up easily with Warden's gun.
Really strong in teamfights with Ricochet.
Helps you keep your Glass Cannon stacks. also good for avoiding unnecessary deaths.
Helps you hit shots easier.
Bleed + Antiheal. Great against tanks.
Solid damage increase.
Good with Binding Word. Also helps you secure kills easier.
1
2
1
1
2
5
2
5
5
1
2
5