La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.
La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.
Originally made by Commander but edited to my taste. McGinnis is trash right now but she feels almost viable with this build! Never EVER use turrets except for QSR or making a guardian distracted, they literally sabotage you by giving souls to your enemy
Go in order, qsr on turret | Once you get quicksilver you can start taking guardians, imag even more so
Buy when needed
Go aggressive as soon as you have your ult and these items. Wait for enemy counter ults/abilities to be on cooldown then wall them off and destroy
ONLY use turrets for this perk (or distracting guardians), never use turrets otherwise, they are GARBAGE right now
Big power spike. Can take guardians easy now, also 1 mag clears a medium camp
left to right, past this, buy whatever you want | Buy armor as needed, you will need spirit armor consistently
Second power spike, now fighting is viable
Almost always useful... but not always
Will rarely get this deep, at this point, buy whatever you think fits best/buy more counter items
ALWAYS buy debuff reducer early if against a krill
You'll need this. A lot. Just conditional on when you should purchase it
Optional lane if you want to be tanky instead of threatening kills
Minitorreta
Espectro Medicinal
Muro Espectral
Bombardeo intenso
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5
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