Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
get level 2 3 before leveling slash in hard lanes
any questions in my discord or on stream :3
Generally left to right
can get compress before second tier 3
generally left to right
can buy at any point in game, slotted into build
III
Counterspell
buy most games, great against telegraphed cc and big abilities
II
Spirit Shielding
is comparable to locket, likely stronger but gives less agency and consistency than locket
II
Active
Return Fire
fantastic against heavy gun teams
III
Active
Debuff Remover
silences, focus lens, etc
III
Active
Silence Wave
turn off abilities and some shred
III
Bullet Resilience
more resist
III
Spirit Resilience
more resist
III
Veil Walker
against a lot of counterspells, maybe useful surprise them and avoid it? untested
III
Active
Metal Skin
against fed hazes and burst gun heroes
III
Active
Warp Stone
extra movement
need to be very flexible late game, read annotations
IV
Active
Arctic Blast
better scaling ccing cold front, usually buy when you ahve boundless
IV
Diviner's Kevlar
extra bulk, shields work with resists now
IV
Active
Phantom Strike
against fliers + extra movement, also scales well with spirit and can give a big combo with arctic
IV
Spirit Burn
great anti heal, can replace healbane
IV
Active
Refresher
longer uptime in select fights, very nice to end games with this
IV
Active
Colossus
tons of extra health, be careful buying this around shiv and a ton of toxic bullets
IV
Plated Armor
against gun heroes, apr, and buildups like toxic/infernus/fixation
IV
Spellbreaker
great stats and a nice albeit inconsistent passive, buy if you can abuse both stats and get use out of passive reasonably often
IV
Imbue [E]
Mystic Reverb
great agianst low resist teams and when youre carrying, struggles against a lot of resists
IV
Crippling Headshot
against lots of resists, also antiheal can replace healbane
III
Spirit Rend
nice resist shred for those late game
IV
Active
Ethereal Shift
if youre getting hate crimed by things like solo kelvin domes on repeat can be an escape
IV
Imbue [E]
Mercurial Magnum
put on 3, adds a ton of mixed dmg to gun
IV
Escalating Exposure
against very tanky heroes almost always AFTER spirit burn to get most amp
IV
Witchmail
if theyre doing a ton of spirit dmg never have cd
IV
Juggernaut
cut their fire rate even more, good against a lot of aprs
IV
Spiritual Overflow
add some hybridy dmg, as well as lifesteal and duration
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