Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
A build that primarily focused on #2 Consume. The
idea is to be pretty unkillable kinda like Lady Geist.
Lifesteal from #2 is pretty dope as base, but building
around it could be fun. Will most likely change the
order around. Currently going for Healing > Damage.
But maybe damage is better early, and then building
healing up through midgame
Please like, i'd love to make more builds if people like
the in-depth builds
Focus on farming and staying alive
Pretty obvious -> More dmg = More healing
Imbue #2 Consume for longer range, giving you an easier time sticking to targets
Builds into Healing booster - Often i purchase this first
Kinda nice for extra slows on 3, since it stacks on multible hits
Increases your healing on #2 alot, and builds into Healing Tempo
Having a tough lane? Healing rite for sustain and survival & Monster Rounds for easier push.
Personally i like this item on every Hero. Makes laning easier, but its not required for the build. Can skip if you feel comfortable without
Getting poked a low or having a tough time? Stand back and heal up.
It builds into Leech - I dont normally build this, unless i struggle to save up for Leech around midgame.
In order, but feel free to take whatever you need (Roughly need 23k to get all these)
Primary increase to your healing on #2. Make this a high priority
Slowing enemies makes it easier to stay on top with #2
Cooldown = More Consumes = More healing and damage.
Imbue #2 for longer duration
Debuff and a bit more damage on targets you lash onto.
EVEN MORE HEALING
Infuser is important. Cold front into Artic blast is optional. Take if you're having trouble with enemies getting out of range.
Really strong if you pop it before #2 on multible targets, or before #4 in teamfights. Mandatory
Optional for CC
Optional for CC
Items you CAN buy, before you get the Core build. Most of these id sell later to buy Core build. (You dont need these, but they can save your early / mid game)
Can be bought in laning phase early aswell for countering poke (Spirit dmg)
Can be bought in laning phase early aswell for countering poke (Bullet dmg)
Often buy this if against LadyGeist.
If you like a bit more gun gameplay.
If you buy this, you need to buy Extra Spirit again, if you wanna build that into Surge of Power. I usually buy this as a placeholder AFTER i get Surge of power.
Always a nice item - Personally i often forget i have it, and therefore dont proc it alot.
This is the primary build i end up with in most games. (Also including "Artic Blast" or a situational options below. Depends on what you feel the need for. 56K needed for full build
Upgrade from Mystic Slow -> Strong stun on our ult
Further increases slow on our 2. (In case we run out of #3 charges)
MORE DAMAGE
Still testing this - We cant Auto attack while casting 2, so not sure if it's worth. tho the 22% increased damage is nice
Cooldown reduction is always nice.
Upgrade from duration extender.
With this you got 5 charges on your #3. Makes enemies cry in slows
Further extends the range of your abilites. Super efficient on #2, #3 and #4
Still testing if this is necessary. Spirit lifesteal makes your #3 and #4 heal a bit too, bullet lifesteal is kinda meh. You can sell this for other stuff.
I rarely get more than one of these. (Take instead of Artic Blast)
Makes you a bit easier to hit, but more sturdy. Excellent when using ult
Super nice if you feel like you're dying before you get your ult cast.
Good versus Haze, MachineGun McGinnis etc.
Spirit dmg reduction
Bullet dmg reduction
Id sell Lightning scroll (Or skip it), and Artic Blast if you want any of these.
Makes the target of your #2 go BOOM - Kinda fun actually
Double cast #2 = Double damage? I guess
Very situational or fun items
Ult countering? If having trouble with ults from Wraith, Dynamo etc
Semi support - Does increase you range on #2. Reduced cooldown if used on allies, but can be used on yourself. Good against Infernus.
Reposition for ult or stick to targets with #2
Can counter Lash ult & Seven ult. (Both are quite popular at the moment)
I like this idea of this, pulling enemies together 3->1->3->2 combo, or any ults from teammates.
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