Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Create a large ball of scrap, damaging and stunning the first enemy hit. Nearby enemies take reduced damage.
Damage
Explosion Damage
Stun Duration
Channel Duration
Cooldown
Damage
Stun Duration
Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.
Damage Per Second
Consume Heal Percentage
Max Duration
Max Tether Range
Consume Heal Percentage
Damage Per Second
+2 additional targets
Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.
Damage
Enemy Slow per hit
Enemy Slow Duration
Charges
Damage
Enemy Slow per hit
Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.
Base Damage
Damage Per Second
Channel Duration
Overload Radius
Move Speed
Overload Radius
Cooldown
Base Damage
When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.
Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.
Wrecker is one such soldier.
Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.
45K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13.2K
11.6K
10.2K
9K
8K
7.1K
6.2K
5.4K
4.6K
3.8K
3K
2.2K
1.5K
900
600
300
0
AP
Ability Unlock
Boon
Each Boon Grants:
+0.70
Base Bullet Damage
+1.58
Base Melee Damage
+61
Base Health
When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.
Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.
Wrecker is one such soldier.
Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Create a large ball of scrap, damaging and stunning the first enemy hit. Nearby enemies take reduced damage.
Damage
Explosion Damage
Stun Duration
Channel Duration
Cooldown
Damage
Stun Duration
Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.
Damage Per Second
Consume Heal Percentage
Max Duration
Max Tether Range
Consume Heal Percentage
Damage Per Second
+2 additional targets
Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.
Damage
Enemy Slow per hit
Enemy Slow Duration
Charges
Damage
Enemy Slow per hit
Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.
Base Damage
Damage Per Second
Channel Duration
Overload Radius
Move Speed
Overload Radius
Cooldown
Base Damage
45K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13.2K
11.6K
10.2K
9K
8K
7.1K
6.2K
5.4K
4.6K
3.8K
3K
2.2K
1.5K
900
600
300
0
AP
Ability Unlock
Boon
Each Boon Grants:
+0.70
Base Bullet Damage
+1.58
Base Melee Damage
+61
Base Health