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Wrecker
Salvages scrap to create weapons

Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.

Wrecker
Salvages scrap to create weapons

Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Difficult

Roles
Weapon
icon
75.60

DPS

icon
18.90

Bullet Damage

icon
15

Ammo

icon
4

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Wrecking Ball

icon50m
icon31s

Create a large ball of scrap, damaging and stunning the first enemy hit. Nearby enemies take reduced damage.

blot
icon
150
Damage
80
Explosion Damage
icon
1.2s
Channel Duration
blot
1
-7.5s

Cooldown

blot
2
50

Damage

blot
5
0.5s

Stun Duration

Consume

icon15m
icon12.5s

Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.

blot
icon
60
DPS
icon
50%
Consume Heal Percentage
icon
4s
Max Duration
icon
20mm
Max Tether Range
blot
1
25%

Consume Heal Percentage

blot
2
40

DPS

blot
5
2

Bio Blast

icon2
icon3
icon15m
icon64s

Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.

blot
icon
75
Damage
icon
10%
Enemy Slow per hit
icon
5s
Enemy Slow Duration
blot
1
2

Charges

blot
2
55

Damage

blot
5
20%

Enemy Slow per hit

Overload

icon130s

Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.

icon
75
Base Damage
icon
12mm
Overload Radius
icon
50%
Movement Slow
blot
1
2mm

Overload Radius

blot
2
-35s

Cooldown

blot
5

A FATE'S TALE:

When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.

Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.

Wrecker is one such soldier.

Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Wrecker

Each Power Increase grants:

+1.12

Base Bullet Damage

+2.67

Base Melee Damage

+41

Base Health

A FATE'S TALE:

When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.

Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.

Wrecker is one such soldier.

Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Difficult

Roles
Weapon
icon
75.60

DPS

icon
18.90

Bullet Damage

icon
15

Ammo

icon
4

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Wrecking Ball

icon50m
icon31s

Create a large ball of scrap, damaging and stunning the first enemy hit. Nearby enemies take reduced damage.

blot
icon
150
Damage
80
Explosion Damage
icon
1.2s
Channel Duration
blot
1
-7.5s

Cooldown

blot
2
50

Damage

blot
5
0.5s

Stun Duration

Consume

icon15m
icon12.5s

Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.

blot
icon
60
DPS
icon
50%
Consume Heal Percentage
icon
4s
Max Duration
icon
20mm
Max Tether Range
blot
1
25%

Consume Heal Percentage

blot
2
40

DPS

blot
5
2

Bio Blast

icon2
icon3
icon15m
icon64s

Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.

blot
icon
75
Damage
icon
10%
Enemy Slow per hit
icon
5s
Enemy Slow Duration
blot
1
2

Charges

blot
2
55

Damage

blot
5
20%

Enemy Slow per hit

Overload

icon130s

Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.

icon
75
Base Damage
icon
12mm
Overload Radius
icon
50%
Movement Slow
blot
1
2mm

Overload Radius

blot
2
-35s

Cooldown

blot
5

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Wrecker

Each Power Increase grants:

+1.12

Base Bullet Damage

+2.67

Base Melee Damage

+41

Base Health