Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
MarcoStyle Gun/Melee Abrams.
Sell the top row for item slots later.
Abrams doesn't have poke. Take this so you don't have to put any points into passive. Sell when you need a slot.
Second buy this every game. Never engage without it.
Great item to throw some poke damage back in the lane. Also adds 40dmg to your burst combo. Sell for Berserker.
Mobility = Survivability. Use this to constantly reposition and look for stuns.
Best 500 weapon damage item for Abrams. (also boost melee damage)
Add more damage to your combo.
Free reloads and mobility with the 40% lunge range.
This actually heals you for a crazy amount throughout the game. Almost a requirement if you play without big siphon.
Buy this on top of Extra Regen if you are getting bullied extremely hard. Sell for Fleetfoot.
Fill all slots with high value T2 items.
Use this to Heavy Melee Cancel and start being active on the map.
Pick this up if the enemies have a lot of Spirit damage. Get both armors if you can afford it.
Allows you to charge for longer and extends the stun duration which makes it easier to land your combo.
Increases your Melee and Gun Damage significantly.
During the mid game enemies usually start to have a lot of debuffs. Buy this to prevent a lot of damage/CC.
Great damage for it's value. Core on Gun Abrams. Sell Headshot Booster.
Every game that I don't buy this, I always end up missing out on a lot of free kills. Mobility is king, take their crown away.
Your second 3k item. Gives you more stamina, a good amount of armor and a slow.
Take this build path if ahead or if your team is already very frontline heavy.
Mandatory Abrams item to be able to take 1v1s mid game.
This really only gets strong when paired with Fenzy. It is a total of 12k souls but if you manage to get there, you can 1v1 anyone in the game and become an absolute monster.
We pick this to pair it with Vamp Burst. Become a late game Demon.
Anti aids button.
Need this to not instantly get deleted.
Add even more Fire Rate to the Vamp Burst/Frenzy Combo. Also Move speed is nice.
Imbue your 2. Always heavy melee after your stun even if they have Debuff Remover. Increase the duration of Vamp Burst or Colossus.
If your team is braindead, just pick fortitude, walk up to sidelane walkers and HMC out when 2 ppl show up. Over and over again so the opponents can't farm ur teammates. Pick it as early as Point Blank
So they can't slow you when you HMC out of enemy territory.
Take this path if you are behind or if your team desperately needs a frontliner.
If you weren't able to get to Frenzy but you still need the Bullet Resist.
Curse replaces slowing hex late game.
Pick instead of debuff remover against Lash, Shiv and Kelvin ult. Shiv ult requires timing. Wait for the sound queue or look for the Ult Logo on Abrams.
If they have a very problematic flyer hero. Can sell either Hex, Fleetfoot or skip debuff remover if you need slots.
Niche items that you might buy at different stage of the game. All annotated.
Pick this INSTEAD of Headshot Booster if you get put in an impossible lane (that you know you will lose) and just kill the troopers before they stack up under your tower.
If you REALLY do not need Slowing Hex, this can be picked up instead for the extra Spirit Resist instead.
If the opponents are extremely heavy on gun damage this can be a high value item. Get it INSTEAD of rebuff reducer.
Can pick this as a last ditch effort to save the game if the enemies are going for midboss and you have a maxxed out ult, but no cooldown on it. Can sell other items to buy this, it will be an all-in play.
Can be bought instead of Spirit Strike if the game goes SUPER late. Imbue your ult.
Generally not worth to upgrade Melee Lifesteal but can be useful when paired with Superior Duration to ALWAYS get the Melee off.
Siphon Life
Shoulder Charge
Infernal Resilience
Seismic Impact
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