
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
LASTTEAMRANK
Dont remove High-Velocity Rounds from the build.
Rushing Spirit Resilience now because it's OP.
Merc Mag+Boundless+VampBurst=OP :3


I
High-Velocity Rounds
Can go Monster Rounds before this if its a hard lane. SELL FIRST WHEN SLOTLOCKED


III
Active
Cultist Sacrifice
Try to time so you get this item at around 8 minutes. Try to use on enemy T3 jungle camps if possible.


II
Kinetic Dash
CAN SELL LATE GAME, USUALLY OVER 50K SOULS


II
Active
Fleetfoot
Hits 7.2k Gun investment with High-Velocity. Powerspike


I
Active
Healing Rite
Very op item


II
Reactive Barrier
Against Abrams, Bebop ETC


I
Rebuttal
Prio this in Billy lane


I
Close Quarters
Into Abrams, Billy, Viscous, Calico ETC.


III
Spirit Resilience
OP ITEM, RECENT CHANGE WAS A BUFF


I
Extra Spirit
DO NOT SELL WHEN SLOTLOCKED. Big powerspike


III
Hollow Point
Can be swapped out with items in Situational Gun.


III
Active
Metal Skin
Very good against: Haze, Silver, Venator


III
Counterspell
Lash, Wraith, Pocket


IV
Active
Vampiric Burst
OP Vitality item, Makes you tanky and gives nice offensive stats.


IV
Spellslinger
Super Duper OP item for Warden. Try not to sell Mystic Burst for this, just go Vampiric Burst if slotlocked.


IV
Frenzy
VERY UNDERRATED ITEM. CAN SELL KINETIC DASH FOR THIS EXTREMELY LATE.


IV
Juggernaut
BUY THIS WHEN SLOTLOCKED / SELL EMBLEM AFTER YOU BUY THIS TO OPEN UP A SLOT AND BUY SOMETHING LIKE INHIBITOR


III
Berserker
CAN SELL CULTIST FOR THIS LATE, GOOD AGAINST TANKY COMPS THAT DEAL BULLET DAMAGE LIKE: ABRAMS, BILLY AND SILVER


III
Toxic Bullets
VERY GOOD IN THIS META, SKIP HOLLOW POINT FOR THIS OR SELL CULTIST FOR THIS LATE. GOOD AGAINST: TANKY COMPS WHICH IS PRETTY META RIGHT NOW.


III
Weighted Shots
Can be bought instead of Hollow Point incase of a LOT of spirit dmg and or you need debuff resist.


II
Active
Slowing Hex
Against Calico, Mina, Infernus


IV
Spellbreaker
CAN SKIP SPIRIT RESILIENCE AND GO FOR THIS IF YOU NEED THE ANTI BURST AND DEBUFF RESIST, SPIRIT RESILIENCE IS OVERPOWERED SO I USUALLY DONT BUY THIS.


IV
Active
Colossus
ENEMY HAS LITTLE CC AND A LOT OF DMG


IV
Inhibitor
OP ITEM, VERY LATE LUXURY THO


IV
Active
Unstoppable
GOOD IF YOU ARE BEING CC'D A LOT LATEGAME


IV
Crippling Headshot
OP ITEM, HIGHEST WINRATE AND WORKS EXTREMELY WELL FOR HYBRID BUILDS.


IV
Ricochet
VERY GREEDY BUY. FOR FUN. NOT IDEAL.
Radiant Regeneration from Deadlock is often considered a bad item because it looks stronger on paper than it actually is in real matches. While passive health regeneration sounds useful, the item simply doesn’t keep up with the pace and damage output of the game.First, the regeneration is too slow to matter during fights. In Deadlock, most engagements are decided quickly by burst damage, crowd control, and positioning. Radiant Regeneration only provides value over time, which means it helps after a fight, not during one. If you’re being focused, the healing is negligible and won’t save you.Second, the item has poor cost efficiency. The resources you spend on Radiant Regeneration could be used on items that give immediate impact—such as damage, mobility, shields, or lifesteal. Those alternatives help you win fights, secure objectives, and snowball advantages, whereas Radiant Regeneration just helps you recover slowly if nothing else is happening.Another issue is that it encourages passive play. Instead of rewarding aggressive or skillful decisions, the item promotes backing off and waiting for health to come back. In a fast, momentum-based game like Deadlock, this can put you behind in pressure and map control.Finally, Radiant Regeneration scales poorly into the late game. As enemy damage increases, flat regeneration becomes less and less relevant. By that stage, items that provide survivability through shields, resistances, or active effects are far more valuable.Overall, Radiant Regeneration is a trap item: it feels safe and comfortable, especially for newer players, but it rarely contributes to winning fights or games. In most situations, investing in more proactive and impactful items is the better choice.
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