
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Simple Warden Build focused on slowing people down & caging them
Curse -> Slowing Hex -> Flask -> Cage -> Win
BUFFED GUN CAGE & CURSE ITS EVERYWHERE WOOOO
Bully your opponent with cages


II
Imbue
Quicksilver Reload
Classic Warden Flask Item, Reloading is sick and twisted and evil


II
Active
Slowing Hex
Slowing Hex -> Flask -> Cage - Your bread and butter, Main Lane Power Spike


I
Imbue
Mystic Expansion
Builds into Greater Expansion & makes getting cages FAR easier (Note : Cage got buffed this is actually EVIL)


I
Close Quarters
Builds into Point Block and is good damage during lane


II
Intensifying Magazine
Very good damage during cage and farming


II
Active
Fleetfoot
Chasing people down while caging is your main thing


I
Extra Spirit
Extra Damage that builds into Surge of Power - Could get whenever you want


I
Rapid Rounds
Firerate with Cage is always nice=


IV
Active
Curse
Curse is VERY important as an option, as it is essentially required against certain characters like dynamo or ivy, or if your opponent buys debuff remover, CAN skip if you want to deal more damage


II
Slowing Bullets
Slow one guy in particular - Sell Later, as you want to start dealing damage


II
Active
Cold Front
Close Range Slowing - Build into Artic Blast


II
Mystic Slow
Slow to win, VERY useful with flasks - Builds into Lightning Scroll which is like the item ever


IV
Imbue
Mercurial Magnum
HUGE power spike for dealing damage in general & hitting Mystic Slow


III
Imbue
Surge of Power
Power spike that allows you to chase down people with cage after throwing flask, also great for letting you go faster to roam and pick people off


III
Active
Majestic Leap
ult and general mobility is always great


IV
Lightning Scroll
Ult win & keeps the effects of Mystic Slow, so always nice


II
Imbue
Compress Cooldown
Cage Cooldown, Buy earlier if the cage cooldown is annoying, otherwise just builds into Superior/Transcedent Cooldown


II
Imbue
Duration Extender
Cage Stun Longer to MURDER people


III
Burst Fire
Sliding to concerve ammo, dealing more damage, chasing people down better, always fun


III
Point Blank
Damage up close & since you are always close to people who are caged


III
Superior Cooldown
Generally great for reducing the cooldown of everything, builds into Transendent


III
Superior Duration
Cage Immobilizes longer and so does Curse, makes your life easier


III
Greater Expansion
Cage & Ult Size thumbs up


IV
Active
Vortex Web
Make Cages even less escapeable, useful with a few other characters


IV
Spiritual Overflow
i hit the juckport 1 trillion$


IV
Transcendent Cooldown
Reducing the cooldowns for Slowing Hex/Vortex Web & Curse, which are HUGE


IV
Active
Arctic Blast
If you picked Cold Front and have excess cash


IV
Leech
Healing is more swag also extra damage is always nice
Sell afterwards


I
Restorative Shot
Main Lane Healing Option


I
Extra Regen
More Consistent healing than resto shot if you can't hit your shots


I
Monster Rounds
Extra Minion Damage during lane, could build into cultist


III
Active
Cultist Sacrifice
Cultist into fight, mainly used for the ability range but extra souls are always nice
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