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Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Description

Simple Warden Build focused on slowing people down & caging them

Curse -> Slowing Hex -> Flask -> Cage -> Win

BUFFED GUN CAGE & CURSE ITS EVERYWHERE WOOOO

Item Build

Laning [Buy when you feel is right]

Bully your opponent with cages

Deadlock Item

II

Imbue

Quicksilver Reload

Classic Warden Flask Item, Reloading is sick and twisted and evil

Deadlock Item

II

Active

Slowing Hex

Slowing Hex -> Flask -> Cage - Your bread and butter, Main Lane Power Spike

Deadlock Item

I

Imbue

Mystic Expansion

Builds into Greater Expansion & makes getting cages FAR easier (Note : Cage got buffed this is actually EVIL)

Deadlock Item

I

Close Quarters

Builds into Point Block and is good damage during lane

Deadlock Item

II

Intensifying Magazine

Very good damage during cage and farming

Deadlock Item

II

Active

Fleetfoot

Chasing people down while caging is your main thing

Deadlock Item

I

Extra Spirit

Extra Damage that builds into Surge of Power - Could get whenever you want

Deadlock Item

I

Rapid Rounds

Firerate with Cage is always nice=

Curse

Deadlock Item

IV

Active

Curse

Curse is VERY important as an option, as it is essentially required against certain characters like dynamo or ivy, or if your opponent buys debuff remover, CAN skip if you want to deal more damage

Pick if you want

Deadlock Item

II

Slowing Bullets

Slow one guy in particular - Sell Later, as you want to start dealing damage

Deadlock Item

II

Active

Cold Front

Close Range Slowing - Build into Artic Blast

Core

Deadlock Item

II

Mystic Slow

Slow to win, VERY useful with flasks - Builds into Lightning Scroll which is like the item ever

Deadlock Item

IV

Imbue

Mercurial Magnum

HUGE power spike for dealing damage in general & hitting Mystic Slow

Deadlock Item

III

Imbue

Surge of Power

Power spike that allows you to chase down people with cage after throwing flask, also great for letting you go faster to roam and pick people off

Deadlock Item

III

Active

Majestic Leap

ult and general mobility is always great

Deadlock Item

IV

Lightning Scroll

Ult win & keeps the effects of Mystic Slow, so always nice

Deadlock Item

II

Imbue

Compress Cooldown

Cage Cooldown, Buy earlier if the cage cooldown is annoying, otherwise just builds into Superior/Transcedent Cooldown

Deadlock Item

II

Imbue

Duration Extender

Cage Stun Longer to MURDER people

Upgrades/Late

Deadlock Item

III

Burst Fire

Sliding to concerve ammo, dealing more damage, chasing people down better, always fun

Deadlock Item

III

Point Blank

Damage up close & since you are always close to people who are caged

Deadlock Item

III

Superior Cooldown

Generally great for reducing the cooldown of everything, builds into Transendent

Deadlock Item

III

Superior Duration

Cage Immobilizes longer and so does Curse, makes your life easier

Deadlock Item

III

Greater Expansion

Cage & Ult Size thumbs up

Deadlock Item

IV

Active

Vortex Web

Make Cages even less escapeable, useful with a few other characters

Deadlock Item

IV

Spiritual Overflow

i hit the juckport 1 trillion$

Deadlock Item

IV

Transcendent Cooldown

Reducing the cooldowns for Slowing Hex/Vortex Web & Curse, which are HUGE

Deadlock Item

IV

Active

Arctic Blast

If you picked Cold Front and have excess cash

Deadlock Item

IV

Leech

Healing is more swag also extra damage is always nice

Optional Lane

Sell afterwards

Deadlock Item

I

Restorative Shot

Main Lane Healing Option

Deadlock Item

I

Extra Regen

More Consistent healing than resto shot if you can't hit your shots

Deadlock Item

I

Monster Rounds

Extra Minion Damage during lane, could build into cultist

Deadlock Item

III

Active

Cultist Sacrifice

Cultist into fight, mainly used for the ability range but extra souls are always nice

Ability Point Order

Alchemical Flask

Willpower

Binding Word

Last Stand

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1

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1

2

5

5

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2

5

2

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