Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Simple Warden Build focused on slowing people down & caging them
Curse -> Slowing Hex -> Flask -> Cage -> Win
Bully your opponent with cages
II
Imbue
Quicksilver Reload
Classic Warden Flask Item, Reloading is sick and twisted and evil
II
Active
Slowing Hex
Slowing Hex -> Flask -> Cage - Your bread and butter, Main Lane Power Spike
I
Imbue
Mystic Expansion
Builds into Greater Expansion & makes getting cages FAR easier
I
Close Quarters
Builds into Point Block and is good damage during lane
I
Extra Spirit
Extra Damage that builds into Improved/Boundless Spirit - Could get whenever you want
II
Intensifying Magazine
Very good damage during cage and farming - Sell if you have a bajillion dollars
II
Active
Fleetfoot
Chasing people down while caging is your main thing
IV
Active
Curse
Curse is your LARGEST power spike in this build, as it allows you to kill anyone and get a pick which allows you get more from there. It's also VERY good for general utility outside of caging someone.
II
Slowing Bullets
Slow one guy in particular - Sell Later, as you get better options
II
Active
Cold Front
Close Range Slowing - Build into Artic Blast
II
Mystic Slow
Slow to win, VERY useful with flasks - Builds into Lightning Scroll which is like the item ever
II
Bullet Lifesteal
Healing pretty swag
IV
Imbue
Mercurial Magnum
HUGE power spike for dealing damage in general & hitting Mystic Slow
III
Imbue
Surge of Power
Power spike that allows you to chase down people with cage after throwing flask, also great for letting you go faster to roam and pick people off
IV
Lightning Scroll
Ult win & keeps the effects of Mystic Slow, so always nice
III
Point Blank
Damage up close & since you are always close to people who are caged
III
Greater Expansion
Cage & Ult Size thumbs up
IV
Leech
Healing is more swag also extra damage is always nice
IV
Active
Vortex Web
Make Cages even less escapeable, useful with a few other characters
IV
Spiritual Overflow
Fun little option that replaces Intensifying Mag - i hit the juckport 1 trillion$
IV
Active
Arctic Blast
If you picked Cold Front and have excess cash
Sell Slowing Bullets if lacking slots for one
II
Imbue
Duration Extender
Cage Stun Longer to MURDER people
III
Superior Duration
Cage Immobilizes longer and so does Curse, makes your life easier
II
Imbue
Compress Cooldown
Cage Cooldown, Buy earlier if the cage cooldown is annoying, otherwise just builds into Superior/Transcedent Cooldown
III
Superior Cooldown
Generally great for reducing the cooldown of everything, builds into Transendent
IV
Transcendent Cooldown
Reducing the cooldowns for Slowing Hex/Vortex Web & Curse, which are HUGE
III
Active
Knockdown
Curse Knockdown Cage is EVIL EVIL - Instead of Cold Front/Artic Blast due to active slots
Sell afterwards
I
Extra Regen
More Consistent healing than resto shot if you can't hit your shots
I
Restorative Shot
Main Lane Healing Option
1
1
2
5
1
2
5
2
5
1
2
5