
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Versatile, mobile, survivable, and lethal Warden build
that doesn't sacrifice gun-based DPS by virtue of
Mercurial Magnum.
Spam ults and grenades like no other.
In order; if you get the chance to rush CultSac, take it.


I
Monster Rounds
Warden thrives in lane by shoving waves fast and pressuring tower while poking with flask. This is instrumental in killing waves quickly.


I
Extra Regen
Sustain, no strings attached.


II
Imbue
Quicksilver Reload
The first step to gun-flask synergy; greatly increased poke damage in lane, and a free reload.


II
Enchanter's Emblem
Early and effective spirit resist with some good stats. Buy this often.


II
Battle Vest
Strong early gun resist with good stats.


I
Imbue
Mystic Expansion
Imbue on Cage for much more oppressive CC in lane.
In order, loosely.


III
Radiant Regeneration
Vital spirit scaling sustain item that does not rely on damage dealt like lifesteal to be valuable. Spam flasks when rotating to recover health.


III
Active
Cultist Sacrifice
Roaming farm enabler. Use this to sneak enemy camps and then take fights with Last Stand utilizing the buffs it provides. Sellable into lategame.


IV
Imbue
Mercurial Magnum
Extremely powerful gun steroid which scales well with spirit and fire rate; the fulcrum of this build. Try not to delay, rush if possible.


II
Active
Fleetfoot
Core mobility item. Use for rotations, chases, and escapes.


II
Healing Booster
Significantly improves the sustain of Radiant Regen and Last Stand.
Buy as needed


II
Imbue
Compress Cooldown
More frequent ults.


III
Superior Cooldown
More frequent everything. Non-trivial boost to Flask DPS.


III
Toxic Bullets
Now scales with spirit! Huge boost to DPS against tanky targets, as well as inhibiting healing.


II
Mystic Slow
Stronger chases, and builds into Scroll mid-late.


III
Greater Expansion
Massive cages, grenades, and ults.


IV
Lightning Scroll
Become your team's battering ram. This is good for interrupting a lot of crap accidentaly while you push with ult.
Prio Overflow.


IV
Spiritual Overflow
Sip from the chalice of Lean. Absurd gun and flask DPS boost, with extra sustain built in.


IV
Healing Tempo
Significant boost to Magnum DPS and movespeed, for stronger ults and more dominant positioning.


IV
Boundless Spirit
The most consistent way to increase your general damage. Makes everything better. Buy its components earlier if a slot is avaliable.


IV
Transcendent Cooldown
More frequent everything, including items. Very strong for Radiant Regen and Fleetfoot; Even better if you built some actives. Lower priority that other T4s.
Make decisions midgame on what you need to cut.


III
Active
Knockdown
Extremely strong ability interrupter, flying rat catcher, and cage enabler. Buy this often, over Expansion in games where you need it.


II
Reactive Barrier
Strongly spirit scaling tank item into CC.


II
Active
Return Fire
Deceptively strong damage item paired with Last Stand and Willpower; punishes agression.


III
Active
Debuff Remover
More resist and a cleanse for debuff heavy teams.


III
Counterspell
Effective counter to Ults and other things Remover struggles with.


III
Spirit Resilience
Anti-Spirit armor mid-late.


III
Bullet Resilience
Anti-Bullet armor mid-late.


III
Active
Majestic Leap
Use if strugging to position ults and rotate properly with movespeed.


IV
Active
Unstoppable
Can't have my hypercarry dying to CC chains now can I?


IV
Plated Armor
Infernus can go to hell. Replace Battle Vest late.


IV
Witchmail
Nanomachines, son. Endless abilities in fights. Replace Enchanter's late.


IV
Spellbreaker
Replace Enchanters with this if facing too many nukes.
If the game goes on too long just start buying random garbage to pad your stats.


IV
Ricochet
MercMag does 100% of its damage through Ricochet, which does further work spreading shred and slow debuffs. Neat, huh? Combined with spreading Toxic Bullets, very strong.


IV
Spellslinger
Hyperlate luxury item you will almost never buy, but makes your gun + Flask combo uncontestably strong.


IV
Frenzy
I'M CRAZY I'M UNHINGED


IV
Silencer
Anti-spirit disabler for your gun. Hugely disruptive against certain spammy enemies.


IV
Escalating Exposure
RADIOACTIVE


IV
Active
Shadow Weave
I am ze Spy.


IV
Juggernaut
This item really ought to let you blow through walls on cooldown. Isn't that what it looks like it does from the picture?


IV
Diviner's Kevlar
I dunno if they had Kevlar in 1949, honestly.


IV
Active
Phantom Strike
S. A. W. - Surface to Air Warden. Good anti-gun carry item.


IV
Active
Colossus
Become big. If you have a lot of money and you don't feel like choosing between one of the Resilience items.


IV
Inhibitor
Should be good for lategame team sustain.


IV
Active
Divine Barrier
Can be used selflessly to bail out teammates, or selfishly to cleanse ult debuffs. I have a feeling I know which one you'll be doing.


IV
Leech
Extreme sustain, with nice hybrid stats.


IV
Siphon Bullets
Gigatank gun item.


IV
Active
Curse
For BIG mistakes.


IV
Spirit Burn
The cooler Decay.


IV
Active
Ethereal Shift
You can pop this during ult and still deal damage. Also, if you have Transcendent CD, this is probably just better than Unstop because of the uptime.


IV
Active
Refresher
Wanna see me dive the enemy team? Wanna see me do it again?


IV
Active
Focus Lens
Fuck that guy in particular.


IV
Glass Cannon
It's like Trophy Collector if it was good.


IV
Lucky Shot
GAMBLING


IV
Crippling Headshot
BOOOOM! HEADSHOT! The lategame shredder. Selll Cultist lategame for this.
Treat like weird situational counters


II
Slowing Bullets
Helps with keeping a bead on opponents you're beaming.


II
Titanic Magazine
More gun uptime.


III
Burst Fire
Fire rate and chase, plus sliding for ammo.


III
Headhunter
Early kill tempo item with some neat sustian.


III
Active
Alchemical Fire
Good spirit scaling shred item for yourself and your team. Pairs well with cages and mystic slow.


III
Active
Heroic Aura
Splitpush enabler, and teamfight booster.


II
Healbane
When extra antiheal is needed.


II
Weapon Shielding
Questionable tank item into gun comps.


II
Spirit Shielding
Excellent early tank item into the vast majority of teams.


III
Active
Healing Nova
For spreading those lovely Tempo buffs.


III
Active
Rescue Beam
For removing those overambitious teammates from fights.


III
Fortitude
Anti-reset device.


III
Active
Warp Stone
Extra mobility for escaping knockups and chasing.


II
Active
Slowing Hex
For catching rats.


III
Active
Disarming Hex
Alright anti-gun carry item, but not great. Low cooldown makes it spammable, however.


III
Superior Duration
Longer ults and stuns.


III
Imbue
Surge of Power
Preferred on Flask, but OK on ult too.


III
Tankbuster
If tanky enemies are becoming a problem; you need at least 91 spirit power for Flask to do enough damage for this.


III
Active
Silence Wave
For catching particularly annoying rats.


III
Escalating Resilience
Alternag mag upgrade for sustain.
Only the most unhinged players buy from here.


II
Melee Charge
Reasonably good early burst item and distance closer.


IV
Crushing Fists
PILEBUNKER


I
Melee Lifesteal
Neat and situational lane sustain.


III
Lifestrike
Punch the blood right out of em. Then, drink it.


I
Spirit Strike
Fun little early spirit burst.


III
Spirit Snatch
Your stats? My stats.
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