Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Versatile, mobile, survivable, and lethal Warden build
that doesn't sacrifice gun-based DPS by virtue of
Mercurial Magnum.
Spam ults and grenades like no other.
In order, strictly
I
Monster Rounds
Warden thrives in lane by shoving waves fast and pressuring tower while poking with flask. This is instrumental in killing waves quickly.
I
Extra Regen
Probably the best early sustain item right now.
II
Imbue
Quicksilver Reload
The first step to gun-flask synergy; greatly increased poke damage in lane, and a free reload.
I
Mystic Burst
Even stronger flasks with the T2 upgrade. Sellable after midgame if not building into Tankbuster or if in need of a slot.
I
Extra Stamina
Additional mobility.
II
Arcane Surge
A vital core item for warden that buffs all of his abilities greatly at all stages of the game, especially his ultiamte.
In order
III
Active
Cultist Sacrifice
Roaming farm enabler. Use this to sneak enemy camps and then take fights with Last Stand utilizing the buffs it provides. Sellable into lategame.
IV
Imbue
Mercurial Magnum
Extremely powerful gun steroid which scales well with spirit and fire rate; the fulcrum of this build. Delayable if survivability is needed and your farm tempo is behind.
II
Active
Fleetfoot
Core mobility item. Use for rotations, chases, and escapes.
III
Radiant Regeneration
Vital spirit scaling sustain item that does not rely on damage dealt like lifesteal to be valuable. Spam flasks when rotating to recover health.
II
Healing Booster
Significantly improves the sustain of Radiant Regen and Last Stand.
In order, loosely
IV
Healing Tempo
The other major core item of the build. Significant boost to Magnum DPS and movespeed, for stronger ults and more dominant positioning.
III
Toxic Bullets
Now scales with spirit! Huge boost to DPS against tanky targets, as well as inhibiting healing.
II
Spirit Shredder Bullets
Slight shred and lifesteal for slightly more one-sided fights.
II
Imbue
Compress Cooldown
More frequent ults.
III
Superior Cooldown
More frequent everything. Non-trivial boost to Flask DPS.
III
Spirit Rend
Extremely strong shred item. Up to -36% Spirit Resistance with consistent headshots!
Prio Scroll
IV
Lightning Scroll
This is good for interrupting a lot of crap accidentaly while you push with ult.
IV
Boundless Spirit
The most consistent way to increase your general damage. Makes everything better. Buy its components earlier if a slot is avaliable and you need the extra spirit to proc Tankbuster with Flask.
IV
Leech
Extreme sustain.
IV
Transcendent Cooldown
More frequent everything, including items. Very strong for Radiant Regen and Fleetfoot.
As needed
II
Enchanter's Emblem
Early and effective spirit resist with some good stats. Buy this often.
II
Battle Vest
Strong early gun resist with good stats.
II
Reactive Barrier
Strongly spirit scaling tank item into CC.
II
Active
Return Fire
Deceptively strong damage item paired with Last Stand and Willpower; punishes agression.
III
Counterspell
Effective counter to Ults and other things Remover struggles with.
III
Active
Debuff Remover
More resist and a cleanse for debuff heavy teams.
III
Spirit Resilience
Anti-Spirit armor mid-late.
III
Bullet Resilience
Anti-Bullet armor mid-late.
III
Active
Majestic Leap
Use if strugging to position ults and rotate properly with movespeed.
III
Tankbuster
If tanky enemies are becoming a problem; otherwise, sell Mystic Burst for a slot later in the game.
III
Active
Knockdown
For catching flying rats.
III
Active
Silence Wave
For catching particularly annoying rats.
If the game goes on too long just start buying random garbage to pad your stats
IV
Ricochet
MercMag does 100% of its damage through Ricochet, as well as applying Spirit Rend headshots to all targets if you headshot the first guy. Neat, huh? Combined with spreading Toxic Bullets, very strong.
IV
Spiritual Overflow
Sip from the chalice of Lean.
IV
Spellslinger
Hyperlate luxury item you will almost never buy, but makes your gun + Flask combo uncontestably strong.
IV
Lucky Shot
The only thing this depends on is fire rate, which makes it good for this build.
IV
Frenzy
I'M CRAZY I'M UNHINGED
IV
Silencer
Anti-spirit disabler for your gun. Hugely disruptive against certain spammy enemies.
IV
Active
Shadow Weave
I am ze Spy.
IV
Witchmail
Nanomachines, son. Endless abilities in fights.
IV
Juggernaut
This item really ought to let you blow through walls on cooldown. Isn't that what it looks like it does from the picture?
IV
Diviner's Kevlar
I dunno if they had Kevlar in 1949, honestly.
IV
Active
Unstoppable
Wishing all Dynamo mains a very garbage warpstone ult
IV
Siphon Bullets
Gigatank gun item.
IV
Active
Phantom Strike
S. A. W. - Surface to Air Warden. Good anti-gun carry item.
IV
Active
Colossus
Become big.
IV
Inhibitor
Should be good for lategame team sustain.
IV
Active
Divine Barrier
Can be used selflessly to bail out teammates, or selfishly to cleanse ult debuffs. I have a feeling I know which one you'll be doing.
IV
Active
Curse
For BIG mistakes.
IV
Spirit Burn
The cooler Decay.
IV
Active
Ethereal Shift
You can pop this during ult and still deal damage. Also, if you have Transcendent CD, this is probably just better than Unstop because of the uptime.
IV
Active
Refresher
Wanna see me dive the enemy team? Wanna see me do it again?
IV
Active
Scourge
Seems like a good dive item, dunno yet.
Probably just ignore this section
III
Burst Fire
Fire rate and chase, plus sliding for ammo.
III
Headhunter
Early kill tempo item with some neat sustian.
III
Active
Alchemical Fire
Good spirit scaling shred item for yourself and your team. Pairs well with cages and mystic slow.
III
Escalating Resilience
Gun-based resists.
III
Active
Heroic Aura
Splitpush enabler, and teamfight booster.
II
Slowing Bullets
Helps with keeping a bead on opponents you're beaming.
III
Active
Healing Nova
For spreading those lovely Tempo buffs.
III
Active
Rescue Beam
For removing those overambitious teammates from fights.
III
Veil Walker
It's like Shadow Weave, but different.
III
Fortitude
Anti-reset device.
III
Active
Warp Stone
Extra mobility for escaping knockups and chasing.
II
Healbane
When extra antiheal is needed.
II
Spirit Shielding
Excellent early tank item into the vast majority of teams.
II
Weapon Shielding
Questionable tank item into gun comps.
II
Active
Restorative Locket
Second healthbar jumpscare for ganks.
II
Active
Slowing Hex
For catching rats.
III
Active
Disarming Hex
Alright anti-gun carry item, but not great. Low cooldown makes it spammable, however.
III
Greater Expansion
Helps with catching people in cage, makes flasks unmissable, and makes ult extremely hard to kite.
III
Superior Duration
Longer ults and stuns.
III
Imbue
Surge of Power
Preferred on Flask, but OK on ult too.
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