Deadlock CoachDeadlock Coach
Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Description

A versatile and customizable build focused around Binding Word.

Name is inspired from a funny personal story-- a couple months back, I was in an unbalanced match and playing like dogshit. To keep myself motivated to try, instead of letting the steamroller crush me, I started chanting the chorus of Davil Gilmour's "Rattle That Lock" to myself like a mantra. It was super motivating-- but I was in a discord call with my boyfriend and he called me " a goddamn weirdo" for doing it. My lifted mood was enough to get me to start playing better, and we actually clutched that game. Who's the weirdo now, Em? <3

Item Build
Early Core

No order-- I'm your jailer, not your mom.

item
High-Velocity Mag
500

Mostly for early shields-- Once you get better shields, consider selling for a better Weapon item

item
Close Quarters
500

Extra damage for when you hunt down your jailed victims

item
Active
Fleetfoot
1250

The utility of Fleetfoot is so useful that you won't need to sell this for a long time, if ever

item
Sprint Boots
500

Helps you close the gap between you and your target

item
Extra Health
500

Can be sold later, or built into Fortitude.

item
Extra Stamina
500

Keeps you out of danger in the laning phase

item
Enduring Spirit
500

Before unlock your ult, you'll need as much self-healing as you can get. Builds into Slowing Hex.

item
Mystic Reach
500

Make your targets put in the work if they want to escape lockdown

Mid/Late Core

item
Quicksilver Reload
1250

Works best when you imbue Flask (1), but Binding Word (3) might also work?

item
Point Blank
3500

Chase them down to keep them slow-- either to clutch a capture, or slow their escape afterwards

item
Bullet Armor
1250

If you decide to run Veil Walker, consider replacing this with Combat Barrier. Otherwise, don't forget to upgrade this!

item
Spirit Armor
1250

If you decide to run Veil Walker, consider replacing this with Enchanter's Barrier. Otherwise, don't forget to upgrade this!

item
Improved Cooldown
1250

Less cooldowns for turning up the heat

item
Active
Knockdown
3000

Consider rushing this-- ESPECIALLY against the more mobile opponents like Vindicta or Lash

item
Superior Cooldown
4250

Imbue on 3 (Binding Word) and lock them down more frequently

item
Improved Reach
3500

Make it harder for them to escape

Optional Weapon

item
Hollow Point Ward
500

Mostly for early shields-- Once you get better shields, consider selling for a better Weapon item

item
Basic Magazine
500

Great for early game... but Titanic Mag (which this builds into) is kind of "eh" on Warden

item
Slowing Bullets
1250

Extra slow to keep them in the range of your Binding Word

item
Melee Charge
1250

You can grab this *or* go off-build and grab Active Reload. I just prefer the simplicity of punchin' people

item
Soul Rebirth
item
Toxic Bullets
3000

Toxic's bleed puts a healing reduction on your victim. Not nessesary, but very nice if you have the slots

item
Burst Fire
3000

Boosts your fire rate in two ways, and helps you close the gap on your victims. What's not to love?

item
Spiritual Overflow
6000

The ideal all-in-one item-- shields, cooldowns, lifesteal, AND bonus fire rate and Spirit Power while attacking.

item
Glass Cannon
7250

Increases Slowing Bullet's proc chance, and the on-kill damage boost can turn victories into steamrolls

item
Active
Vampiric Burst
6000

Sell Fleetfoot for this-- covers 95% of Fleetfoot's use cases, and does it better

Optional Vitality

item
Active
Healing Rite
500

(*left-leaning political comment about how cops do more harm than help*)

item
Enduring Speed
1750

Useful if you want hunt down slowed targets, while also preventing the same from happening to you

item
Active
Divine Barrier
1250

Emergency shields for yourself or an ally-- plus a little extra ability range to sweeten the deal

item
Healbane
1250

...let's be serious for a second. Do you ever *not* buy Healbane?

item
Fortitude
3500

Great bonuses that help you rotate in-and-out of fights.

item
Superior Stamina
3500

An alternative to Enduring Speed-- when skippin' like a dipshit is more imporant than footspeed

item
Active
Colossus
6000

I don't usually go for this item, personally, but it has good stats and can be *VERY* fun to pop on an unsuspecting player

item
Leech
7250

(*left-leaning political comment about how the police are leeches*)

item
Veil Walker
6000

Ever since they added veils to every juke room, this item's become a personal must-buy

Optional Spirit

item
Mystic Burst
500

Gives Binding Word's capture damage a little extra bite. Don't forget to upgrade this into Improved Burst!

item
Duration Extender
1250

Good for keeping them locked down for longer. If you grab this, get Superior Duration too!

item
Active
Cold Front
1250

More slow than SH, and easier to use, but with less boosts for yourself

item
Active
Slowing Hex
1750

Less slow than CF, but affects multiple movement methods

item
Suppressor
1250

Builds into Mystic Slow

item
Mystic Slow
4250

More slowing ensure less escaping

item
Active
Magic Carpet
6000

More duration and range. Become a heat-seeking missle that throws chumps in prison.

item
Active
Echo Shard
6000

FUCK YA LIFE, DOUBLE JAIL

item
Mystic Reverb
6000

Imbue on 1 (Alchemical Flash), or 4 (Last Stand) for most effectiveness

Ability Point Order

Alchemical Flask

Willpower

Binding Word

Last Stand

1

1

2

5

2

5

1

2

5

1

2

5