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Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Description

Current wraith build; lots of annotations

Item Build

Early

item
Monster Rounds
800
item
Rapid Rounds
800
item
Extended Magazine
800
item
Swift Striker
2400
item
Quicksilver Reload
1600
item
Extra Health
800
item
Titanic Magazine
2400

Can go Escalating Resilience instead if they have a lot of gun damage

item
Enchanter's Emblem
1600
item
Tesla Bullets
3200

Big farm and damage

Heals

item
Active
Healing Rite
800
item
Extra Regen
800

Pick one

item
Intensifying Magazine
1600
item
Burst Fire
4000

Mandatory

item
Fortitude
4000

Get this earlier or later depending on game

item
Active
Fleetfoot
1600

Let's you zoom around the map

item
Glass Cannon
6400

Greed for Glass Cannon if ahead, otherwise get Siphon first. If you don't like Glass Cannon go Spellslinger, Spiritual or Crippling as your first gun 6k instead

item
Siphon Bullets
6400

Go Siphon first instead of Glass Cannon if you need more survivability to confirm kills

item
Mercurial Magnum
8000

Try to delay getting this until you're choked on slots

Debuff

item
Debuff Reducer
1600

Buy and upgrade when needed

item
Active
Debuff Remover
4800

Late Game Gun

item
Crippling Headshot
8000

Generally my second gun 6k I'll get in the late game

item
Spellslinger
6400

Probably still really good you just can't have perma uptime on it anymore

item
Armor Piercing Rounds
7200

If they have Plated Armor and/or a lot of bullet resist

item
Spiritual Overflow
6400

All the stats are good for Wraith, the ability duration does not apply for her ult however

item
Silencer
6400

Against spirit heavy teams, probably not worth over other 6ks though

Late Game Vitality

item
Spirit Resilience
3200

Almost always good, I'll get this right before my first 6k item if you need more survivability against spirit

item
Bullet Resilience
3200
item
Leech
9600

You're doing tons of gun and spirit damage so not a bad option for survivability

item
Plated Armor
6400

If they have a lot of gun damage

item
Active
Unstoppable
8000

Anti hate crime

item
Active
Vampiric Burst
8000

More bursty sustain than Leech

Situationals

item
Long Range
1600
item
Sharpshooter
4800

If they have a lot of long range characters like Talon, Vin, Mirage etc. and/or if you have a good frontline so you can sit in the back

item
Toxic Bullets
3200

Against tanky/heal heavy comps

item
Escalating Resilience
4000

Get instead of Titanic if you know they'll be a gun heavy team

item
Active
Capacitor
9600

Generally not worth but can be good sometimes

item
Active
Shadow Weave
6400

If you like being sneaky

item
Active
Slowing Hex
1600

If they have movement chars that can dodge your ult like Calico, Pocket, Infernus, Mirage etc.

item
Active
Curse
6400

Ideally Wraith should never be the one buying Curse but sometimes you're getting carried and need to help the team

Ability Point Order

Card Trick

Project Mind

Full Auto

Telekinesis

1

2

1

1

2

1

5

2

5

2

5

5