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Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Description

"Listen to my Kimber 45 go bang."

Item Build
Lane

Fleetfoot early for pushing with ult on lane. Knockdown early is also a consideration depending on lane comp.

item
High-Velocity Mag
500
item
Extra Health
500
item
Basic Magazine
500
item
Extra Stamina
500
item
Active
Fleetfoot
1250
item
Mystic Reach
500
item
Swift Striker
1250
Pick one if needed.

item
Mystic Burst
500
item
Ammo Scavenger
500
Late lane/Post-lane

Consider early PE(and TM) or Divine/Enchanter's Barrier for spirit damage stopgap

item
Active
Knockdown
3000

Utility + free Binding Word + 1 stam + 200 spirit shield early on is a massive boon.

item
Duration Extender
1250
item
Slowing Bullets
1250

Can substitute in any 1250 or 3000 bullet item of your choice based on need.

item
Bullet Armor
1250
item
Pristine Emblem
3500

For some spirit res.

item
Debuff Reducer
1250
Pick 1-2. Sell MR/AS if needed.

item
Improved Cooldown
1250
item
Quicksilver Reload
1250
item
Bullet Resist Shredder
1250
Mid power spiking

See "EXTRA CONSIDERATIONS" below before finalizing

item
Fortitude
3500

The speed is invaluable on the new map.

item
Titanic Magazine
3500

For the rest of your basic spirit res.

item
Intensifying Magazine
3000
item
Burst Fire
3000
item
Active
Debuff Remover
4250
item
Lucky Shot
6000

Better damage the higher your bullet damage already is, so probably don't rush early.

Upgrade 1 or 2.

item
Superior Duration
4250
item
Superior Cooldown
4250
item
Improved Reach
3500
See note

item
Surge of Power
3000

EXTREMELY LATE GAME/LAST FLEX SLOT. Put on 1 if/after you buy Sup Duration and CD.

EXTRA CONSIDERATIONS

Armors should ALWAYS be a consideration (including improved).

item
Active
Colossus
6000

Excellent adjunct to armors and a massive chunk of HP with moderate weapon dmg.

item
Hunter's Aura
3000

EXTREMELY HELPFUL for matchups against tanks or Yamato, who gets massive amounts of bullet resist during ult

item
Toxic Bullets
3000

Because you hate when they heal.

item
Escalating Resilience
3000

Along with Frenzy, can free up a green slot (Bullet Armor) if going for a tankier build. Leech/Unstoppable/Colossus good picks.

item
Active
Decay
1250

Great against tanky heroes early game. Even better if popped during your ult.

item
Active
Slowing Hex
1750

Good against Hazes, Pockets, Calicos, etc.

item
Healbane
1250

Because you still hate when they heal and you want to use a green slot instead (and maybe get Leech later).

item
Healing Booster
1250

To counter problematic Healbanes/Decays/Toxic Bullets

Late game considerations

Extra Stamina or Fleetfoot can be sold if game goes on and souls accumulate

item
Siphon Bullets
6000

Wanna gimp their health pools?

item
Frenzy
7250

T A N K

item
Boundless Spirit
9500

Solid pick. Super charges ult, claw, flask and gives a surprising chunk of HP and weapon damage. Very expensive, however.

item
Active
Unstoppable
6000

For CC heavy comps.

item
Crippling Headshot
6000

Carve through resistances. Also see below items/annotations.

item
Active
Vampiric Burst
6000

For running down and ganking, if you have more souls than you know what to do with.

item
Active
Curse
6000

For when you really, really hate that enemy ult.

item
Inhibitor
6000

Wanna gimp their damage?

item
Leech
7250

Generally better for mixed bullet/spirit builds, but still a strong contender for survivability. Or *just* buy Healbane!

Ability Point Order

Alchemical Flask

Willpower

Binding Word

Last Stand

1

2

1

2

1

2

5

5

5

1

2

5