Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
To use this build, you must let go of earthly attachments. Kills are nothing to you. Souls are nothing to you. With a rescue beam and echo shard, you will pull your teammates from the very clutches of God.
Your projectiles are slow, so this is nice to fill out a gun slot early.
Buy immediately early. Use to support your team and keep yourself alive. Sell as soon as you need a slot.
Obv good for throwin' goo around and ball stunning.
Makes more farm for big items later.
Buy ASAP. Use w/ Healing Rite to outsustain the enemy laner and support your lane buddy. Get very used to using this thing. It is an integral part of your kit now. Love the rescue beam. Trust the rescue beam.
This whole build is very cdr focused. This is the first step in that process.
Buy when you have spare change.
Just a generally good item. buffs your CD even more.
Buy this ASAP. Brings cube downtime to 17 seconds every 9.
Obviously apply to cube. Brings cube downtime to 10 seconds every 8.
Learn how to punch-boost yourself for map rotations. Trust. It's worth it. If you don't wanna punch boost, use this spirit slot for etheral shift probably.
You probably should apply this to Ball. But if you apply it to cube w/ cooldown and ethereal, brings cube downtime to 8 seconds every 14.1
Buy when you have spare dollars.
This is good for damage, but you also want it for cube healing rate.
Improves your damage. lower priority than improved spirit, because improved spirit affects Cube healing and torment pulse and this doesn't.
Doesn't affect cube healing all that much to be honest, but it does help rescue beam scale better.
Torment Pulse recc, others are situational
Just very good on you. Especially if you're a baller.
Situational based on enemy damage comp.
Situational based on enemy damage comp.
Even more "no kill me" time
This is for more punch boosting. You don't usually need this much punch, but buy it if you do.
These all pump your CD. Stam is lowest priority
This thing is fucked. With everything else, you can make you or someone else utterly unkillable for 1 million hours.
Even more cooldown reduction. Buy this earlier if you plan on being ball a lot.
Very expensive, but it IS more cooldown reduction and spirit power, so...
You do kinda want this, but you've got a lot of movement already with punch and ball anyhow.
Cube -> Echo -> Cube -> Ethereal Shift -> Ult/Refresher -> Repeat. You should focus on timing cubes to block enemy abilities, especially hard stuns and silences. Only use cube for general healing when you know you wont need it for ability blocking. Try to keep track of allied ults that cube is bad for. For example, always let Yamato or Giest ult to save themselves before you cube-save them.
A good 4th gun slot pickup if you need a filler.
Alternative to Ethereal shift activatable. Opens up a spirit slot for something like extra charge or diviners kevlar.
Obviously very good if you're running more ball.
This builds from a prior 500 and is technically good on you if you are running out of things to buy.
This can be useful, but I don't often get it. Probably better if you want to build into more damage early.
Splatter
The Cube
Puddle Punch
Goo Ball
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