Deadlock CoachDeadlock Coach
Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Description

To use this build, you must let go of earthly attachments. Kills are nothing to you. Souls are nothing to you. With a rescue beam and echo shard, you will pull your teammates from the very clutches of God.

Item Build
Early Game

item
High-Velocity Mag
500

Your projectiles are slow, so this is nice to fill out a gun slot early.

item
Active
Healing Rite
500

Buy immediately early. Use to support your team and keep yourself alive. Sell as soon as you need a slot.

item
Mystic Burst
500

Obv good for throwin' goo around and ball stunning.

item
Monster Rounds
500

Makes more farm for big items later.

item
Active
Rescue Beam
3000

Buy ASAP. Use w/ Healing Rite to outsustain the enemy laner and support your lane buddy. Get very used to using this thing. It is an integral part of your kit now. Love the rescue beam. Trust the rescue beam.

item
Improved Cooldown
1250

This whole build is very cdr focused. This is the first step in that process.

Floating Early

Buy when you have spare change.

item
Enchanter's Barrier
1250

Just a generally good item. buffs your CD even more.

item
Extra Spirit
500
item
Extra Stamina
500
Mid Game

item
Active
Echo Shard
6000

Buy this ASAP. Brings cube downtime to 17 seconds every 9.

item
Superior Cooldown
4250

Obviously apply to cube. Brings cube downtime to 10 seconds every 8.

item
Extra Charge
500

Learn how to punch-boost yourself for map rotations. Trust. It's worth it. If you don't wanna punch boost, use this spirit slot for etheral shift probably.

item
Superior Duration
4250

You probably should apply this to Ball. But if you apply it to cube w/ cooldown and ethereal, brings cube downtime to 8 seconds every 14.1

Floating Mid

Buy when you have spare dollars.

item
Improved Spirit
3500

This is good for damage, but you also want it for cube healing rate.

item
Improved Burst
3500

Improves your damage. lower priority than improved spirit, because improved spirit affects Cube healing and torment pulse and this doesn't.

item
Spirit Armor
1250
item
Healing Booster
1250

Doesn't affect cube healing all that much to be honest, but it does help rescue beam scale better.

item
Duration Extender
1250
Situational Mid

Torment Pulse recc, others are situational

item
Torment Pulse
3000

Just very good on you. Especially if you're a baller.

item
Improved Bullet Armor
4250

Situational based on enemy damage comp.

item
Improved Spirit Armor
4250

Situational based on enemy damage comp.

item
Active
Ethereal Shift
6000

Even more "no kill me" time

item
Rapid Recharge
3500

This is for more punch boosting. You don't usually need this much punch, but buy it if you do.

Late Game

These all pump your CD. Stam is lowest priority

item
Active
Refresher
6000

This thing is fucked. With everything else, you can make you or someone else utterly unkillable for 1 million hours.

item
Diviner's Kevlar
6000

Even more cooldown reduction. Buy this earlier if you plan on being ball a lot.

item
Spiritual Overflow
6000

Very expensive, but it IS more cooldown reduction and spirit power, so...

item
Superior Stamina
3500

You do kinda want this, but you've got a lot of movement already with punch and ball anyhow.

Order of Operations:

Cube -> Echo -> Cube -> Ethereal Shift -> Ult/Refresher -> Repeat. You should focus on timing cubes to block enemy abilities, especially hard stuns and silences. Only use cube for general healing when you know you wont need it for ability blocking. Try to keep track of allied ults that cube is bad for. For example, always let Yamato or Giest ult to save themselves before you cube-save them.

Other options

item
Hollow Point Ward
500

A good 4th gun slot pickup if you need a filler.

item
Active
Warp Stone
3000

Alternative to Ethereal shift activatable. Opens up a spirit slot for something like extra charge or diviners kevlar.

item
Active
Phantom Strike
6000

Obviously very good if you're running more ball.

item
Pristine Emblem
3500

This builds from a prior 500 and is technically good on you if you are running out of things to buy.

item
Spirit Lifesteal
1250

This can be useful, but I don't often get it. Probably better if you want to build into more damage early.

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

1

2

5

1

1

2

5

2

5

2

5