Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Updated for 7/29 patch. Tankbuster is insane. I've
been getting Spirit Burn earlyish and it feels pretty
good.
Goo Ball and Splatter for damage, Cube and Puddle
Punch for utility.
Order is flexible
I
Mystic Burst
Always first unless you NEED a regen item
I
Monster Rounds
You can swap for a survivability item, but the lane pressure here is excellent and it helps you farm
II
Arcane Surge
Might be one of the best T2s on Viscous. Always for Goo Ball, often for Splatter, sometimes for the others
II
Enchanter's Emblem
Literally the best aspects of the old Spirit Armor and Enchanter's Barrier. Before Stamina is fine too
II
Imbue [E]
Compress Cooldown
Always last in this section. Makes it so Goo Ball is always up for your rotations
Up to 2
I
Restorative Shot
Kind of a nice semi defensive item
I
Melee Lifesteal
This has been my regen pick atm. If you buy, could be worth an early point in PP
I
Active
Healing Rite
If you're almost dead
You want all of these, and usually in this order
III
Torment Pulse
I've been rushing this and it's really nice. Helps you farm faster, and still works before Goo Ball T5
III
Active
Warp Stone
If you don't build any extra T1s, you'll get this about 1600 souls after Goo Ball T5
III
Tankbuster
Ok this item is insane now. Buy it before it gets nerfed. Built in scaling
II
Imbue [E]
Duration Extender
Always buy unless you're slot locked (I usually go for Kevlar instead)
1-2ish
II
Debuff Reducer
Hard to find a game where this isn't good
II
Healbane
Easy to apply, and antiheal feels pretty mandatory still
II
Suppressor
Only got a minor nerf as compared to Return Fire. Not as good late though
II
Active
Spirit Sap
This might be the anti Spirit tech right now. Got a nice buff
No order. Buy as needed or swap
III
Superior Duration
I get this most games -- 6% extra duration for Goo Ball, also nice for Cube. But make sure you buy this if you get Scourge
IV
Spirit Burn
Now much easier to proc if you have Tankbuster. This is your item if you want to just do damage
IV
Active
Phantom Strike
Always get if they have more than 1 of: Seven, Bebop, Lash, Vindicta, Gray Talon. Disarm is also very good against Haze, Infernus, Wraith, Vyper, Warden
IV
Active
Scourge
So. Much. Damage. Also strong against Spirit comps. Harder if they have flyers though
1-2 or upgrade your T2s
III
Fortitude
Raw health goes really well with Goo Ball resists
III
Bullet Resilience
Beware of reductive scaling. But still really good
III
Spirit Resilience
Beware of reductive scaling. But still really good
III
Active
Debuff Remover
Pretty much always a safe buy. Especially if you bought Debuff Reducer
III
Active
Silence Wave
If you've ever been silence waved you know how annoying this is
IV
Plated Armor
The classic anti M1 item
IV
Witchmail
Love this item. Great versus Spirit heavy comps (but Scourge first usually)
IV
Diviner's Kevlar
If you're TIGHT on slots you probably want this over Duration Extender because you're probably also getting shredded
IV
Active
Unstoppable
If you're getting silence or movement locked a lot. Also Dynamo
IV
Transcendent Cooldown
I don't buy this much. If you have 2-3 actives and a couple items with passive CDs it can be good, but otherwise it just doesn't feel worth it
IV
Active
Curse
Sometimes there's just one huge problem on their team
IV
Boundless Spirit
Raw damage bump. Great for Viscous. Pairs nicely with Spirit Burn too
IV
Escalating Exposure
If you already have Scourge and/or Spirit Burn this will make them HURT
IV
Active
Infuser
Smashing this can actually do a ton when you're in the middle of their team
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