Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
"It's not just restorative, it's great for your skin!"
The 3rd Build in the "Concerns of The Deep" series.
This one is oriented around The Cube (2) and being a SUPPORT for your team, healing them while also debuffing the enemy team!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. Keep your laning partner healthy while also poking your opponents with Splatter (1) every time it's off cooldown. Use Guardian Ward to get yourself, or your Ally out of a dire situation! You can sell it later for another Active.
This item will keep you (Or your ally) in lane without having to go back to base to heal! |Upgrade into Rescue Beam|
Increases the damage of Splatter (1).
Provide you (Or an ally!) with a Barrier and some movement speed for a few seconds. Can be used to help an ally survive a dire situation! | Can be upgraded or sold for another Active |
More Spirit means more damage but some of your healing items also scale with Spirit! | Upgrade into Improved Spirit |
More Spirit means more damage but some of your healing items also scale with Spirit!
Some more health regen to help you remain in lane without any issues. | Upgrade into Healing Booster |
Grants you more Sprint speed and some out of combat regen. | Upgrade into Trophy Collector |
Buy left to right. Your objective is to save your allies from impending doom by using your Cube (2) on them, and then using Rescue Beam on the Cube to pull them to safety! Positioning is key, so always try to remain behind your allies rather than in front of them. Once you get Echo Shard, you'll be able to Double Cube your allies! Don't be afraid to grab another Active from the lists on the right. You can sell Guardian Ward for a slot.
As you rack Assists (And maybe even kills!), you'll gain stacks. Each stack grants you with more health, ability range, spinrt speed and passive soul generation! Check current stats on the item desc.
Increases the power of your healing, which includes The Cube (2) and your actives! | Upgrade into Healing Tempo |
Your bread and butter. You'll use it to pull your allies to safety, this even works when your allies are in The Cube (2)!
Reduces the cooldown of your Cube (2) to be able to use it more often!
Increase your Splatter (1) and Goo Ball (4) damage by a considerable amount.
This item will allow you to reset the cooldown of The Cube (2), which means you'll be able to use it on the same person twice in a row, or two different allies!
If you find yourself dying a lot, or simply taking a large amount of damage, consider one (or more!) of those items.
If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!
If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!
Very useful if the enemy team is mostly Bullet oriented.
Very useful if the enemy team is mostly Spirit oriented.
Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!
Grants you some fire rate and gun damage when above 65% health. Also grants you some nice bullet resistance.
Grants you more Spirit and cooldown reduction when you are above 65% health. Also gives you some nice Spirit Resistance.
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Gain a chance to deflect bullets and ignore on-hit effects. Really good against gun-oriented characters!
Upon acquiring Alchemical Fire, you should always throw it at the enemy during any fight. You can consider some of the Alchemical Fire Debuffs items below to empower Alchemical Fire with various debuffs! Your allies will thank you! If you feel like Alchemical Fire will not be useful during your match (Too many flyers or too much mobility), skip it then consider one of the Debuff Actives or Support Actives to turn the tides of battle!
Lowers the cooldown of your abilities, but also your items like Rescue Beam, Echo Shard and more!
The debuffer. Throw this at the enemies. If they step in the fire, they'll take spirit damage and have their Bullet resistance reduces. Consider some of the items below to make the debuffs stronger!
Increases the range of your abilities, but also your items, like Rescue Beam, Achemical Fire and more!
Gives you more healing with The Cube (2) and your items that scale with Spirit. Also grants more damage with Splatter (1) and Goo Ball (4).
Increases the duration of all your abilities, but also your items and buffs like Healing Tempo!
These will help your team take down strong opponents easily! Replace Guardian Ward.
Lowers an enemy's fire rate considerably. Useful against Haze, Wraith, Infernus, Vyper and more.
Lower an enemy's Spirit Resistance and Spirit power for lenghty duration.
Silence the movement abilities of an enemy. This active also locks Movement items! (Like Warp Stone). Buy if facing Calico, Lash, Vindicta, Grey Talon. Cast it BEFORE they use their movement!
Reduces the healing of a target while also making them bleed based off their current health. Useful against characters that heal a lot like Shiv, Abrams, Mo&Krill, Geist and more!
Disarms an enemy. Very useful against Haze, Wraith, Vyper, Infernus and more.
Stuns a target after a short delay. This will rapidly bring down any flying enemy. Buy if facing Vindicta, Grey Talon, Seven, Bebop, Lash, and more!
Unleash a wave forward that silences enemies hit, while also lowering their spirit and spirit resistance. Useful against Yamato, Pocket, Lash and many more!
Silences, Disarms and Interrupts a target. This will also lock their Active items. Useful against any strong carry.
Throw a SQUID from THE DEEP! On impact, it'll pull enemies in, silencing their movement abilities and items, while also slowing them and reducing their dash distance.
Remove any Buffs from the enemy hit while also lowering their movement speed considerably.
All of those items will trigger once an enemy steps on the fire of Alchemical Fire or when you hit them with Splatter (1)!
Your Spirit Damage will apply a Healing Reduction debuff. Since Alchemical Fire deals Spirit Damage, it'll trigger the effect on anyone stepping in the fire.
Slow down enemies hit by Spirit Damage. Since Alchemical Fire deals Spirit Damage, it'll trigger the effect on anyone stepping in the fire.
Reduces the fire rate of enemies hit by Spirit Damage. Since Alchemical Fire deals Spirit Damage, it'll trigger the effect on anyone stepping in the fire.
Reduces the Spirit Resistance of enemies hit by Spirit Damage. Since Alchemical Fire deals Spirit Damage, it'll trigger the effect on anyone stepping in the fire.
Reduce the Bullet Resistance of enemies hit by Spirit Damage. Since Alchemical Fire deals Spirit Damage, it'll trigger the effect on anyone stepping in the fire.
These actives can give your team a huge advantage during a fight or one specific enemy! Replace Guardian Ward.
A burst of healing for everyone around you! Buy Healing Tempo afterwards to buff your allies when you heal with them with this!
Passively increase nearby allies' bullet resistance by 15%. Upon use, give movement speed and fire rate to allies nearby! Useful when your team is gun-oriented!
Removes all the debuffs from an ally (Or yourself), and grants them a large Barrier with some movement speed. Useful to save someone from a debuff Active, or Pocket's Affliction for example.
Create an Area of Effect around yourself (Or an Ally!) that deals damage based off the enemy's max health. This also grants a large amount of Spirit Resistance. Use on your frontliner, like Abrams!
Silence an enemy. Once the silence expire, the enemy will take 30% of the damage taken during the silence. Useful when a specific enemy needs to die!
These items are NOT part of the build but can be bought to create a playstyle that suits you more.
Whenever you shoot an enemy, you'll slow them down! Will help your allies with securing kills.
Lower the enemy's bullet resistance when landing a headshot. This will help your team deal more damage.
Use with your Alt-Fire. If you wait before shooting for a few seconds, your next Alt-Fire will be doubled and deal a lot more damage!
Allows you to teleport in the direction of your choice. Can be used to redirect Goo Ball (4).
Lower the resistances of the enemy upon landing headshots. Also inflicts healing reduction. Very useful to help your team deal more damage.
Send back some damage that you take. Pairs well with Metal Skin.
Ignore bullet damage for a few seconds. Useful especially against Haze and Wraith.
Leap up high and gain a barrier! Useful to save a teammate when paired with Rescue Beam.
Can be used to TRIPLE jump in Goo Ball (4).
Slow down the enemy and lower their damage when hitting them with your gun, melee or Puddle Punch (3).
If the enemies spam abilities, this item will store charges each time a nearby enemy uses an ability. The more charges, the stronger the healing. Can be used on an ally on The Cube (2).
Whenever you heal an ally, you'll give them a LOT of fire rate and extra movement speed! Healing Nova will allows you to give the buff to multiple allies!
Splatter
The Cube
Puddle Punch
Goo Ball
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