Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
"It's not just restorative, it's great for your skin!"
The 3rd Build in the "Concerns of The Deep" series.
This one is a SUPPORT build, oriented around The Cube (2), while also disrupting and debuffing the enemy team!
Use Rescue Beam on an ally you've put in The Cube (2) to pull them to safety!
The powerful actives you'll pick will turn the match in your favor.
Items have little notes under them. Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. Instead of Restorative Locket, look just below in First Healing Active for more choices! Move your mouse over the items for details! (Total of 5250 Souls)
This works with your Puddle Punch (3) and will heal you on hit. Heals more if you hit a hero! | Sell for Rescue Beam |
| You can buy Healing Rite instead if you plan to go for Health Nova | Increases your health regen for better sustain during laning phase. | Sell for Healing Booster |
This will make your Puddle Punch (3) deal some Spirit Damage and lower the enemy's spirit resistance. | Can be sold for a Spirit Active |
| Can be replaced by Divine Barrier or Health Nova | A very good item for healing if the enemy spams abilities. Can be used on allies in the Cube (2)! | Can be sold during Late game |
Allows you to secure/deny souls easier. | Can be sold for a Gun Active |
Grants you an extra charge of Puddle Punch (3) to harrass your opponents. | Sell for Echo Shard |
Deal more damage to Minions, Neutrals and Objectives (Like Guardians, Walkers, etc...). Also grants you 1 extra health regen. | Can be sold for a Gun Active |
Increases the damage of Splatter (1). | Upgrade into Improved Burst |
Zoomin' around to help your allies! | Upgrade into Enduring Speed |
If the enemy spams Abilities, get Restorative Locket. If not, you can either pick Divine Barrier to give movement speed and a decent amount of shields to yourself or an ally OR you can pick Healing Rite instead of Extra Regen, then Health Nova to heal yourself and your allies a decent amount every ~60s.
| Can be replaced by Divine Barrier or Healing Nova | A very good item for healing if the enemy spams abilities. Can be used on allies in the Cube (2)! | Can be sold during Late Game |
| Can replace Restorative Locket | Grant yourself (Or an ally!) a speed boost and a decent amount of shields. | Can be sold during Late Game |
| Can be bought instead of Extra Regen. Only get this if you plan to get Health Nova | A decent health regen for yourself (Or an ally!) when used, but requires you to hide as it turns off if you take damage from a Hero, or a Tower.
| Can replace Restorative Locket | A burst of healing for yourself and your allies around you! Heals more the more allies around you. | Can be sold during Late Game |
Buy left to right. Sell Extra Charge for Echo Shard. If no flex slots, skip Improved Reach and buy it later. Sell Spirit Strike for an Active OR Sell HV Mag/Monster Rounds for a Gun Active. (Total of 28 500 Souls)
Grants you a free dash-jump every 10s, along with some fire rate increase. Due to the lack of extra stamina, this item allows you to stay mobile.
| Replace Melee Lifesteal | You can pull people who are in The Cube (2) ! This also heals a decent amount and increases your ability range.
Reduces the cooldown of your abilities AND your items, like Rescue Beam and Echo Shard! | Upgrade into Superior Cooldown |
| Replace Extra Regen if you bought it | Makes all your heals stronger and makes you resist anti-healing a little.
Get to your allies faster and move around the map with ease. You will also resist slows better.
| Replace Extra Charge | Allows you to cast two Cube (2) or two Splatter (1) in a row. Keep in mind that if you Echo Shard Splatter (1), Improved Burst can only proc once every 5s per target.
Whenever you shoot an enemy, you'll slow them down! Will help your allies with securing kills.
Increases the damage of Splatter (1) depending on the amount of Max HP of the enemy hit. Even if you're focused on Supporting your team, you'll be able to help more with this every time you use Splatter (1).
| Skip if no flex slot, and buy later | | Imbue Splatter (1) | Increases the radius of Splatter (1) which will make landing it easier but also the range at which you can cast Cube (2), Rescue Beam and other items!
| Imbue The Cube (2) or Splatter (1) | Pick Cube (2) if you want to focus on Support, or Splatter (1) if you want damage more often. Lowers the cooldown of your abilities and items even further.
At your convenience! Barriers are better early. Armors scale better late game. Replace any Barrier with Armor during late.
Useful if the enemy team is mostly dealing bullet damage.
Useful if the enemy team is mostly dealing bullet damage.
Useful if the enemy team is mostly dealing spirit damage.
Useful if the enemy team is mostly dealing spirit damage.
Grants you a fair amount of Gun & Spirit shield when you get CC'd. Useful against Mirage's Tornado, Bebop's Hook, Vindicta's Tether, Haze's Sleep and more! | Can be sold during Mid/Late Game |
A large amount of Spirit Shield which will help you endure various abilities during laning. Also grants you a decent amount of Spirit Power and some cooldown reduction as long as you have some Spirit Shield. | Can be sold during Mid/Late Game |
Lowers the duration of Pocket's Poison, Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more.
Removes Bebop's Bomb, Pocket's Poison, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more!
Get what you need depending on how the match is going. Alchemical Fire can trigger Healbane and other debuffs easily! If the enemy has a lot of resistances, consider Mystic Vuln or Bullet Resist Shred.
| Can be bought much sooner if the enemy has a lot of Healing | Used for Anti-Healing. Stacks with Decay. Alchemical fire can easily trigger this. | Upgrade into Leech |
Increases the duration of your actives, but also your abilities such as The Cube (2) or Goo Ball (4).
| Imbue The Cube (2) or Goo Ball (4) | Allows you to make The Cube (2) or Goo Ball (4) and your actives last longer. Also increases the Stun duration of Goo Ball (4).
| A priority if you bought Alchemical Fire | Slow down the fire rate of your enemies when you deal spirit damage to them. Pairs well with Alchemical Fire. | Upgrade into Mystic Slow |
| A priority if you bought Alchemical Fire | Slow down the enemy and lower their fire rate upon dealing spirit damage to them. Pairs well with Alchemical Fire.
Grants you lifesteal on spirit and gun damage. Also increases your anti-healing powers on Spirit Damage.
Slow down the enemy and lower their damage when hitting them with your gun, melee or Puddle Punch (3).
By shooting the enemy, you grant yourself fire rate and a lot of spirit power, resulting in more damage with Splatter (1) and more healing with The Cube (2). Also passively gives you cooldown reduction.
| Option if the enemy has a lot of resistances | Allow any spirit damage to reduce the enemy's resistance to spirit. Pairs well with Alchemical Fire. | Upgrade into Escalating Exposure |
| Option if the enemy has a lot of resistances | Lower the enemy's resistance with any form of Spirit damage. Pairs with Alchemical Fire.
These items can be bought at any time. Replace Spirit Strike with any Spirit Active. Alchemical Fire pairs well with Mystic Slow. Check annotations to know more!
| Replace High-Velocity Mag OR Monster Rounds | Gives your allies more fire rate and movement speed upon activation. Useful when your allies are focused on gun damage.
| Replace High-Velocity Mag OR Monster Rounds | Enemies stepping into the fire will receive a lot more gun damage from you and your team. Also applies Healbane on hit. Pairs well with Mystic Slow.
| Replace Spirit Strike | Lowers healing of the target and deals decent damage over time. Buy if facing Abrams, Kelvin, Mo&Krill, Geist, or Infernus. Stacks with Healbane.
| Replace Spirit Strike | This active also locks Movement items! (Like Warp Stone). Buy if facing Calico, Lash, Vindicta, Grey Talon, Wraith or Infernus. Cast it BEFORE they use their movement abilities, NOT during!! Tip: It silences Calico's dash and ult!
| Replace Spirit Strike | Slows down the fire rate of a target and lowers their bullet resistance. Buy if facing Haze, Wraith, Ivy, Infernus or McGinnis
| Replace Spirit Strike | Stuns a target after a short delay. Passively grants you 1 stamina. This will rapidly bring down any flying enemy. Buy if facing Vindicta, Grey Talon, Seven and Bebop. Always useful and effective against anyone.
| Replace Spirit Strike | Shoot a piercing projectile that silences. Enemies hit can still use their active items. Effective against anyone, especially Yamato, Pocket and Lash. This does NOT interrupt channeled abilities (Ex: Seven's Ult, Bebop's Ult....)
| Replace Spirit Strike | Disarms and locks abilities and items of a target. This also interrupts channeled abilities. Buy especially if facing Pocket and Yamato. Incredibly useful against anyone.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build.
| Can replace Kinetic Dash | Grants you more damage as you take damage. Good if you tend to be more in the frontline.
Allows you to farm more comfortably by reloading your gun upon landing a heavy melee hit.
Can be used for a Heavy Melee Cancels.
Allows you to teleport in the direction of your choice. Can be used to redirect Goo Ball (4).
| Good pick if you tend to be more in the frontline | Reduces the fire rate and bullet resistance of close enemies. TRIPLED if the enemy hero is alone. Take it if you plan to be more at the front during a fight.
| Option if the enemy has a lot of resistances | Lower the resistances of the enemy upon landing headshots. Very useful to help your team deal more damage.
Once activated, allows you to silence the enemy when shooting them.
Send back some damage that you take while also gaining some bullet resistance. Pairs well with Metal Skin.
Ignore bullet damage for a few seconds. Useful especially against Haze and Wraith.
Leap up high! Useful to save a teammate when paired with Rescue Beam.
Can be used to TRIPLE jump in Goo Ball (4).
Steal your enemy's Spirit when you hit them with Puddle Punch (3). Also lowers their spirit resistance!
Allows you to fly around the map on demand. Works with Goo Ball (4). Ends if you deal damage.
Upon death, you'll respawn at your death location after a few seconds, at half HP.
| Pick this if you want to increase the damage you deal | Increases YOUR spirit damage against a target hit each time you deal spirit damage to them. Pairs well with Alchemical Fire, and even works with Decay.
| Pick this if you want to increase the damage you deal | Gives you more healing with The Cube (2), but also more damage with Splatter (1) and Goo Ball (4).
Splatter
The Cube
Puddle Punch
Goo Ball
1
2
1
1
2
5
1
2
5
5
2
5