
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. If you lower the Bullet Resistance of the enemy, it means you'll deal more Melee Damage to them! If you feel like you'll parry a lot, get Rebuttal in the Parrying section! Don't be afraid to get a Lane Extra item if you're struggling. Just sell it later!


I
Monster Rounds
Helps you hold your lane and kill Troopers faster. If you run out of slots, sell this first! |Can be sold for a slot|


I
Melee Lifesteal
Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. |Upgrade into: Lifestrike|


I
Imbue
Mystic Expansion
To increase the radius and range of Puddle Punch (3) |Upgrade into: Greater Expansion|


II
Battle Vest
Sustain, survival, fire rate and damage! You can replace it with a better vitality item once you run out of slots. |Can be sold for a slot|


III
Lifestrike
A huge increase in survivability. Works with Puddle Punch (3).


I
Extra Charge
Useful to harass more! |Upgrade into: Rapid Recharge|
Buy one of those if you struggle in lane, then sell it later (Or upgrade it!). Extra Regen is your most passive choice that'll always work. Rusted Barrel can apply a lot of pressure.


I
Extra Regen
Sustain in lane! |Can be sold for a slot|


I
Active
Healing Rite
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|


II
Reactive Barrier
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!


II
Active
Guardian Ward
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|


I
Active
Rusted Barrel
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
Buy left to right. Use a mix of Melee, Gun and Puddle Punch (3) to deal damage, heal and debuff your enemies! Feel free to buy a Survival Item or an Active item to empower yourself in the way you want! Sell Monster Rounds for a slot!


I
Sprint Boots
The out of combat regen will help with sustain, while the sprint speed can help you move around! |Upgrade into: Enduring Speed|


I
Spirit Strike
Extra spirit damage when you use Puddle Punch (3) |Upgrade into: Spirit Snatch|


III
Spirit Snatch
The enemy gets weaker and you get stronger! Works with Puddle Punch (3).


II
Recharging Rush
Melee hits (Along with Puddle Punch) can trigger this! Meaning you get a charge back after a Puddle Punch (3)! |Can be sold late game for a slot|


II
Enduring Speed
More move speed, and also regen! |Upgrade into: Juggernaut|


III
Hollow Point
Some resist shredding, and damage, but only at high health. Thankfully, Lifestrike will keep you topped up!


III
Rapid Recharge
More charges of Puddle Punch (3) and reduces its cooldown by a bit. The extra spirit power doesn't affect Puddle Punch (3).


II
Melee Charge
To land heavy melees easier and increase heavy melee damage. |Upgrade into: Crushing Fists|


III
Imbue
Ballistic Enchantment
Way bigger Puddle Punch (3), which makes it even more of a threat during teamfights.


IV
Crushing Fists
A pretty big powerspike. Easy to use with Puddle Punch (3).


II
Imbue
Compress Cooldown
Punch more often! |Upgrade into: Superior Cooldown|


III
Superior Cooldown
Use your whole kit more often! |Upgrade into: Transcendent Cooldown|
If you can time parries well, Rebuttal will help you punish enemies who mostly focus on meleeing. Counterspell will allow you to parry so many things, you'll survive a lot more!


I
Rebuttal
If the enemy melees a lot, this item will help you punish them. You also get a reduced parry cooldown!


III
Counterspell
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Buy in any order. These items will help you end the match! You can also consider an active to counter any enemy you have difficulties handling. If you're struggling with slots, just upgrade your current items! Shadow Weave is Optional.


IV
Transcendent Cooldown
Use everything... More often! Such as Lifestrike, Spirit Snatch, any actives and more!


III
Greater Expansion
More range for your whole kit, your Puddle Punch (3) will be huge!


IV
Witchmail
You'll take a lot of Spirit Damage late game, so this will proc a lot, granting you a lot more charges of Puddle Punch (3)!


II
Debuff Reducer
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more. |Upgrade into: Spellbreaker|


IV
Spellbreaker
Useful against big bursts of damage such as: Grey Talon, Pocket, Calico, Bebop, Dynamo, Lash, Sinclair, Vindicta, Yamato and more!


IV
Juggernaut
Very useful against gun oriented characters like Haze, Drifter, Wraith, Vyper and more.


IV
Active
Shadow Weave
This item is optional. You can get it if you want to jump people who are alone!
If you find yourself dying easily, taking too much damage, or getting CC'd too much, consider one (or more) of those items! They'll help you deal with various threats.


II
Weapon Shielding
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.


II
Spirit Shielding
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.


II
Enchanter's Emblem
Survival, sustain, cooldown reduction and damage! Keep as long as possible, then replace with better resistance.


III
Bullet Resilience
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)


III
Spirit Resilience
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)


III
Active
Metal Skin
Useful against Haze, Wraith, Vyper, Drifter and more. Can be paired with Return Fire!


III
Active
Dispel Magic
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.


IV
Plated Armor
Useful against Mina, Infernus and any gun characters.


IV
Active
Divine Barrier
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)


IV
Active
Ethereal Shift
Useful against: Anyone, but especially Lash and Bebop.
Those actives are extremely powerful items to gain the edge against the enemy. Do not buy Return Fire once you have Juggernaut. Recommendation: Warp Stone, Phantom Strike, Scourge, Cursed Relic.


II
Active
Return Fire
You need to have Line of Sight for the deflect to work. Sell once you get Juggernaut. Very useful against gun-oriented characters like Haze, Drifter, Wraith and Vyper!


III
Active
Majestic Leap
Strong rotational tool and allows you to dive right in, or escape!


III
Active
Warp Stone
To engage or escape. Grants some nice bullet resistance! Use it vertically for even easier escapes.


III
Active
Rescue Beam
If you want to be more of a Support. You can pull an ally who is in The Cube (2).


IV
Active
Phantom Strike
This will bring down any flying enemy to the ground, and allow you to close the gap!


IV
Active
Colossus
Become tankier. Very useful if you plan to go in a lot.


IV
Active
Unstoppable
You cannot get stunned by parries while this is active! (Damage will still be negated) Consider it if enemies have a lot of CC.


II
Active
Cold Front
REMEMBER: Punch first before using this to trigger Spirit Snatch when you have it, and lower the enemy's resistance! |Upgrade into: Arctic Blast|


IV
Active
Arctic Blast
Cold Front but with CC and bigger damage!


IV
Active
Scourge
Very efficient when going in! And makes you survive more against Spirit oriented enemies.


IV
Active
Focus Lens
If you want to burst down an enemy who tends to escape easily, this will allow you to confirm kills.


IV
Active
Vortex Web
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and more!
These items will help you reduce the enemy's resistances, reduce their healing, reduce their damage or even completely disabling them. Read annotations!


II
Weakening Headshot
Lower bullet resistance means more melee damage. |Upgrade into: Crippling Headshot|


III
Toxic Bullets
If you tend to use your gun a lot, this will help deal with tanky enemies such as: Shiv, Abrams, Silver, Mo&Krill, Victor, and more.


III
Hunter's Aura
If you tend to take 1v1 fights a lot, this item will give you the upperhand.


IV
Crippling Headshot
If you want to help your team deal more damage, while also reducing the enemy's healing.


IV
Silencer
Lowers the damage of Spirit heroes by hitting them. Silencing them is also beneficial. Very useful against Victor.


II
Healbane
You'll trigger this with Splatter (1) and Spirit Strike/Snatch. Useful against anyone. This can be used against Victor.


IV
Inhibitor
A very underrated item. Useful if you wish to reduce the enemy's damage and their healing.


II
Bullet Resist Shredder
Reducing their Bullet resist, means more melee damage. Spirit Strike/Snatch along with Splatter (1), will trigger this with ease.


III
Active
Decay
A decent anti-heal. Useful against Shiv, Geist, Abrams, Mo&Krill and more. DO NOT USE AGAINST VICTOR.


IV
Active
Cursed Relic
Use it to deny pesky carries or to stop ults. Useful against: Anyone.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.


I
High-Velocity Rounds
Mandatory item to get Express Shot |Upgrades into: Express Shot|


I
Close Quarters
More damage against close enemies, which includes Troopers |Can be sold for a slot|


II
Active
Fleetfoot
Use this to do some Heavy Melee Cancels! After starting a heavy melee, activate Fleetfoot to cancel it! This will allow you to trick your opponent.


II
Kinetic Dash
More fire rate but also one more stamina!


II
Opening Rounds
Stronger punches when initiating!


II
Backstabber
This works with Puddle Punch (3) but the enemy needs to not be looking at you. The angle of the Punch does not matter as long as they aren't looking at you. |Sell during Mid Game|


III
Berserker
The more damage you take, the stronger you'll get. This increases your melee damage!


III
Point Blank
More damage and a decent slow! Make sure to be in their face!


III
Express Shot
Use it with your Right Click to deal a nice burst of damage! You can Right Click after landing Heavy Melee to make sure it hits!


III
Weighted Shots
More damage, and some debuff resist but mind the negative stats!


III
Active
Cultist Sacrifice
Prioritize using this on a Tier 3 Neutral enemy to gain plenty of souls upon use.


IV
Frenzy
Useful when facing Spirit oriented enemies, allowing you to survive more.


IV
Spiritual Overflow
More damage with Splatter (1) and actives such as Cold Front or Arctic Blast.


I
Extra Stamina
More stamina! |Upgrade into: Stamina Mastery|


II
Active
Restorative Locket
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.


III
Stamina Mastery
A lot more mobility!


III
Active
Healing Nova
If you want to be more of a Support. Be the ally everyone wants to have in their team!


III
Fortitude
This means you don't have to go back to base to heal!


IV
Siphon Bullets
To deal with tanky enemies!


IV
Cheat Death
This allows you to Goo Ball (4) away for free.


I
Mystic Burst
More poke with Splatter (1). |Upgrade into: Tankbuster|


II
Active
Slowing Hex
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


III
Tankbuster
Powerspike for Splatter (1). Scales well during late game.


III
Active
Disarming Hex
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


III
Active
Silence Wave
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.


III
Active
Knockdown
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.


III
Torment Pulse
Consider Scourge instead but will help you farm, and deal more damage when in melee range.
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