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Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Description

This build has a heavy focus on your gun damage, rather than on maxing out Assassinate like other builds. I found Assassinate to be a little inconsistent for revolving a build around, so I made this one instead.

Item Build

Post-Lane

Stay far away, but now you will start to ramp up in damage

item
Extra Health
800

Excellent survivability boost, upgrades later.

item
Headshot Booster
800

Huge early damage boost, remains useful.

item
Long Range
1600

Bread and butter for every Vindicta build.

item
Rapid Rounds
800

Fire rate upgrade = DPS upgrade.

item
Intensifying Magazine
1600

This will very nicely ramp up your damage, particularly in teamfights where you can flick from target to target.

item
Extra Stamina
800

Vindicta has less stamina than other characters; this bridges the gap.

item
Compress Cooldown
1600

Your Flight will be the main source of your damage, so you want it up as much as possible.

item
Extra Spirit
800

Overall damage increase.

Early Optionals

item
Active
Healing Rite
800

Use this if you're having a very hard lane where you are forced to back.

item
Restorative Shot
800

If your lane is tough but you aren't finding yourself going back to base, use this to get a bit of extra healing.

item
Weapon Shielding
1600

Useful against particularly good Wraiths, Hazes, and Vypers.

item
Spirit Shielding
1600

Useful against Calico, Geist, and others.

Post-Lane

This is where the damage starts to ramp up.

item
Quicksilver Reload
1600

Empty your mag, hit them with a crow, reload instantly.

item
Bullet Resist Shredder
1600

Helps you make the most of your Flight's spirit damage.

item
Fortitude
4000

The passive health regen for this is slept on. This will stop you having to go back to base all the time if you are low.

item
Swift Striker
2400

Fire rate = DPS.

item
Sharpshooter
4800

Straight upgrade on Long Range.

item
Superior Cooldown
4800

Straight upgrade on Compress Cooldown.

item
Mystic Slow
1600

Slowing enemies will make them easier to hit.

item
Headhunter
4000

Straight upgrade on Headshot Booster.

item
Stamina Mastery
4000

You will still be lower on stamina than others, but no reason not to take this.

item
Improved Spirit
2400

More spirit = more damage.

Late Game

DPS Champ.

item
Glass Cannon
6400

You will become absolutely insufferable with this if you can hold your aim on someone's head.

item
Mercurial Magnum
8000

The bonus spirit damage on this, combined with everything else, means you will be shredding health bars.

item
Boundless Spirit
8800

No reason not to.

Overall Extras

item
Spellbreaker
6400

Very good against high burst damage heroes - think Grey Talon, Lash, etc.

item
Trophy Collector
4000

Use this if you're going on a mad one.

item
Surge of Power
4000

If you don't fancy one of the items above, this is a respectable choice to use on Fly.

item
Silencer
6400

Generally a useful item for dealing with pesky Wraiths and the like.

item
Lucky Shot
6400

Again, an optional choice if you'd prefer to use this.

item
Hollow Point
3200

The damage and resist boosts are very welcome, but other items are better.

Ability Point Order

Stake

Flight

Crow Familiar

Assassinate

1

1

2

5

1

2

5

2

1

2

5

5