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Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Description

Experimental damage-heavy hybrid build, designed with
objective push capability and ease of use firmly in mind.
Early Cult Sac and cooldown into SoP/Magnum allows
robust sustained damage and chase; hybrid damage and
Leech combine to keep your health up in skirmishes.
Return Fire/Assistant offers an interesting anti-gun tech.

Item Build

Idle Chatter

Extra Regen is a temporary, and can be sold any time after Spirit Lifesteal.

item
Extra Charge
800
item
Monster Rounds
800
item
Extra Regen
800
item
Extended Magazine
800
item
Active
Cultist Sacrifice
4000

Don't get too caught up in the downtime on the active buff; those souls aren't going away, and the passive buffs make a tangible difference for objectives/camps/mid.

item
Compress Cooldown
1600
item
Superior Cooldown
4800
item
Titanic Magazine
2400
item
Quicksilver Reload
1600
item
Surge of Power
4000
item
Spirit Lifesteal
1600

Worlds to Run

Generally in order, as slots allow (skipping ahead otherwise). Select ONLY ONE antigun 1600 - Return Fire into Haze/Wraith/Infernus/etc, Suppressor otherwise. Spirit Burn is default, but if 2+ teammates have it, skip it.

item
Mercurial Magnum
8000
item
Active
Return Fire
1600

At time of writing, bullets returned by Return Fire will make an active Spectral Assistant fire as well. This is very bad news for high fire rate enemies.

item
Suppressor
1600

Fire rate slow is additive and capped at -50%, so this won't fully stack with Vexing Bolt, but -50% is still a big deal for anyone not heavily invested into fire rate.

item
Leech
9600
item
Spirit Resilience
3200
item
Rapid Recharge
4000
item
Spirit Burn
6400

Upsweep

If (and ONLY IF) there's nothing else to replace, this replaces Titanic Magazine.

item
Lucky Shot
6400

If your Mercurial Magnum supply is running a little dry after this, pick up more statue buffs for percentile ammo.

Imaginary Places

Situational tools and late buys (fill 4th slot/replace Extra Regen from here). In obnoxiously long games, you can replace your antigun 1600 with one of these to do something with the souls. Annotated.

item
Counterspell
3200

If an enemy CC (ie Lash ult, Wraith/Warden grabs) is giving you significant trouble, press F to disappoint.

item
Frenzy
6400

The default pick if you're not sure what else to get. Baseline stats (including tier bonus) are nice, and the conditional is solid chase or disengage.

item
Active
Capacitor
9600

If defense is not relevant (ie you're either getting deathballed or barely hurt), this is an alternate to Frenzy with a strong emergency active.

item
Active
Divine Barrier
8000

Another excellent default selection; total debuff purge combined with the barrier and speed can bail you or a teammate out of very bad situations.

item
Inhibitor
6400

All-around strong defensive item. Particularly valuable in late stalemates where both sides are probing for a pick, making it easier to pick them and harder to pick you.

item
Plated Armor
6400

The fact this can't be resist shredded is a big deal for late defense. Good against Siphon Bullets or multiple gun maxxers.

item
Diviner's Kevlar
6400

1,000 health on tap is excellent, but it may not be the easiest thing to steal an ult at the appropriate time.

item
Active
Magic Carpet
6400

If you're good on damage but lacking in mobility, this is a solid tool to shore up that gap. Particularly of value for pulling back from risky pushes.

item
Active
Majestic Leap
3200

Extremely good when yoinking Lash, Bebop, Seven ults, and excellent mobility in general.

item
Active
Knockdown
3200

Mainly for stopping a Seven/Bebop you can't get an angle on. Not a common buy.

Ability Point Order

Vexing Bolt

Spectral Assistant

Rabbit Hex

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