Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Still a bit of a WIP. Based on Dimov's and Prestis' tournament
builds.
Splatter is going to hit like a truck, pretty much all game long.
Use that and Cold Front to burst down opponents in lane.
Punch does work after you get T5. Goo Ball hits like a truck.
Combine a Goo Ball hit, Cold Front and Splatter for crazy burst.
Down sides of this build: you're only getting 2 puddle punches,
and lategame you're a sitting duck when Goo Ball is down.
Sell later
Sell later
Lets you clear off medium camps right at 5 minutes, shove lanes, and a shocking amount of burst in lane
Sell later
Grab earlier if you're getting hit by a lot skillshots. Maybe sell later depending on the game
Crazy item. Turns a loosing lane into a stalemate. Sell later. Use + self cube for half of your health back for free
Swap in for Hollow Point Ward in a rough lane. Good early buy if you want a little help, but not healing rite
Rush if you're taking a lot of Spirit poke (Infernus, Gray Talon)
Crazy good. Don't discount the 350 heal. Also antiheal is still insanely useful right now
Flex 1. I know this looks odd in a damage build, but it helps all 4 abilties plus several items
Use in ball form for the second or further hit. Practice jump + bouncing off walls into Warp to hit flyers (especially ults)
Sell Spirit Strike if you need the slot
Sell your Weapon T1 if you need the slot. Reload + damage now that PP is maxed
Just all around useful. Rush versus Infernus lane and skip Healbane. If you bought it, probably just upgrade
If you start seeing Improved Spirit Armors popping up, this is a must buy. Flex 3/4
Flex 2
Skip if you picked up double armors or sold your vitality T1s for something else. Otherwise sell Melee Lifesteal
Kevlar gives you more spirit and defense, this is friendlier on slots and helps you outside of Goo Ball. Personal preference
Imbue 4. More damage from Torment Pulse, more uptime from everything
Generally a good item. Pickup if they have Infernus / Pocket or a lot of movement based CC so you can cleanse in Goo Ball
Big tanky option. Good if you feel like you want both armors, but you only have 1 slot. Makes PP hurt too. Sell Stamina gain HMC
Essential vs Dynamo, Holliday, Lash. Strong vs Mo & Krill, Wraith. Sell Extra Stamina, or Enchanter's Barrier if you prefer
Flex 3/4. You can swap in for Improved CD if you want, but CD helps your whole kit, Duration just helps Goo Ball
Imbue 4. At this point reach helps: Splatter, Cube, PP, Goo Ball, Torment Pulse, Warp Stone, Cold Front
Imbue 4, not a bad last item, but mostly just helps your ult
If you have the money pick this up in Flex 3. If you don't, grab Duration Extender, and toss this in Flex 4. Can also sell Cold Front
Splatter
The Cube
Puddle Punch
Goo Ball
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