Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
"They will remember the name: Viscous!"
The 4th build in the "Concerns of The Deep" series.
This one is oriented around your gun. Simply hold the trigger and watch them fall!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. Go for headshots during lane to deal some burst of damage with Headshot Booster. Be mindful of damage fall-off! Once you obtain Kinetic Dash, try to dash jump every time you engage the enemy to get more ammo and a lot of fire rate!
I
Headshot Booster
Easy poke in lane. This is affected by damage fall-off (The further you are, the lesser the damage.) |Sell for: Weakening Headshot|
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Extended Magazine
More ammo in preparation for Titanic Magazine! |Upgrade into: Titanic Magazine|
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Rapid Rounds
Faster fire rate! |Upgrade into: Swift Striker|
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Titanic Magazine
You'll want more bullets when your fire rate will get increased, this helps!
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Extra Stamina
One more stamina to help you dash around! |Upgrade into: Kinetic Dash|
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Kinetic Dash
Try to dash jump when you engage the enemy for nice bonuses!
If you happen to be struggling, buy one and sell it later. Extra Regen is the most passive option.
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Monster Rounds
Helps you hold your lane, but requires you to focus on Troopers more than the enemies. |Upgrade into: Cultist Sacrifice| |Can be sold for a slot|
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Restorative Shot
A great way to heal if you can land your shots. It'll go on cooldown even if you miss! |Can be sold for a slot|
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Extra Regen
Sustain in lane! |Can be sold for a slot|
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Active
Healing Rite
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Can be sold for a slot|
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Active
Restorative Locket
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.
Buy left to right. After getting Burst Fire, don't forget to try and slide to gain infinite ammo! Sell Headshot Booster for Weakening Headshot. Skip Burst Fire if no Flex Slots and buy it later.
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Active Reload
With our large magazine, it'll be very fun to get more fire rate! With some extra lifesteal on top!
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Swift Striker
More fire rate to shoot all those bullets!
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Bullet Lifesteal
Will help you remain above 65% health for Hollow Point. |Upgrade into: Vampiric Burst|
III
Hollow Point
More damage and your first bullet resistance shredder! Less Resistances for the enemy, means more damage for you!
III
Toxic Bullets
Your bread and butter for lowering the healing of the enemy. Also helps deal with tanky enemies.
II
Weakening Headshot
Your second bullet resistance shredder, stacks with Hollow Point too! |Replace: Headshot Booster|
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Burst Fire
This will help emptying our large mag size! Try to slide around to gain infinite ammo!
If you find yourself dying easily or taking too much damage, consider one (or more) of those items!
II
Weapon Shielding
If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!
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Spirit Shielding
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.
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Bullet Resilience
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
III
Spirit Resilience
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
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Reactive Barrier
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
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Debuff Reducer
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.
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Active
Debuff Remover
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
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Active
Guardian Ward
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|
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Active
Divine Barrier
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
III
Counterspell
Parry ANYTHING. Works against Lash's ult, Geist's ult, etc...
Buy left to right. Get those items as you unlock flex slots! After Lucky Shot, I suggest Vampiric Burst but you can go for items in the other categories for either more Damage, Fire rate, Anti-Healing or Armor Penetration (AP)!
IV
Lucky Shot
Big boost in damage and magazine size. This extra damage doesn't work on headshots.
IV
Active
Vampiric Burst
A huge survival boost, thanks to the strong healing provided.
IV
Siphon Bullets
Helps you deal with tanky enemies.
IV
Imbue
Mercurial Magnum
More damage per bullet, by adding Spirit Damage to them.
Siphon Bullets and Focus Lens won't directly increase your damage but will still help deal more damage!
II
Opening Rounds
More damage when initiating a fight.
III
Weighted Shots
More damage and debuff resistance, at the cost of slower bullets and slower stamina.
III
Point Blank
More damage when close to the enemy.
III
Berserker
More damage when taking damage. Only get if you have lifesteal.
IV
Glass Cannon
A LOT MORE damage but you'll have reduced max health. Do not get if you're not performing well.
If you feel like the enemy out-heals you.
III
Active
Decay
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.
II
Healbane
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.
IV
Inhibitor
Only get this when you have decent fire rate. Very underrated item if you want to debuff your enemies.
If they have too much resistances, consider one of those two.
IV
Crippling Headshot
This can help your team deal more damage to the enemies you hit.
IV
Armor Piercing Rounds
If the enemy has too much bullet resistance, or Plated Armor.
Need to shoot faster? All of those will help doing so. Fury Trance and Blood Tribute do come with downsights though, be mindful of them.
III
Active
Fury Trance
A lot of fire rate and spirit resistance. Be mindful of the silence. You also won't be able to use stamina. Useful if the enemy team is Spirit oriented.
III
Active
Heroic Aura
A lot of fire rate, and movement speed. For your teammates too! A more support-oriented choice.
III
Active
Blood Tribute
A lot of fire rate and debuff resistance whenever you want. Be mindful of the health drain. Very useful if facing a lot of CC/Debuffs.
IV
Frenzy
Will make you tankier and deadlier when below half health. Useful if the enemy team is Spirit oriented.
IV
Spiritual Overflow
If you want your Splatter to be more powerful while also gaining fire rate.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II
Slowing Bullets
If your enemies tend to escape you or move too much, this helps!
II
Mystic Shot
A burst of damage, useful if you tend to use your alt-fire.
II
Intensifying Magazine
When you'll have a lot of bullets, this can help deal more damage.
II
Active
Fleetfoot
To move around faster, either to chase or escape.
III
Express Shot
Only get if you plan to use your alt-fire to deal burst damage.
III
Active
Cultist Sacrifice
Try to always use this on a Tier 3 Neutral enemy (The big, weird, alien monster) to gain a lot of souls and plenty of bonuses!
III
Hunter's Aura
If you tend to 1v1 a lot / push on your own a lot.
III
Escalating Resilience
Bullet resistance with more ammo and more damage.
III
Headhunter
Some burst damage. Has a cooldown and is affected by damage fall-off.
IV
Active
Shadow Weave
If you tend to rotate a lot. Can help you ambush people who are alone.
II
Healing Booster
To amplify your lifesteal.
II
Active
Return Fire
Allows you to win 1v1 against Gun-oriented heroes by sending back some damage.
III
Active
Healing Nova
Healing for yourself and your allies!
III
Active
Warp Stone
Either to engage or escape. Grants some nice bullet resistance.
III
Fortitude
You'll never have to go back to base to heal with this!
III
Active
Metal Skin
Very useful against Haze, Wraith or Drifter! Pairs well with Return Fire.
III
Stamina Mastery
For those who love mobility. This will give you a LOT of it!
IV
Active
Unstoppable
If the enemy team has a lot of CC. You cannot get parried while it's active! (Damage will still be negated)
IV
Plated Armor
Useful against Mina, Infernus and any gun characters.
IV
Healing Tempo
Pairs well with Healing Nova.
I
Active
Rusted Barrel
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
Active
Slowing Hex
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
II
Active
Spirit Sap
Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop and Yamato.
II
Bullet Resist Shredder
Toxic Bullets and Splatter (1) will trigger this. Useful if the enemy is getting a LOT of bullet resistance.
II
Imbue
Quicksilver Reload
Instantly reload your gun and gain extra fire rate when you use Splatter (1).
III
Active
Knockdown
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.
III
Active
Disarming Hex
Disarms an enemy. Very strong against Haze, Wraith, Vyper, Infernus and more!
III
Active
Silence Wave
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
IV
Active
Focus Lens
Silence Wave but on a single target and with more damage.
IV
Active
Curse
Useful against: Anyone.
IV
Active
Vortex Web
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
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