The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.
The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.
Mobility-centric pocket build focused around initiating teamfights and blowing up weak targets.
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Focus on surviving in lane and bursting enemies using your satchel and cloak (and eventually cold front) combo. Look for plays after getting amp stacks from barrage. Major powerspike after satchel and cloak T2 upgrades. Buy Cultist's Sacrifice if you win lane / go even.
I
Monster Rounds
Can be bought earlier.
II
Active
Cold Front
Decent power spike.
II
Imbue
Compress Cooldown
Skip it if you want. Pretty useless.
I
Spirit Strike
Can abuse the fact that pocket has highest base melee damage in the game.
For snowballing out of a winning lane and into midgame.
II
Debuff Reducer
Can skip if not getting silence waved / slowing hexed.
IV
Witchmail
Sell Enchanter's Emblem
IV
Crippling Headshot
Sell Mystic Shot.
IV
Active
Ethereal Shift
Can sell Cold Front or Cultist Sacrifice.
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