The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.
The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.
Mobility-centric pocket build focused around initiating teamfights and blowing up weak targets.
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Focus on surviving in lane and bursting enemies using your satchel and cloak (and eventually cold front) combo. Look for plays after getting amp stacks from barrage. Major powerspike after satchel and cloak T2 upgrades. Buy Cultist's Sacrifice if you win lane / go even.
Can be bought earlier.
Decent power spike.
Skip it if you want. Pretty useless.
Can abuse the fact that pocket has highest base melee damage in the game.
For snowballing out of a winning lane and into midgame.
Can skip if not getting silence waved / slowing hexed.
Sell Enchanter's Emblem
Sell Mystic Shot.
Can sell Cold Front or Cultist Sacrifice.
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