With the help of their unwilling assistant, THE MAGNIFICENT SINCLAIR can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, THE MAGNIFICENT SINCLAIR can confuse enemies with curving hexes and rapid bolts.
Superior
Very strong
Good
Average
Below average
The worst
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Fire a bolt of magic that deals
Press [{s:in_ability1}] to redirect the bolt towards your crosshairs.
Cooldown
Bolts apply -25% Fire Rate Slow for 5s.
+150 Max Damage. +50% Assistant Damage.
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing
While the Assistant is out, you can press [{s:in_ability2}] to swap positions with your Assistant.
Casting Spectral Assistant also reloads your weapon.
Cooldown
+5s Duration & 5m Range
+45% Fire Rate and +15 Assistant Damage
Hex a target area, dealing
Rabbits are small and
Hex does not interrupt abilities.
Cooldown
Hex Duration
Radius
Dealing
Copies will inherit this ability's upgrade points.
Audience Participation will also copy the cooldown.
Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.
When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.
Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.
When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.54
Base Bullet Damage
+2.67
Base Melee Damage
+31
Base Health
Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.
When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.
Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.
When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.
Superior
Very strong
Good
Average
Below average
The worst
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Fire a bolt of magic that deals
Press [{s:in_ability1}] to redirect the bolt towards your crosshairs.
Cooldown
Bolts apply -25% Fire Rate Slow for 5s.
+150 Max Damage. +50% Assistant Damage.
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing
While the Assistant is out, you can press [{s:in_ability2}] to swap positions with your Assistant.
Casting Spectral Assistant also reloads your weapon.
Cooldown
+5s Duration & 5m Range
+45% Fire Rate and +15 Assistant Damage
Hex a target area, dealing
Rabbits are small and
Hex does not interrupt abilities.
Cooldown
Hex Duration
Radius
Dealing
Copies will inherit this ability's upgrade points.
Audience Participation will also copy the cooldown.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.54
Base Bullet Damage
+2.67
Base Melee Damage
+31
Base Health