All items explained. All the optinal items are depending on lane, enemy team comps ect, and how you want to play the game.
I max 1 instead of 4 because of the vortex combo, crazy damage if you get multible enemies in vortex.
Left -> Right (After HSB)
I
Monster Rounds
ONLY BUY WHEN YOU ARE HARD PUSHING TOWER OR GETTING PUSHED IN. (YOU NEED HSB + EXTRA CHARGE FOR POKE)
I
Headshot Booster
Great for earlygame damage
I
Extra Charge
2x bells + damage
I
Mystic Burst
More damage + component for tankbuster
II
Active
Guardian Ward
Can swap this with enchanter`s if you need spirit res. I like getting it for divine later & saving teammates
II
Enchanter's Emblem
Better than buying improved spirit (You lose like 7 spirit, but gain res and cdr)
I
Rebuttal
ABAMS, BILLEH ECT :)
I
Extra Regen
When around 50%hp
I
Active
Healing Rite
If you are 1hp and you cant base
II
Reactive Barrier
Vs alot of cc in lane
Left -> Right
I
Imbue
Mystic Expansion
Helps with door plays (I get it around 8 mins for sinners)
III
Active
Cultist Sacrifice
Good stats eat large camps
II
Active
Slowing Hex
Combo with your ulti, get early if needed (can skip if needed aswell)
III
Rapid Recharge
More bells = more damage
IV
Active
Vortex Web
Massive powerspike, vortex into cart = almost a guarantee on the cart + more people in it
II
Imbue
Compress Cooldown
cdr good
II
Enduring Speed
Moving around the map + they have slows
II
Spirit Shielding
vs spirit burst
III
Counterspell
If they have alot of ultimates you can counterspell (Lash, pocket, infernus, geist, paradox ect)
Left -> Right
III
Active
Knockdown
Great for setting up kills with team + cart stun (Also to send people into ur walker)
III
Superior Cooldown
MORE CDR
IV
Active
Divine Barrier
If they have alot of debuffs like pocket ulti ect
IV
Transcendent Cooldown
Get after your actives, for lower active cds
III
Active
Silence Wave
Still testing (Can silence heros like yamato pocket when they leave ultimate)
III
Active
Decay
vs heals, like moe, kelvin, abams ect
III
Active
Warp Stone
Help with living and catching people with your ultimate + warp cart
III
Active
Debuff Remover
If they have alot of debuffs and CC
III
Active
Rescue Beam
If they got catch heros
Good
IV
Spirit Burn
If they have alot of heals
IV
Boundless Spirit
More damage lategame (Can get spirit burn if they have alot of heals instead)
IV
Imbue
Active
Echo Shard
Enemy perma stun, sell cultist or smt for it
III
Tankbuster
Really good item, more damage
III
Greater Expansion
More range to catch people in your vortex (And door range + bell range)
IV
Plated Armor
If you insta die vs m1
IV
Spellbreaker
If you insta die vs spirit nukers
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