
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
11/28 update: Veil walker back in the build, focus lens nerfed too much to constantly rush imo
Max whatever you feel is best at 29k all 3 choices are viable.
Feel free to ask me any questions on the Sinclair discord @RAIGEKI
4.8k spirit rush is a huge spike, buy rite / monster rounds if you need it to stay in lane otherwise play the lane conservatively until T2 bolt as we're kind of mid until then. When we hit 7.7k souls we still one shot anyone so we time trophy with that spike.


I
Extra Charge
Try to sync dropping assistant with 2 bolt charges until you have t2 bolt.


I
Extra Spirit
Early spirit good


II
Improved Spirit
Spirit goodb


III
Rapid Recharge
We get this earlier now because the 4.8k spirit spike is so crazy. At this point you will have 290+ damage bolts and should be able to force the tower / force them out of lane.


III
Trophy Collector
Still good post nerfs as the patch is still very deathbally and the sprint speed really helps with being all over the map. Buying it here lets us get it right as we hit T3 bolt.


II
Enchanter's Emblem
More spirit good, can replace with healbane if its better for the game.


I
Imbue [E]
Mystic Expansion
We hardly ever kill neutral camps anymore but you can still take T3s once you have T3 bolt and T2 assistant.


II
Imbue [E]
Compress Cooldown
More bolts and optimal spirit investment
Generally in this order but up to you. Veil walker should always be first as its just too good at helping you get trophy stacks.


III
Veil Walker
Back in the main build as I've found I always want it. map uptime feels more important right now than ever.


III
Imbue [E]
Surge of Power
Big damage spike.


III
Greater Expansion
Amazing for bolt / rabbit / actives and almost every ult you steal.


III
Superior Duration
Really strong for rabbit, items, and most ults you steal. Also makes it easier to abuse the new double TP we get with assistant.


III
Superior Cooldown
At this point in the game you want this as all of our abilities are insane with greater expansion / superior duration.b


IV
Boundless Spirit
Giga damage increase to everything and a lot of movespeed. You do not need more damage after this.
bb


III
Active
Cultist Sacrifice
The best 3.2k all around in my opinion


III
Toxic Bullets
Good if you're against really high hp tanky heroes with lots of spirit res


II
Active
Fleetfoot
We move extremely fast so slow resist is really strong. By far the best 1.6k in my opinion
Split pushing is much worse in this new patch with the walker buffs. The soul split changes alongside the new 4.8k investment breakpoints make active early play better than ever and is how Sinclair should be played in my opinion.
Read annotations and buy off vibes


IV
Transcendent Cooldown
Don't like buying this unless full actives.


IV
Imbue [E]
Active
Echo Shard
Always broken with max rabbit.


IV
Active
Scourge
Can throw on your beefiest gorilla against spirit heavy lineups. With greater expansion and sup duration this item is crazy.


IV
Active
Magic Carpet
Still my favorite item on this hero but with trophy and veil we are already so fast and mobile we don't need it every game.


II
Active
Spirit Sap
Builds into focus lens now. Big damage increase.


IV
Active
Focus Lens
Nerfed multiple times now that I don't think its a rush every game item but still very good. Against a lot of heroes this item is a death sentence if they don't have remover.


IV
Active
Divine Barrier
Good if getting owned by pocket / drifter / ivy ult


III
Active
Alchemical Fire
High damage and a huge amount of bullet shred at this point in the game with how much spirit we buy.


I
Monster Rounds
If you are against heavy pressure lanes this can be good to just kill the wave as fast as possible.


I
Active
Healing Rite
best lane sustain option if you need it.


I
Rebuttal
For the cavemen


II
Healbane
Against tankier lineups (shiv, geist, abrams, mo) go this over enchanters


II
Reactive Barrier
Even though it got a huge CD nerf this item is still really good for spirit scaling heroes like us. Against bebop / haze / paradox / abrams you should almost always buy this.


III
Active
Warp Stone
cheap alternative to carpet and also amazing to enable certain ultimates (dynamo, lash, infernus)


III
Active
Metal Skin
Best anti gun hero item on this hero and often necessary to use seven and warden ults properly. Now that capacitor is nerfed this and disarming hex are by far our best anti gun tools.


II
Active
Slowing Hex
Good if they have a lot of elusive heroes. Never upgrade to Vortex.


III
Active
Decay
Against tankier lineups (shiv, geist, abrams, mo, bebop) go this over focus lens


I
Active
Rusted Barrel
Crazy strong as a first item vs some lanes and builds into disarming hex later.


III
Active
Disarming Hex
Absurdly strong vs gun heavy lineups. Low cd and benefits from the duration we buy.
1
2
5
1
2
1
2
1
2