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Sinclair
Misdirect and hex enemies

With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.

Sinclair
Misdirect and hex enemies

With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.

Description

"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build
Early Game

Buy left to right. Use Splatter (1) as often as possible as it will also heal you thanks to Mystic Regen! You can also pick Arcane Surge instead of Mystic Expansion, but if you do, remember to dash-jump before using Goo Ball (4)!

item
Mystic Regeneration
800

Hitting Heroes with Spirit Damage will grant you Health Regen! Hitting more than one hero increases the effect. Scales well so try to hold onto it as long as you can.

item
Mystic Burst
800

Grants additional damage when you hit someone with Splatter (1). Takes some time to charge up. | Upgrade into Tankbuster |

item
Extra Spirit
800

Grants you more Spirit power, resulting in more damage. |Upgrade into Improved Spirit|

item
Improved Spirit
2400

Grants you more Spirit power, and also some out of combat regen.

item
Mystic Expansion
800

Increases the size of Goo Ball (4) to hit enemies with more ease. You can replace this with Arcane Surge, but you'll have to dash-jump every time before Goo Ball (4) |Upgrade into Greater Expansion|

item
Compress Cooldown
1600

Reduces the cooldown of Goo Ball (4), allowing you to use it more often! | Upgrade into Superior Cooldown |

Mystic Expansion Alt

You can pick Arcane Surge instead of Mystic Expansion, but remember to dash-jump every time before using Goo Ball (4) for its effect to trigger!

item
Extra Stamina
800

Get it instead of Mystic Expansion to start building towards Arcane Surge. Also useful pick if you're struggling against Warden. |Upgrade into Arcane Surge|

item
Arcane Surge
2400

Alternative to Mystic Expansion. Dash-jump before using Goo Ball (4) for it to be bigger, last longer and deal more damage!

Mid Game

Buy left to right. Don't be afraid to grab an active when Goo Ball (4) is maxed! If you are struggling to survive, check the Survival category!

item
Torment Pulse
3200

Deal spirit damage to the two nearest enemies to you. This works while in Goo Ball (4) and Superior Cooldown will make it tick faster! | Can be sold for Scourge |

item
Active
Warp Stone
3200

Use this while in Goo Ball (4) to change direction at will. You will lose momentum when teleporting.

item
Tankbuster
4000

A huge damage increase when hitting with Goo Ball (4) and Splatter (1). The higher the Max HP of the enemy, the higher the damage!

item
Superior Cooldown
4800

Reduces the Cooldown of all of your abilities, along with your actives and even effects like Torment Pulse!

item
Diviner's Kevlar
6400

Upon using your Goo Ball (4), you'll gain a lot of Barrier, and also gain more Spirit, resulting in more damage and survivability!

Damage Actives

When Goo Ball (4) is fully upgraded, you can use those to deal more damage!

item
Active
Cold Front
1600

Unleash a burst of damage around you that slows.

item
Active
Arctic Blast
8000

Unleash a wave of ice around you that deals damage and freeze enemies. Frozen enemies take more damage!

item
Active
Scourge
6400

Create an Area of Effect around you (Or an Ally!) that deals spirit damage based off the enemy's max health. Also grants a lot of Spirit Resistance. This can replace Torment Pulse.

item
Active
Echo Shard
6400

Allows you to reset the cooldown of Splatter (1) for a second burst of damage!

item
Active
Focus Lens
6400

Silence a target. Once the silence expire, the enemy will take a portion of the damage they took while silenced, as a burst.

Late Game

You can buy left to right, or in the order you wish, depending on how your match is going! Don't forget to buy an Active!

item
Active
Phantom Strike
6400

Allows you to teleport to an enemy, disarming them, but you'll lose all momentum. Can be used to catch a flying enemy and bring them down to the ground.

item
Spirit Burn
6400

After dealing 400 Spirit Damage to a target, they will explode for more damage. Enemies caught in the explosion will burn and have their healing reduced by a lot.

item
Witchmail
6400

You'll reduce the cooldown of a random ability when you take Spirit Damage. This INCLUDES Goo Ball!

item
Greater Expansion
4000

Increases the size of Goo Ball (4) even more, but also the range of all of your abilities, items, actives and more!

item
Boundless Spirit
8800

Grants you a lot of Spirit, which results in more damage. Also heals you whenever you cast an ability.

item
Superior Duration
4800

Increases the duration of all your abilities and items, but also the duration of the stun on Goo Ball (4)!

Other Actives

Those actives can help you create a playstyle that suits you more.

item
Active
Return Fire
1600

Sends back some of the damage that you take! Useful against Wraith, Haze, Vyper and more!

item
Active
Majestic Leap
3200

Leap high into the air and gain a Barrier. Can be used to engage with an advantage or rotate around the map!

item
Active
Vortex Web
8000

Throw a SQUID from THE DEEP! On impact, it'll pull enemy to the center, blocking their movement abilities and items while also reducing their movement speed and dash distance.

item
Active
Unstoppable
8000

Become immune to crowd control during its duration. Use it against Dynamo and roll over his ult to stop him!

item
Active
Magic Carpet
6400

Can be used to fly while in Goo Ball (4). Keep in mind that if you hit an enemy, the Magic Carpet will disappear.

Anti-Spirit Resistance

If you realize during Late Game that the enemy is building Spirit Resistance against you, then after getting Spirit Burn, grab either Escalating Exposure or Spirit Snatch. Escalating Exposure is the easiest to trigger.

item
Mystic Vulnerability
1600

Reduces the enemy's Spirit Resistance when dealing Spirit Damage to them. Easy to trigger with all the sources of Spirit Damage that we have, like Torment Pulse.

item
Escalating Exposure
8000

Anytime you deal Spirit Damage, you'll increase your Spirit Damage against the enemy hit. Stacks very easily with Torment Pulse.

item
Spirit Strike
800

Lower the enemy's Spirit Resistance when hitting them with Melee. Works with Puddle Punch (3).

item
Spirit Snatch
4000

Steal some of the enemy's Spirit Power and Spirit Resistance when hitting them with Melee. Works with Puddle Punch (3). This means they get weaker, and you get stronger!

Survival

If you find yourself struggling to stay alive, consider one (Or more!) of those items. They will increase your survivability a lot, all depending on how your match is going and who you are facing!

item
Weapon Shielding
1600

If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!

item
Spirit Shielding
1600

If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!

item
Bullet Resilience
3200

Very useful if the enemy team is mostly Bullet oriented.

item
Spirit Resilience
3200

Very useful if the enemy team is mostly Spirit oriented.

item
Reactive Barrier
1600

Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!

item
Debuff Reducer
1600

Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more.

item
Active
Debuff Remover
4800

Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.

item
Active
Guardian Ward
1600

Upon use, you (Or an ally!) gain a Barrier, along with some move speed.

item
Active
Divine Barrier
8000

Remove all from of debuffs from yourself (Or an ally!) and gain a Barrier along with move speed.

item
Active
Metal Skin
3200

Allows you to ignore any bullet damage for a few seconds. Useful against Haze and Wraith. Pairs well with Return Fire!

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

item
Mystic Shot
1600

Every 8s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.

item
Melee Charge
1600

Grants you more melee damage with your heavy melee along with extra range. Can be used with Puddle Punch (3)'s last upgrade.

item
High-Velocity Rounds
800

Increases the velocity of your bullets, including your Alt-Fire! |Upgrade into Express Shot|

item
Express Shot
4000

Use with your Alt-Fire. If you wait before shooting for a few seconds, your next Alt-Fire will be doubled and deal a lot more damage!

item
Active
Healing Rite
800

Upon activation, grants you a decent amount of healing over time, as long as you don't take damage from Heroes or Towers. Pairs well with The Cube (2).

item
Enchanter's Emblem
1600

While above 65% health, you gain more spirit and cooldown reduction. This also grants you a decent amount of Spirit Resistance.

item
Active
Restorative Locket
1600

Upon use, provides you (or an ally!) with a burst of healing. Charges up when nearby enemies use abilities. Can be used on an Ally in The Cube (2).

item
Active
Healing Nova
2400

Grants a burst of healing to your allies around you and yourself.

item
Trophy Collector
4000

Grants you a lot of bonuses, like soul generation, when you rack up kills and assists!

item
Active
Rescue Beam
4000

Heals you (And an ally!) a fair amount. You can also pull an ally to you, even if they are in The Cube (2). Also increases your ability range.

item
Counterspell
3200

Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...

item
Stamina Mastery
4000

Increases your mobility, gives some spirit power, but also allows you to TRIPLE jump during Goo Ball (4).

item
Lifestrike
4000

A lot of healing when you land a melee hit, and more damage for melee. Works with Puddle Punch (3). Has a 4s cooldown.

item
Plated Armor
6400

Gain a chance to ignore bullet effects when you get shot. You also have a chance to deflect bullets back.

item
Juggernaut
8000

Enemies that shoot you will have their fire rate lowered. Really good if you tend to be focused a lot while in Goo Ball (4).

item
Active
Colossus
7200

ColosSUS. Grants more HP passively. Upon use, gain a more resistances and you will slow enemies near you.

item
Active
Rusted Barrel
800

Lowers an enemy's fire rate. Useful against characters like Haze, Wraith, Infernus and more.

item
Active
Slowing Hex
1600

Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability. Tip: It silences Calico's dash and ult!

item
Active
Decay
3200

This is very useful to counter any enemy that heals a lot such as Abrams, Infernus, Mo&Krill.

item
Active
Disarming Hex
4000

Disarms an enemy. Very useful against characters like Haze, Wraith, Infernus, Vyper and more.

item
Active
Silence Wave
4800

Throw a wave forward that silences, lowers spirit resistance and their spirit power. Useful against Yamato, Geist, Lash, Pocket, and many more.

item
Active
Knockdown
3200

Applies a delayed stun to a target. Brings down any flyer to the ground. Useful against Seven, Lash, Grey Talon, Vindicta and more.

item
Active
Curse
6400

Disarms, interrupts and silences a target. They also cannot use items. Useful against carries!

item
Frenzy
6400

Grant you a massive amount of Bullet Resistance and movement speed when at lower than half health. Useful for when Goo Ball (4) ends.

item
Mystic Reverb
6400

Hitting an enemy with Splatter (1) will make them take delayed damage in the form of an AoE and also slow them down. Also grants you Spirit Lifesteal.

item
Active
Refresher
6400

Reset the cooldowns of your entire kit, including your Goo Ball (4).

item
Active
Infuser
8000

Upon activation, you'll gain a lot of Spirit, but also a large amount of Spirit Lifesteal. Use it before using Splatter (1) or hitting someone in Goo Ball (4).

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

2

1

1

2

5

5

1

2

5

2

5