
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
All items explained.
I put 2 points in clone early, because it gives alot of lane pressure (i try to win lane mega fast)
Rabbit or max ult depends on enemy team comp


II
Long Range
LR is just because i dont max bolt insta, so the extra gun damage in lane helps alot, also helps with waveclear


I
Extra Spirit
More damage for clone


I
Extra Charge
more bolts


II
Improved Spirit
More damage for clone + bolt


III
Rapid Recharge
MEGA SPIKE


I
Monster Rounds
If you need to shove lane


I
Active
Healing Rite
when low


I
Rebuttal
vs melee lanes


II
Reactive Barrier
if they have mega CC


III
Active
Majestic Leap
Mobility for ults + rotations


I
Imbue [E]
Mystic Expansion
Helps t2 camps with bolts


II
Imbue [E]
Compress Cooldown
for clearing waves more often


III
Superior Cooldown
cdr good in general for stealing ults


II
Imbue [E]
Duration Extender
roam around for longer


III
Toxic Bullets
not a bad item if you want the gun investment


III
Active
Alchemical Fire
buy alc early if you are forcing mid


IV
Active
Divine Barrier
op vs pockets ect


III
Active
Rescue Beam
can buy if mega catch


III
Active
Decay
vs tanky healers


III
Active
Knockdown
vs flyers


III
Active
Disarming Hex
vs m1 carry


II
Enduring Speed
slow resist op


II
Spirit Shielding
vs spirit burst


III
Counterspell
vs pocket, lash ect


III
Active
Warp Stone
if you need to dodge stuff


III
Active
Debuff Remover
vs slows, silences ect


III
Fortitude
Never base


III
Greater Expansion
If pocket, warden, lash, dynamo ect


III
Superior Duration
for ults that need duration + you keep stolen ults longer


IV
Boundless Spirit
When you need damage


IV
Diviner's Kevlar
if perma ulting


IV
Transcendent Cooldown
if you have alot of actives lategame
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