With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
8/31 update: Small changes to build order and visual changes to make the build easier to follow.
Feel free to ask me any questions on the Sinclair discord @RAIGEKI
Lots of spirit power and items we need to empower bolt early
I
Extra Charge
Try to sync dropping assistant with 2 bolt charges until you have t2 bolt. I often solo kill someone on wave 3 with assistant + 2 bolts.
I
Monster Rounds
Keep lane shoved constantly and take tower poke dmg whenever you can. If you already are keeping them stuck under tower without this you can skip it.
I
Imbue
Mystic Expansion
Expansion is needed to be able to farm neutral camps properly with bolt
III
Rapid Recharge
God tier power spike with t3 bolt
III
Imbue
Surge of Power
Another god tier power spike, you will be one shotting people at this point in the game or killing walkers solo.
At this point our damage is ludicrous so consider situationals based on enemy lineup. Items like reactive barrier and slowing hex should be bought at this time if they fit the game.
Usually in this order
III
Veil Walker
Amazing for staying on map forever and for sneaking building damage. With all the movespeed we buy and get from spirit this makes us very hard to catch and very fast at rotating.
II
Enduring Speed
move speed good
II
Improved Spirit
Builds into boundless later and puts us at 9.6k spirit investment if we didn't buy any situationals
III
Greater Expansion
Amazing for bolt / rabbit / actives and almost every ult you steal.
III
Superior Cooldown
All our power is in our abilities so we want more of them.
IV
Boundless Spirit
Massive raw damage increase to everything and makes us even faster.
Time to decide if we need more damage or utility as we go into lategame. check enemy spirit resistances and buy items based on how fights are going. Get t3 ult or t3 rabbit next depending on what ults the enemy team has
III
Tankbuster
I don't like this item traditionally on this hero but its better with all the tank heroes this meta. Makes reverb better too if you buy that
IV
Imbue
Mystic Reverb
I rarely buy this but if you just want more damage its the next best thing after boundless
IV
Spirit Burn
Really easy to proc and benefits a lot from all the aoe we buy. really good against ult seven / warden or anything else that calls for big antiheal
IV
Active
Magic Carpet
I don't buy this every game like I used to because veil walker and all the movespeed is enough but this is still the best positioning item in the game to land good bolts in teamfights
III
Superior Duration
Usually buy after echo or scourge. Some ultimates like warden / drifter warrant buying this earlier.
IV
Active
Scourge
Can throw on your beefiest gorilla against spirit heavy lineups. With greater expansion and sup duration this item is crazy.
IV
Imbue
Active
Echo Shard
Always broken with max rabbit. Until rabbit is removed this will always be the most reliable lategame thing we can do.
IV
Active
Vortex Web
Strong option post echo shard if you bought slowing hex
IV
Transcendent Cooldown
Better to fill open slots but if you're slotlocked or have a ton of actives you can upgrade to this.
IV
Active
Divine Barrier
solid active with ability range on it. Good if you are getting owned by pocket or drifter ult.
Stuff that sometimes comes up, read annotations
I
Active
Healing Rite
best lane sustain option. I buy this most games but if you dominate you can skip it
II
Reactive Barrier
God item if their team enables it. This easily gets to 650+ barrier with all the spirit we buy.
II
Healbane
Not my job but sometimes good vs heal heavy lineups
III
Counterspell
Amazing item now after the buffs. If they have telegraphed spells you NEED to dodge (wraith ult, lash ult, seven stun) this is always a strong buy.
III
Active
Metal Skin
Best anti gun hero item on this hero and often necessary to use seven and warden ults properly, we get a good amount of duration from our items so this pulls extra weight.
III
Active
Warp Stone
Always a decent item, if you are playing around stealing warden / seven / dynamo ults this is good
IV
Active
Unstoppable
If you're stealing dynamo or seven ult every fight and are against a lot of stuns
II
Active
Slowing Hex
Really strong item to enable kills on elusive heroes. heroes like lash / dash infernus are really hard to hit with bolts if we don't have this.
II
Suppressor
Broken vs m1 heavy lineups
III
Active
Knockdown
Good against Vindicta, Lash, and channeling ultimates
1
2
5
1
2
1
2
1
2