
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
12/15 update: Changed early AP order and focused the build more around active items than raw damage.
Max whatever you feel is best at 29k all 3 choices are viable.
Feel free to ask me any questions on the Sinclair discord @RAIGEKI
Rushing T2 assistant makes the early lane much more consistent but we don't have the insane 7.7k power spike like before. Once you have T2 assistant drop it on the bridge every wave and clear the wave as fast as possible.


I
Monster Rounds
Only gun item that matters in lane, kill troopers as fast as possible so we can keep wave prio and stay on the bridge.


I
Extra Charge
Try to save your bolt charges for when you drop assistant until you have T2 bolt.


I
Extra Spirit
Spirit good


I
Imbue
Mystic Expansion
Can get improved spirit or this here. I prefer this just to make bolts more consistent and give me the option to farm camps out of lane.


III
Rapid Recharge
4.8k spirit spike is crazy. At this point you will have 290+ damage bolts and should be able to force the tower / force them out of lane.


III
Active
Cultist Sacrifice
Broken stupid item that needs to be removed from the game. 4.8k gun is a bait on this hero in my opinion so this is the only gun item I buy.
get 4.8k green investment based on what you think is best for the game


III
Veil Walker
my go to most games, gives you sustain and map presence and makes it really easy to get whatever ult you want


II
Healbane
tanky cores are op this patch. If they have geist / shiv / abrams you need this item


II
Enchanter's Emblem
solid all around item. buy this if you don't know which 1.6k to buy


II
Reactive Barrier
Even with the CD nerf this is still really good for heroes that scale lots of spirit like Sinclair. Good against abrams / bebop / haze / paradox


II
Spirit Shielding
heroes that can dive you with high burst are our hardest matchups, shieldings make these a lot easier.


II
Weapon Shielding
I'd never buy this over spirit shielding but against some of our worst matchups (calico) I will end up buying both.
Usually in this order for optimal spirit investment but whatever you feel is best that game, consider switching up the actives based on the heroes you are playing against.


II
Improved Spirit
spirit good


II
Active
Slowing Hex
This item ensures you can actually hit any hero you go on. Our worst matchups are all the heroes this item beats.


III
Active
Decay
Tanky cores like shiv / geist / abrams are insanely op this patch and this is the best item to deal with them. Can switch this out for disarming hex or knockdown based on the lobby you're in.


IV
Active
Magic Carpet
The king is back. ability duration is good with all the items we buy and once we have this item we can do whatever we want on the map with impunity.


III
Superior Cooldown
CDR is mandatory once we get to the teamfight stage of the game.


IV
Transcendent Cooldown
Really good with full actives and veil walker / barriers.
Read annotations and buy off vibes


III
Greater Expansion
Get this earlier if you are stealing ults like dynamo every fight.


III
Superior Duration
Really strong for rabbit, items, and most ults you steal.


IV
Boundless Spirit
Big damage increase to everything. We get this a lot later now as I think trans cd is more important when we have full actives. You don't need anymore damage after this item.


IV
Imbue
Active
Echo Shard
Always broken with max rabbit.


IV
Active
Scourge
Can throw on your beefiest gorilla against spirit heavy lineups. With greater expansion and sup duration this item is crazy.


IV
Active
Curse
The best answer in the game to wraith and seven. I don't really buy it for anyone else.


IV
Lightning Scroll
If you're stealing warden or seven ult every fight this isn't bad.


IV
Active
Divine Barrier
Good if getting owned by pocket / drifter / ivy ult


III
Tankbuster
only affects 1 bolt out of the 50 you throw per fight.


IV
Imbue
Mystic Reverb
Extremely overpriced for how much damage we get from it. stand 4 meters behind your assistant when throwing bolts and you can get double reverb procs on your bolts.


IV
Spirit Burn
If you need antiheal buy decay / healbane. This item is terrible ever since they made it go on CD from creeps.


I
Active
Healing Rite
Best lane sustain item. Buy this whenever you or your lane partner needs it.


III
Active
Warp Stone
Cheap and a ton of survivability as well as really good for enabling certain ults like pocket / dynamo / lash. Can get this over carpet depending on what ults you're stealing.


III
Active
Metal Skin
Best anti gun hero item on this hero and often necessary to use seven and warden ults properly. Now that capacitor is nerfed this item is very good.


III
Spirit Resilience
Rare buy but if you're against a team of all spirit heroes its good.


IV
Active
Unstoppable
Only consider this if you're stealing dynamo / seven ult and they have a ton of ways to cancel it.


III
Active
Disarming Hex
Absurdly strong vs gun heavy lineups. Low cd and benefits from the duration we buy.


III
Active
Knockdown
If vindicta / gt is popping off buy this over decay.


IV
Active
Vortex Web
I think this item is bad but once you have max rabbit / greater expansion you can upgrade slowing hex into it when slotlocked.
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