
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
10/29 update: Small build order changes, removed decay / spirit sap from core build.
Feel free to ask me any questions on the Sinclair discord @RAIGEKI
Lots of spirit power and items we need to empower bolt early. Play lane conservatively until you hit 2.6k and get T2 bolt then you should be able to kill or push anyone out. Remember that when you hit 7.5k souls you can one shot anyone.


I
High-Velocity Rounds
Very strong for lane pressure, by far the highest impact t1 gun item but you can buy monster rounds instead if you prefer that.


I
Extra Charge
Try to sync dropping assistant with 2 bolt charges until you have t2 bolt. I often solo kill someone on wave 3 with assistant + 2 bolts.


I
Extra Spirit
Early spirit good


II
Improved Spirit
early spirit good


II
Enchanter's Emblem
early spirit good


III
Rapid Recharge
God tier power spike with t3 bolt


I
Imbue
Mystic Expansion
needed to kill neutral camps with bolt. Learn the T3 lineups in explore map mode.


II
Imbue
Compress Cooldown
more bolts and spirit investment breakpoint.


II
Reactive Barrier
If the game enables this you should always buy it. Bebop / Haze / Abrams / Paradox are the main heroes you want this against.
Usually in this order if ahead / even. If you are behind skip carpet and get something cheap like warp stone instead.


III
Veil Walker
Still too good to ignore even with the recent nerfs. Sustain / Map mobility / crazy stat stick all in one.


IV
Active
Magic Carpet
Be unkillable and everywhere on the map in tandem with veil walker and take the best high ground position in every fight for bolts or stolen ultimates.


III
Greater Expansion
Amazing for bolt / rabbit / actives and almost every ult you steal.


III
Superior Cooldown
Get this at this point for optimal spirit investment.


IV
Boundless Spirit
Giga damage increase to everything. 90% of the time this is the first item I buy from this category
Approaching lategame your item choices can vary a lot. based on enemy lineup either max rabbit or ult next and itemize around that.
This is primarily a PUSHING build. Sinclair is the best walker killer in the game this patch and stacking mobility like we do lets you put crazy map pressure out the entire game while being very hard to catch.
Read annotations and buy off vibes


IV
Transcendent Cooldown
I don't usually buy this unless I have full actives or am slotlocked.


III
Superior Duration
Always a good item at this point in the game. If against some ults like warden or dynamo you can buy this earlier.


IV
Imbue
Active
Echo Shard
Always broken with max rabbit. If I'm maxing ult before rabbit I usually won't buy this unless it goes extremely late.


IV
Imbue
Mystic Reverb
If you just want pure damage this is the best item after boundless.


IV
Active
Scourge
Can throw on your beefiest gorilla against spirit heavy lineups. With greater expansion and sup duration this item is crazy. Can also pop this on yourself while channeling carpet.


III
Active
Alchemical Fire
Scales extremely high with the spirit and aoe we buy


IV
Diviner's Kevlar
Really strong after the recent buff. just press ult on anyone and get huge spirit / shield


IV
Active
Divine Barrier
Good if getting owned by pocket / drifter / ivy ult
Stuff that sometimes comes up, read annotations


I
Active
Healing Rite
best lane sustain option. I buy this most games but if you dominate you can skip it


I
Rebuttal
For the cavemen


II
Healbane
Good against heal heavy lineups.


III
Active
Rescue Beam
Rare buy but sometimes ultra lategame if you're against heavy pick it can be good.


III
Trophy Collector
If you completely own your lane you can get this after rapid recharge and just play hyper active. Definitely not an every game item.


III
Active
Warp Stone
Always a decent item and a cheaper alternative to carpet, if you are playing around stealing warden / seven / dynamo ults this is good


III
Counterspell
Amazing defensive item against specific spells and gives good stats


III
Active
Metal Skin
Best anti gun hero item on this hero and often necessary to use seven and warden ults properly, we get a good amount of duration from our items so this pulls extra weight.


II
Active
Slowing Hex
Needed to kill some elusive heroes. Never upgrade to Vortex.


III
Active
Decay
Good vs tanky lineups


III
Active
Knockdown
Good against Vindicta, Lash, GT, and channeling ultimates like seven / dynamo.
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