
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
Quickly hit 4.8k thresholds, start the game as a vexing bolt powerhouse and transition into an ult spamming asshole of a wizard.
twitch.tv/bigduccenergy_ if you have any questions or want to talk magic :)


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Extra Charge
More booms


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Extra Spirit
Better booms


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Imbue
Mystic Expansion
Bigger booms


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Rapid Recharge
Vexing bolt, vexing bolt, vexing bolt, vexing bolt, vexing bolt, vexing bolt!


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Monster Rounds
Push faster, take bridge control


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Active
Cultist Sacrifice
Free money, easier ability hits


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Active
Fleetfoot
Activates 4.8k gun for some extra early game power, also zoom


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Active
Healing Rite
Our best choice for lane sustain since it contributes to rescue beam cost, almost always better than extra regen


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Extra Regen
Usually just get a healing rite


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Sprint Boots
Can get early for healing


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Active
Rusted Barrel
Very good against double m1 lane


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Enchanter's Emblem
Hit harder and more often, survive


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Imbue
Surge of Power
Zoom and boom


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Active
Spirit Sap
Make everything do more damage and build into the broken item


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Enduring Speed
Faster movement = better ganks and survivability


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Imbue
Compress Cooldown
MORE BOLTS


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Superior Cooldown
MORE EVERYTHING


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Fortitude
Great mobility, never base again


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Active
Magic Carpet
Be anywhere, look cooling doing it, extend the duration of everything


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Active
Majestic Leap
Rain hell from above, have more effective aerial ults (lash, seven)


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Active
Warp Stone
Niche choice, instantly relocate yourself for jukes


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Active
Focus Lens
Broken item, cast as you start to do damage


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Improved Spirit
Value item to build boundless


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Greater Expansion
Bigger, farther, better


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Boundless Spirit
Zoom, boom, survive


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Imbue
Mystic Reverb
Hit your bolts, make your enemies cry while they wait to take another, heal from their pain


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Transcendent Cooldown
EVEN MORE EVERYTHING


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Imbue
Active
Echo Shard
Very late game utility option to do many of the bunnay


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Healbane
Usually your first and easiest option for heal


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Rebuttal
I almost always buy this vs viscous, it's also a decent late game choice vs a heavy melee team if you have a spare slot


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Suppressor
Can skip if not many m1 heroes


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Veil Walker
Can get this over fort


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Trophy Collector
Can get this over fort - Bait item, only for fun


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Active
Disarming Hex
Disabling utility, helpful for disabling hyper carries


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Mystic Slow
Slows = land more bolts


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Active
Return Fire
Make m1 heroes regret attacking you


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Spirit Resilience
Survive


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Active
Knockdown
Buy vs multi flier comp or if need interrupt


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Spirit Lifesteal
Buy if you're stealing ults like seven/warden


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Plated Armor
Buy if struggling vs gun damage


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Active
Unstoppable
Very rare buy, only get if you're repeatedly stealing big ults like seven's


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Active
Rescue Beam
Can be useful for ability range, don't get super early, but you can help your team vs bebop hooks, lash ults, lassos, etc


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Spellbreaker
I will sometimes buy this ultra late game if a hero like talon, lash, or pocket are blowing me up instantly


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Active
Vortex Web
Niche choice that can set up your bolts and combo with big aoe teamfights


IV
Active
Divine Barrier
Option to save teammates and get better aoe


IV
Lightning Scroll
Only buy this if you're ultra late game and intending to steal seven/warden ults


II
Reactive Barrier
Scales fairly well late game with boons, buy this if you're repeatedly getting hit with annoying CC, better to just avoid those situations but can be a helpful crutch item


I
Headshot Booster
Basically for 7 only
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