
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
twitch.tv/bigduccenergy_ if you have any questions or want to talk magic :)


I
Extra Charge
Most important item for bolts


II
Enchanter's Emblem
Hit harder and more often, survive


I
Monster Rounds
Push fast, farm fast, magician is best when wave is at enemy tower and he is raining hell from the bridge in the middle of any lane


III
Active
Cultist Sacrifice
Helps to improve your early game power spike


I
Imbue
Mystic Expansion
Hit bolts more often


I
Active
Healing Rite
Our best choice for lane sustain since it contributes to rescue beam cost, almost always better than extra regen


I
Rebuttal
I almost always buy this vs viscous, it's also a decent late game choice vs a heavy melee team if you have a spare slot


II
Active
Guardian Ward
Help a teammate in lane, get some extra ability range and mobility


I
Extra Regen
Usually just get a healing rite


I
Restorative Shot
Usually just get a healing rite


III
Rapid Recharge
Shoot bolts, then shoot bolts, then shoot bolts, then shoot another bolt


III
Imbue
Surge of Power
Experimenting with this, hard maybe, more bolt damage


II
Enduring Speed
Faster movement = better ganks and survivability


III
Superior Cooldown
More bolts, more assistants, more ults, more bunnies


II
Healbane
Usually your first and easiest option for heal


II
Suppressor
Can skip if not many m1 heroes


III
Active
Rescue Beam
Can be useful for ability range, don't get super early, but you can help your team vs bebop hooks, lash ults, lassos, etc


III
Counterspell
Buy if you're a god gamer, block lash ults, wraith ults, good for anti hatecrime


IV
Boundless Spirit
Zoom, boom, survive


III
Greater Expansion
Farm all camps easily, blow up the entire lane


IV
Imbue
Mystic Reverb
Hit your bolts, make your enemies cry while they wait to take another, heal from their pain


IV
Transcendent Cooldown
Maximized bolting
Pick 1


IV
Active
Magic Carpet
Be anywhere, look cooling doing it, extend the duration of everything


III
Active
Majestic Leap
Rain hell from above, have more effective aerial ults (lash, seven)


III
Active
Warp Stone
Niche choice, instantly relocate yourself for jukes


IV
Spellbreaker
I will sometimes buy this ultra late game if a hero like talon, lash, or pocket are blowing me up instantly


IV
Active
Divine Barrier
Option to save teammates and get better aoe


IV
Imbue
Active
Echo Shard
Very late game utility option to enable your team vs two setes of bunnies


IV
Lightning Scroll
Only buy this if you're ultra late game and intending to steal seven/warden ults


IV
Active
Vortex Web
Niche choice that can set up your bolts and combo with big aoe teamfights


III
Active
Decay
Probably the second best choice for antiheal


II
Reactive Barrier
Scales fairly well late game with boons, buy this if you're repeatedly getting hit with annoying CC, better to just avoid those situations but can be a helpful crutch item


II
Active
Return Fire
Make m1 heroes regret attacking you


III
Tankbuster
Exploding beef


II
Debuff Reducer
Don't buy this without finishing the remover


III
Active
Debuff Remover
Buy vs situations where teams are focusing you with anti mobility items, like a haze with a slowing hex, lash with silence wave, also helps get out of long stuns and annoying debuffs like infernus


II
Mystic Slow
Slows = land more bolts


III
Bullet Resilience
Survive


III
Spirit Resilience
Survive


III
Active
Knockdown
Buy vs multi flier comp or if need interrupt


II
Spirit Lifesteal
Buy if you're stealing ults like seven/warden


IV
Plated Armor
Buy if struggling vs gun damage


III
Active
Disarming Hex
Disabling utility, helpful for disabling hyper carries


IV
Active
Unstoppable
Very rare buy, only get if you're repeatedly stealing big ults like seven's
1
2
1
5
2
1
2
5
1
2
5
5
1
2
5
2
1
2
5
1
2
5
5
1
1
2
5
2
1
2
5
1
2
5