With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
Use Goo Ball for damage in the early game, especially
after you get T2. T1 in Punch for displacement and
rotations.
Back to Cube second post Splatter nerfs. After Core
items, build as needed.
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Monster Rounds
Swap for a Vitality T1 as needed
II
Improved Spirit
Almost makes Splatter feel like it did pre shop update
II
Enchanter's Emblem
Earlier is fine
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Arcane Surge
Dash jump for bonus damage on Splatter, always for Goo Ball unless you're fucked
0-2
I
Active
Healing Rite
Use it to keep Emblem active, or your lane partner alive
I
Extra Regen
Just some extra health back
I
Extra Health
If your whole team is squishy
III
Active
Warp Stone
Double Goo Ball hit. You should have Goo Ball T5 right around now
III
Torment Pulse
I like this early, helps with farming, really good damage
III
Tankbuster
Doesn't feel as good as before, but still really important for damage
1-2
II
Debuff Reducer
Especially vs slows or roots. Seven, Warden, Vindicta, Infernus
II
Healbane
Feels almost mandatory a lot of the time. Easy to apply AOE
II
Active
Return Fire
Extra damage back vs M1s. A little more offensive than Suppressor
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Suppressor
I think this item is underrated. The fire rate slow is comparable to Juggernaut, bonus Spirit is rare these days, and Torment Pulse applies this really easily
Pick a few, no order
III
Fortitude
I like all of the things this item does. The health is notably really good with your ult. Also makes it easier to kill objectives
III
Superior Duration
You don't really care about duration on anything but Goo Ball, but you want the T2 anyway, it's only 1600 more, and it is +6%
III
Greater Expansion
Hard to squeeze in but ability range is REALLY good on Viscous, and with your items
IV
Active
Phantom Strike
If they have Bebop, Lash, Seven, Gray Talon, or Vindicta I would buy this. More optional otherwise but still very good against M1s
IV
Witchmail
This plus Enchanter's is 32% Spirit Resist normally, 73% in Goo Ball. 10 Spirit is notable and the passive is good
As needed, probably 0-2
III
Active
Debuff Remover
If you bought Debuff Reducer, just upgrade it
III
Active
Healing Nova
Idk I feel like this is a decent mid / late game pickup if everyone needs some health back
III
Active
Decay
Actually does a ton of damage and good anti heal. Only problem is that it's single target
IV
Plated Armor
Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff
IV
Diviner's Kevlar
Straight health and more time in Goo Ball. Good grab if you're dying too fast
IV
Active
Colossus
If you really need to be the tank for the team
IV
Active
Divine Barrier
A nice kind of supporty option, that isn't healing based
IV
Active
Magic Carpet
Flying Goo Ball!
IV
Active
Curse
If they have one person you cannot deal with
IV
Boundless Spirit
Straight damage bump on everything, you already paid for 1600 and no slot
IV
Active
Scourge
Really good damage, esepcially if they're heavy on tanky frontliners
IV
Spirit Burn
Actually does so much damage. Antiheal is absurd too
IV
Active
Infuser
Kind of testing this right now. Popping this and then smacking someone with Goo Ball and Splatter sounds fun
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