
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
The Official hesy sinclair build, 500 games top 5 NA; @hesy. in the sinclair channel
12/2: Update to which items you force for investments and general order of items, dropped surge for investment spikes and added more annotations
READ ANNOTATIONS, LEFT TO RIGHT!! can get greens when u need them


III
Active
Cultist Sacrifice
lots of damage + gun investment + range + soul generation + extra health


III
Rapid Recharge
the strongest item possible in this build, single handely sinclairs powerspike NOTHING ELSE MATTERS


I
Imbue
Mystic Expansion
can literally aoe every single camp in the game 1 shotting them all, makes bolt virtually impossible to dodge when it actually goes to them, and spirit investment


II
Enduring Speed
can replace with guardian ward (or just buy guardian ward later), this item is like lowk mandatory now after slow nerfs


III
Active
Majestic Leap
just very strong for fast rotates, a free barrier, positioning, ults, basically anything


II
Active
Guardian Ward
keep ur laner alive more, ur buying db anyway


I
High-Velocity Rounds
just good extra damage
read annotations pls


II
Imbue
Compress Cooldown
best for bolt now since the 2 TP change, previously assistant so you had more escapability but now you just have ti default


IV
Boundless Spirit
the final damage item... makes ur damage just so high, scales ur everything, just too good to pass up


IV
Imbue
Active
Echo Shard
Max bunny is just so op especially since the range update on this item, and DB being op with curse


IV
Active
Divine Barrier
keeps you and teammates perma alive, the range is also super nice, just overall strong for the shred meta + keeping ur tank alive


IV
Active
Curse
hatecrime


III
Superior Duration
primarily for items, buy it whenever you want
LOOK HERE!!!


III
Superior Cooldown
primarily for ult and bunny, assistant is just a plus, having ult on a lower CD now since its patch makes this item much stronger


III
Greater Expansion
item is op with ults, i typically will it buy it after maj leap (or sup cd) for things like pocket ult, and especially bunny


III
Tankbuster
just good extra damage, max damage is around 150-200, youll never go higher than that with the max health damage, so just buy it if u need the damage


II
Imbue
Duration Extender
Primarily for bunny uptime, can put on ult if u have good ults like pocket


III
Active
Warp Stone
best item for dynamo ult, doorman ult, and escapability


IV
Transcendent Cooldown
since we max actives, this item is crazy strong, typically buy it whenever u want


IV
Active
Unstoppable
ults are pretty op rn so unstoppable mkaes everything easier


IV
Imbue
Mystic Reverb
the damage is like good? but its literally never more worth than utility lol if u buy this get tankbuster first
(left to right based on consistency in E6)


IV
Active
Vortex Web
this item is just unbalanced and has gone completely unnerfed, my go to 6k with max bunny


IV
Lightning Scroll
for AOE ults like ivy, seven, warden etc


IV
Diviner's Kevlar
1000 health on ult TAKE not USE (u can literally take haze ult, use it, instacancel it, itll give u ur ult back but proc this)


IV
Active
Infuser
really only bought for its healing, probably best in seven, warden, and bebop ults but not a priority


IV
Active
Ethereal Shift
just op asf for the CC meta, typically buy over db in a carry playstyle


III
Counterspell
Maybe the strongest item in the entire game, just typically quite situational. A dodge for literally any thing in the entire game, I love it for shiv, wraith, lash, etc


III
Active
Rescue Beam
insane utility and healing, i almost always buy bc ranked teammates are animals and just a good heal for my carry victor


II
Healbane
purely if u need antiheal NOW and cant save for spirit burn, great in heavy healing lanes like abrams, kelvin, geist, victor, etc


II
Active
Fleetfoot
since we're buying maj leap not needed, but if u decide to skip maj leap id go this personally


II
Active
Slowing Hex
movement lock, ill buy it against mina as early as possible, and pocket, sometimes lash + holliday


III
Active
Decay
again buffed, probably fine but just a stat padded item


III
Hollow Point
overall again just good damage + supportive


II
Spirit Shielding
this item is quite strong for survivability purposes, replace enchanters in that case and can buy it earlier
1
2
5
1
2
1
2
5
1
2
5
5
1
2
5
1
2
1
1
2
2
5
1
2
5
1
2
5