
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
tank everything and kill everything
we get our core damage then build tanky. don't be afraid to skip purples for the core greens if you need to live or go more damage if team is lacking


I
Restorative Shot
sustain and lane clear


I
Extra Spirit
gives us 17 spirit right away


II
Active
Cold Front
good flat damage to combo with dash, look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


I
Extra Charge
more knives, we should have ult/rage now so an extra knife is great to generate rage


II
Improved Spirit
final damage component, can buy earlier if you need the out of combat healing


I
Mystic Burst
more flat damage


II
Healbane
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


III
Torment Pulse
core damage, you do lots of damage if you can stay close so now we get greens. Can build decay if you don't want to get close
pick one or two if you want. sell for resists


II
Active
Return Fire
very good early for strong gun heroes if you need to counter them, sell for metal skin when it falls off


II
Enchanter's Emblem
good stats for spirit shiv if early spirit is a problem, sell for spirit resilience


II
Reactive Barrier
this item's pretty good if they have 3+ heroes who can proc it. Buy if you think it will have more value than return fire/enchanter's.
these items prevent you from being chain cc'ed. Always buy warp.


III
Active
Warp Stone
chase/disengage tool. do not ignore the bullet resist when activating the item, should be enough for gun until you get metal skin


III
Counterspell
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Also amazing for mid contest. Can delay if there's not much to parry or if need resists


III
Active
Debuff Remover
can skip if you really think you don't need but you will probably need this most games.
pick one or both when needed


III
Active
Metal Skin
prioritize this after warp if there's one fed gun hero or multiple gun heroes (will happen often), cycle this with warp stone for high uptime bullet resist


III
Spirit Resilience
heavy spirit team
once you feel tanky you build damage to become thanos


III
Tankbuster
more damage + rage on dash, will also proc on knife later.


III
Rapid Recharge
more knives, more dmg.


IV
Boundless Spirit
damage up


IV
Transcendent Cooldown
gives insane uptime for warp and metal skin, at this point dash should be maxed for dash resets so bait into enclosed spaces for infinite dashes, also buffs our torment pulse


IV
Active
Arctic Blast
cc and gives great burst if used before dash
counterpicking here is good. pick what you need (annotated). BUY JUGGERNAUT VS RAW GUN HEROES


IV
Active
Colossus
best raw defense item


IV
Juggernaut
best raw mitigation for gun damage heroes like warden, geist, vyper, viscous. Honestly feels better than plated


IV
Plated Armor
buy if there are 2+ heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Spellbreaker
for spirit nukers that give you trouble (gt, lash, mina)


IV
Active
Infuser
strong lifesteal option if you have max dash. Bait enemies into hallways and other encosled areas and dash for massive heals.


IV
Spirit Burn
strong anti heal. replace healbane


IV
Active
Ethereal Shift
helps you stall for cooldowns and heals you


I
Active
Healing Rite
if you're too low in lane


III
Active
Decay
good anti heal and rage gen, good buy in place of torment pulse if they have multiple tanky heroes (abrams, bebop, geist, kelvin, mo)


IV
Imbue
Mystic Reverb
if really ahead


III
Point Blank
just damage and slow


III
Weighted Shots
dmg, spirit res, debuff reduction, good if they have spirit and debuffs


III
Active
Heroic Aura
bullet resist, move speed, fire rate, helps push walkers.


III
Active
Cultist Sacrifice
probably worse now


II
Kinetic Dash
4 stam + fire rate and ammo
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2
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2
5
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5