Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
STICKIN EM!!!!
NOW REWORKED AND FULLY ANNOTATED!
A full bleed Shiv that focuses on lots of sustain and anti-heal, then cleaning up with ultimate right after.
Message 'starlyn.' on discord for suggestions/questions. Thank you.
(v3.0 - 10/11/25)
Focus on staying back and poking with knifes early. Look to fight once you have rage up!
I
Restorative Shot
Best tier 1 sustain item! Try to always shoot enemies when up!
I
Extra Charge
An extra knife to poke in lane! Builds into Rapid Recharge.
I
Mystic Regeneration
Paired with restorative shot, you will sustain decently well in lane. Builds into Radiant Regeneration!
III
Radiant Regeneration
Best sustain item and tops healing charts everytime. Your significant powerspike in early/laning phase and for the rest of the game.
II
Enchanter's Emblem
Amazing value for spirit resist and stats! Still works great in mid-late game! May want to sell for spellbreaker late game.
II
Spirit Lifesteal
Decent healing and now gives spirit power thanks to the recent patch!
If struggling to survive in lane, try one of these.
I
Active
Healing Rite
If you can't reset and need a quick burst of healing at the moment.
I
Rebuttal
Broken against meele characters like Abrams, Billy, Calico, and Viscious! Meele Resist & low parry cooldown will catch enemies offguard!
II
Mystic Shot
Great poke in lane if you can aim it! Also triggers mystic regen! (Buy after extra charge)
II
Reactive Barrier
Broken against CC heavy comps, and will help you in the mid game as well!
II
Spirit Shielding
Buy if lots of spirit burst!
In the mid game, you get two powerspikes: Rapid Recharge & Decay. Look to creep into team fights after these powerspikes.
II
Imbue
Compress Cooldown
Reduces cooldown of knives, being able to throw more consistently.
III
Rapid Recharge
More knives, and more spirt on those knifes. Great item to farm after laning phase!
II
Debuff Reducer
Reduce slows and debuffs that might impact you.
II
Healbane
Great for consistent anti-heal, and synergy on your ult! May want to sell really late into the game if out of slots, choose this or decay, your choice.
III
Active
Decay
Always use to maintain rage uptime!
II
Improved Spirit
MOR SPIRIT POWAAAA
II
Mystic Vulnerability
Decent spirit shred & spirit resist! Prelude to Escalating Exposure.
III
Active
Debuff Remover
Amazing value for the debuff resist, reduces stuns, DoTs, anti-heal! Also great when slowing hexes & decay counter you. Buy early against DoT heavy comps like Infernus, or Spirit Burn.
III
Counterspell
BUY IF NAH ID WIN (Buy against telegraphed abilites & ults. Lash, Wraith, Abrams, Infernus etc.)
III
Bullet Resilience
Buy if the team is mostly comprised of bullet characters. (Consider Plated Armor if hybrid damage dealer)
III
Spirit Resilience
Not recommended as spirit resist will come from raw stats of items, but can be useful if you need instant value.
In the late game, we build into lots of sustain, then use anti-heal and shreds to get close then ult for the kill.
IV
Escalating Exposure
Great spirit resist and more damage on prolonged fights, great against high spirit resist! Also works with your team.
IV
Active
Infuser
Insane burst healing when you're low, and more spirit resist!
III
Superior Cooldown
Get more dash resets with max dash!
IV
Spirit Burn
Crazy amount of anti-heal when proc'd! May want to replace healbane for slots.
IV
Active
Ethereal Shift
Use to get out of sticky situations, can use dash after ends.
IV
Transcendent Cooldown
Broken item. Reduces cooldown of all abilites, actives, and passives!
IV
Boundless Spirit
MOR SPIRIT POWAAAAAAAA
See annotations.
IV
Plated Armor
Amazing pickup to hybrid damage dealers! Infernus, Mina, Mirage, etc.
IV
Spellbreaker
Great for charcters that have high burst damage! Lash, Yamato, Pocket, etc. Also great for the raw stats it gives! Replace Enchanter's Emblem.
IV
Active
Colossus
Need to be more tanky? Colossus is your item.
IV
Juggernaut
Buy against fast firerate characters and huge slows!
Preferences or something you need to buy at the stage of the game.
II
Enduring Speed
If you don't want to be a damn snail mid-game, get this.
II
Active
Return Fire
Decent against bullet heavy comps!
III
Active
Warp Stone
Great and consistent escape / traverse tool.
IV
Leech
If you need a more consistent heal rather than a burst heal infuser provides.
IV
Active
Unstoppable
If you get hard cc'd 24/7 by a mo and krill (NERF MO AND KRILL)
See annotations.
II
Suppressor
Broken against bullet heroes!
II
Active
Slowing Hex
Buy against characters with escape tools. Like Mo & Krill, Pocket, Wraith, etc.
III
Active
Silence Wave
May be useful against spirit heavy comps. Can be used as a upgraded slowing hex.
III
Active
Knockdown
Buy against Talon or Vindicta! Also great to cancel channeling ults.
IV
Active
Divine Barrier
FUCK POCKET
IV
Active
Curse
Bully that one hard-carry on the team
Dash build enjoyer (why are you here)
Be more active on the map!
III
Fortitude
Could be great if frequently fighting on the map, as well as extra health!
III
Veil Walker
Faster roaming speed, and invis to catch enemies offguard!
III
Stamina Mastery
MOVEMENT GOD
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