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Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Description

Fully annotated Ball focused Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.

Ball does not carry solo! Use the whole kit to survive early, and snowball with Mercurial :)

Item Build

#Citadel_HeroBuilds_EarlyGame

Just manage the wave until some spirit comes online.

Deadlock Item

I

Monster Rounds

Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.

Deadlock Item

I

Extra Regen

Can replace with your preferred survivability but I find this is the most consistent.

Deadlock Item

II

Enchanter's Emblem

Spirit Resist is good but Regen + CDR + Spirit kinda cracked.

Deadlock Item

I

Extra Spirit

Prereq for Improved Spirit.

Deadlock Item

II

Improved Spirit

It's an upgrade, can grab if the souls are spare. Regen is nice early.

Deadlock Item

II

Imbue

Compress Cooldown

Need some CDR for balls. Skippable for later if needed.

Deadlock Item

I

Sprint Boots

Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.

Early Defensive

Deadlock Item

II

Suppressor

This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.

Deadlock Item

II

Healbane

Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late if healing is still an issue.

Deadlock Item

II

Spirit Shielding

Swap for resists late.

Deadlock Item

II

Weapon Shielding

Spirit Shielding is easier to proc, barrier works against all damage.

#Citadel_HeroBuilds_MidGame

Ball and Surge spirit damage will scale, and with Magnum you can take fights confidently.

Deadlock Item

II

Active

Fleetfoot

On demand speed, but the real star is full speed while shooting.

Deadlock Item

IV

Boundless Spirit

Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.

Deadlock Item

II

Imbue

Quicksilver Reload

Mid item on its own, but Magnum makes it worth. Helps with ammo.

Deadlock Item

IV

Imbue

Mercurial Magnum

Good item that can help with the downtime when ball is on cooldown or just as extra damage. Scales great with Seven's high base dmg.

Deadlock Item

I

Extra Charge

Meh pick up to fill some gaps, fell out of favour early as 2>3 charges didn't feel impactful.

Deadlock Item

III

Rapid Recharge

Rapid fire Balls. Needed for the reduced cooldown between charges.

Mid Support

Can pick these up throughout Mid Game or all at the end.

Deadlock Item

II

Spirit Lifesteal

Good item now, skippable if you aren't getting tagged at all.

Deadlock Item

II

Mystic Slow

Decent debuff to keep enemies in the ball as long as possible. Skippable.

Deadlock Item

IV

Active

Infuser

Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.

Deadlock Item

II

Enduring Speed

I love this item for the positioning but resisting slows is super important. Feel free to rush for the regen if you think its needed.

Deadlock Item

I

Imbue

Mystic Expansion

Luxury item if the slots are free. Look ahead at other items first.

#Citadel_HeroBuilds_LateGame

Look to sell early def, and eventually gun items.

Deadlock Item

III

Greater Expansion

Great upgrade for not just ball but stun too. Again dependant on slots first.

Deadlock Item

III

Superior Cooldown

Will always be a great item for global CDR, skippable if you want though.

Deadlock Item

IV

Juggernaut

Just a nice upgrade to Enduring, but its not needed. Great against gun teams.

Deadlock Item

IV

Lightning Scroll

Very mid upgrade, really don't bother rushing this. Luxury upgrade.

Deadlock Item

IV

Transcendent Cooldown

Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.

Mid to Late Defensive

Deadlock Item

II

Debuff Reducer

Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.

Deadlock Item

III

Active

Debuff Remover

Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.

Deadlock Item

III

Bullet Resilience

Not many good bullet counters late game so this might have to do if its all bullet.

Deadlock Item

III

Spirit Resilience

This item is good but spellbreaker is basically an upgrade if you can afford it.

Deadlock Item

IV

Spellbreaker

Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.

Deadlock Item

IV

Active

Unstoppable

If there's a lot of CC, you can grab this if its annoying.

End Game/Random Stuff to Test

If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)

Deadlock Item

IV

Active

Ethereal Shift

Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.

Deadlock Item

III

Counterspell

Very popular item if you're good enough to use it.

Deadlock Item

IV

Spirit Burn

Use ball, surge and magnum to activate for some extra burst and very nice anti healing.

Deadlock Item

IV

Plated Armor

An option for late game bullet, but its unreliable.

Deadlock Item

II

Active

Spirit Sap

Prerequisite to Silence Wave, its okay.

Deadlock Item

III

Active

Silence Wave

Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.

Deadlock Item

IV

Imbue

Active

Echo Shard

Good for double stun, that's about it.

Deadlock Item

IV

Active

Curse

If one enemy is carrying a bit too much. Not really great to pick up on Seven though.

Deadlock Item

III

Imbue

Surge of Power

Can stick this on 1 or 3 butttt hard to fit in.

Deadlock Item

II

Mystic Vulnerability

Looking more at this item lately but still planning how to fit it. Useless if other teammates build it.

Deadlock Item

IV

Escalating Exposure

Mid upgrade to vuln, meh.

Ability Point Order

Lightning Ball

Static Charge

Power Surge

Storm Cloud

1

1

2

5

1

2

5

2

5

1

2

5