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Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Description

Off meta, fully annotated, max Ball first, Seven build. All items labelled. Ability based spirit carry, reject boring ult builds!

Setup for left to right buying if you are new.
Don't expect to easily 1v1 other carries, farm, play with your team and put out big AOE damage with debuffs.

Item Build

#Citadel_HeroBuilds_EarlyGame

Clear wave quickly, try to hold back enemy pressure and don't die.

Deadlock Item

I

Monster Rounds

Great for clearing, bit of weapon damage from investment, and regen is super handy. Sell first unless building Cultist.

Deadlock Item

II

Suppressor

Really good item vs any gun hero and even some that are ability based. Look to sell later.

Deadlock Item

II

Intensifying Magazine

Already was good and got buffed, just a ton of weapon damage. Swap for Fleetfoot or Recharging Rush if you want.

Deadlock Item

III

Imbue

Ballistic Enchantment

Still testing this out instead of Cultist. Hard save up but other options for T3 feel bad, need to save slot space. Big Gun spike here.

Deadlock Item

II

Enduring Speed

After the big move speed nerf patch, this item is back to being semi required. Feel free to swap for stamina instead.

Deadlock Item

I

Extra Spirit

Meh but you want Improved Spirit after anyway!

Deadlock Item

II

Improved Spirit

Nice upgrade, regen is surprisingly nice early.

Deadlock Item

II

Imbue

Duration Extender

Recharging Rush and CDR on Rapid Recharge means we can swap to this. Keep the ball up longer = more damage, more area denial. Spirit spike now, alongside T3 ball!

#Citadel_HeroBuilds_MidGame

Ball and Surge spirit damage will scale a lot by the end of here.

Deadlock Item

II

Spirit Lifesteal

Good item, sustain plus spirit power is good. Get Healbane first if the enemies are healing a lot.

Deadlock Item

II

Healbane

Anti heal is great and burst heal not only keeps you topped up after fights but surprises enemies too. Big HP spike here. Sell super late for Spirit Burn or other anti heal.

Deadlock Item

III

Rapid Recharge

Rapid fire Balls. Needed for the reduced cooldown between charges. If you are close to 4.8k, get Boundless first instead. This got buffed wooo

Deadlock Item

IV

Boundless Spirit

A huge global upgrade to your whole kit. Ton of spirit power and even more Regen.

Deadlock Item

II

Mystic Slow

Slow is good this patch, with less movespeed everywhere AND reducing dash range when everyone relies on it.

Deadlock Item

III

Superior Duration

A nice upgrade to keep buffs and debuffs (and literally every ability...) up as long as possible.

Deadlock Item

II

Imbue

Quicksilver Reload

Mid item on its own, but Magnum makes it worth. Helps with ammo.

Deadlock Item

IV

Imbue

Mercurial Magnum

Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.

Early Def

Probably need one for lane.

Deadlock Item

I

Extra Regen

Can replace with your preferred survivability (Healing Rite, Extra HP etc) but I find this is the most consistent. Just got buffed!

Deadlock Item

I

Active

Healing Rite

Nice for a quick in lane heal when super low, but is less consistent than Regen and requires you to sit super safe. Technically more heal overall.

Deadlock Item

II

Spirit Shielding

Good alternative early for burst damage.

Deadlock Item

II

Reactive Barrier

Good for laning against CC heavy heroes.

Deadlock Item

II

Enchanter's Emblem

Great stats for Seven, but to hit green spike effectively you would have to replace one of the other 3 greens.

Deadlock Item

II

Battle Vest

Nice early bullet counter that gives some damage.

#Citadel_HeroBuilds_LateGame

Sell MR, Early Defensive, IM, and Suppressor for slot space.

Deadlock Item

IV

Active

Infuser

Not as consistent as Leech but just pop this at the start of a fight and you get a crazy DPS improvement and SO much lifesteal. Spirit Resist is nice too!

Deadlock Item

II

Mystic Vulnerability

A good spike in spirit damage, doesn't stack with other teammates with the same item.

Deadlock Item

IV

Escalating Exposure

Decent upgrade to vuln, don't forget this is NOT more shred, it is spirit amp just for you.

Deadlock Item

I

Imbue

Mystic Expansion

A nice lil bump to your ball range. Don't priority this, if you have 800 sitting around and spare slots its okay.

Deadlock Item

III

Greater Expansion

Great upgrade for not just ball but stun too. Dependant on slots but there is so much range in the game, this is skippable tbh.

Deadlock Item

IV

Juggernaut

Just a nice upgrade to Enduring, but its not needed. Great against gun teams.

Deadlock Item

IV

Lightning Scroll

Very mid upgrade, really don't bother rushing this. Luxury upgrade.

Deadlock Item

IV

Crippling Headshot

Technically even more shred plus anti heal built in but you have to land those headshots.

Late Defensive

Try to get one or two in Mid or Late game, look at the enemy items! If you are rich, buy better items.

Deadlock Item

III

Active

Dispel Magic

Use this for all of those cringe DOTs and incoming abilities.

Deadlock Item

III

Bullet Resilience

Decent against gun AND melee damage. Consider Plated Armor or Metal skin instead.

Deadlock Item

III

Spirit Resilience

Great item for Spirit damage. Consider Spellbreaker instead for high burst spirit.

Deadlock Item

IV

Spellbreaker

Spirit AND Debuff AND burst resist, but noticably worse against general spirit damage now.

Deadlock Item

IV

Plated Armor

An okay anti gun late game item, helps with on hit effects.

Deadlock Item

IV

Active

Unstoppable

Stop all that pesky CC and other negative effects.

Deadlock Item

III

Counterspell

Very popular item if you're good enough to use it, either against big damage or CC ults, Lash for example.

Deadlock Item

III

Active

Metal Skin

Great against fed gun carries, suddenly you live 10x longer than they expect, and gives time for your team to help out.

Deadlock Item

IV

Active

Ethereal Shift

Nice pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.

Deadlock Item

IV

Active

Cursed Relic

Ideally a Seven shouldn't buy this but it is crazy OP.

Deadlock Item

II

Active

Slowing Hex

This can cripple certain heroes.

Deadlock Item

IV

Active

Vortex Web

This technically combos with Sevens entire kit so you can AOE the fuck out of the enemy team.

Deadlock Item

IV

Leech

Better than Infuser IF you are getting cursed often. Looks more appealing than it actually is in practice.

Deadlock Item

III

Active

Warp Stone

Expensive but gives Seven a way out.

Misc Items or Replacements

A random assortment of odd or alternate items. If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)

Deadlock Item

III

Stamina Mastery

An alternative to Speed items.

Deadlock Item

III

Active

Cultist Sacrifice

Get this instead of BE and start grabbing T3 jungle when you can. Scales your high base damage, and hit gun investment fast. Worse after last patch.

Deadlock Item

II

Active

Fleetfoot

On demand speed, but the real star is full speed while shooting. Lets you slide all over the place.

Deadlock Item

II

Spirit Shredder Bullets

Easy pickup for a bit of spirit resist shred. Spirit Rend is much better if you can afford it.

Deadlock Item

III

Spirit Rend

If you need even more shred on top of mystic vuln, use this. Consider Crippling Headshot if you are rich.

Deadlock Item

IV

Spirit Burn

Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.

Deadlock Item

II

Recharging Rush

Fun item, keep an eye on this one down the line. Swap for Intensifying if you want to try it.

Deadlock Item

III

Toxic Bullets

Nice against tanks. I can't make this item work myself. Swap cooldown for duration.

Deadlock Item

II

Imbue

Compress Cooldown

Still good if you prefer but gets harder and harder to justify with each patch giving CDR elsewhere and duration getting better.

Deadlock Item

III

Superior Cooldown

Very nice upgrade, you really want Surge and Stun up as often as possible too.

Deadlock Item

IV

Transcendent Cooldown

Better the more actives you have, and some passives like Spellbreaker. Can skip.

Ability Point Order

Lightning Ball

Static Charge

Power Surge

Storm Cloud

1

1

2

5

1

2

5

2

5

1

2

5