Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Eternus 6 Seven Main
Guides on YouTube: @NatanDeadlock < Also Discord
Fully Annotated
Max Ball or Ult 2nd = preference, playstyle and game dependent. 2nd Point in Stun is good after Surge Max
a
Make sure to go to the build browser regularly
and re-open the build to refresh it!
Roughly Left to Right
I
Monster Rounds
Push faster, helps with early jungling as well
II
Enchanter's Emblem
Spirit resist, regen, spirit power, cdr, great stats
II
Suppressor
You spread this AOE permanently and it works on Jungle Camps / Troopers as well, so you also take less damage while farming and you just get insane wave control/stalling potential
II
Spirit Shielding
Almost every hero in the game procs this easily for you, barrier blocks both damage types, also gives Regen
II
Imbue [E]
Compress Cooldown
Gives you really good surge uptime to constantly oneshot waves and camps
I
Extra Spirit
Builds into Improved Spirit
II
Improved Spirit
Builds into Boundless Spirit, brings you up to the next spirit investment bonus
I
Active
Healing Rite
Great sustain, nice for box runs and farming jungle
I
Extra Regen
Solid Regen option, healing rite generally better imo
I
Extended Magazine
If you find yourself struggling with ammo, but remember to constantly slide to get infinite ammo
Roughly Left to Right | Max Ball or Ult 2nd after Surge Max
II
Active
Fleetfoot
Big speed, remember to constantly slide on the rhythm of your gun's bursts to get infinite ammo
III
Imbue [E]
Surge of Power
Big speed and big damage for Surge
II
Healbane
You proc this better than any other hero, can skip if enemy team barely has any healing
IV
Boundless Spirit
Shibbity Birit, you just doubled your Spirit
II
Spirit Lifesteal
Buy after Boundless, before then it barely heals
III
Superior Cooldown
Shorter Cooldowns woo, can pick up a bit later if you want
III
Rapid Recharge
Hits the next Spirit Investment, you get T3 ball at 25k
IV
Active
Ethereal Shift
20 Second CD (14 with Transcendent CD), dodge whatever you need to, stall for your team, get a steroid after. This hero dies instantly to everything, being able to dodge and stall is insanely valuable
II
Mystic Vulnerability
Buy later if no slots. For next Spirit Investment, and good for Ult Damage / Shred.
IV
Active
Unstoppable
5 seconds of ult guaranteed
IV
Active
Infuser
Lifesteal, pop during Surge or before Ult
II
Weapon Shielding
Could be good now, lower threshhold and you take more Gun Damage since new patch
II
Reactive Barrier
If enemy team procs it easily (Vindicta Bebop Paradox Haze etc)
II
Battle Vest
Solid mid game item vs weapon heavy teams
III
Counterspell
Parry that shit
II
Active
Slowing Hex
Great vs High Mobility teams (Lash + Wraith + Mirage + Grey Talon etc) prevents them from using their movement abilities, and slows dashes
III
Active
Silence Wave
4s Silence, Shred for 12s, AOE, Broken item, easy to hit, guaranteed with stun
III
Active
Warp Stone
Good if you like it, 40% bullet res after use
III
Active
Debuff Remover
VS Debuff heavy teams if you do not want/need unstoppable
III
Spirit Resilience
If you need 10 morbillion spirit resist
III
Active
Metal Skin
Vs Weapon Damage heavy teams
IV
Spellbreaker
VS Spirit Burst / Debuff Heavy teams
IV
Plated Armor
VS Gun Heavy Teams with On-Hit effects, Haze, Wraith, Mirage, Infernus etc
IV
Escalating Exposure
This item is not that good, even for Seven, but it doesn't hurt to pick up very late into the game.
IV
Transcendent Cooldown
Solid upgrade if you need Eshift more often or have 3-4 actives (Slowing Hex / Silence Wave / Infuser / Unstoppable / Warp Stone / Debuff Remover
III
Spirit Rend
This item is poopoo but some people think it's good so you can buy it if you want
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