
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Eternus 6 Seven Main
Guides on YouTube: @NatanDeadlock < Also Discord
Fully Annotated
Roughly Left to Right - Play Safe, You Are Strong From 15k Souls Onwards


I
Monster Rounds
Push faster, helps with early jungling as well


II
Suppressor
You spread this AOE permanently and it works on Jungle Camps / Troopers as well, so you also take less damage while farming. Sell if you need slots late game


II
Imbue [E]
Compress Cooldown
Gives you really good surge uptime to constantly oneshot waves and camps


III
Active
Cultist Sacrifice
Good now with weapon damage for 4.8k Investment, range nice for balls, especially when they're maxed out. Only downside is 100 second downtime, so be aware of that


I
Extra Spirit
Builds into improved spirit


II
Improved Spirit
Builds into Boundless Spirit


II
Active
Fleetfoot
Removes the 30% Movespeed penalty while shooting, remember to constantly slide on the rhythm of your gun's bursts to get infinite ammo
Rite or Regen


I
Active
Healing Rite
Great sustain, nice for box runs and farming jungle


I
Extra Regen
Solid Regen option, healing rite generally better imo


II
Intensifying Magazine
If you want early 4.8k gun investment, buy after Cultist. Make sure you HOLD LMB/M1 if you buy this, don't tap fire
Roughly Left to Right - Top Row First


II
Enduring Speed
Big speed, push waves, look for ADVANTAGEOUS fights with number's advantage


II
Healbane
You proc this better than any other hero. Buy in lane vs healing heroes or skip completely if enemy team barely has any healing (very rare)


II
Spirit Lifesteal
Just solid stats, builds into Infuser / Leech


I
Extra Charge
Skip for now if no slots. Or can sell Suppressor if needed


III
Rapid Recharge
Accio Dobby's Bawlls


III
Superior Cooldown
More balls n Stuns


IV
Boundless Spirit
Shibbity Birit, you just doubled your Spirit. Can buy earlier if you have enough souls for it


III
Active
Alchemical Fire
Can replace with Toxic Bullets


II
Spirit Shredder Bullets
Gets you to 9.6k Gun Investment, builds into Spirit Rend if you want. Can replace with Intensifying Mag


IV
Transcendent Cooldown
Good if you have no slots or if you have a lot of Active/Passive items (Shielding/Barriers/Counterspell/Warpstone/Metal Skin etc)


IV
Active
Infuser
Lifesteal, pop during Surge or before Ult
Alternatives / Luxuries


III
Imbue [E]
Surge of Power
Probably still decent


III
Superior Duration
Alternative for Cooldown. Better Cultist uptime but higher chance you show up to a fight and don't have Surge yet


II
Enchanter's Emblem
Good alternative for Healbane / Spirit Lifesteal


II
Spirit Shielding
Still good with all the Spirit nukes.


II
Weapon Shielding
Lower threshhold than spirit shielding now, solid vs weapon heavy teams


II
Reactive Barrier
Good if enemy team procs it easily (Vindicta Bebop Paradox Haze etc)


II
Battle Vest
3 regen, bullet resist and weapon dmg, good vs weapon damage lanes/teams.


III
Counterspell
Parry that shit. Good almost every single game, after Surge of Power


III
Active
Warp Stone
Good if you like it, 30% bullet res after use


III
Active
Debuff Remover
If enemy team is buying Focus Lens / Curse and other annoying stuff


III
Spirit Resilience
If you need 10 morbillion spirit resist. Can definitely sell Spirit Shielding and/or Enchanter's if you pick this up


III
Active
Metal Skin
Actually decent item now with Capacitor change, vs gun heroes


IV
Active
Ethereal Shift
Still good late game vs dive or telegraphed cc


IV
Leech
Low key might be better than Infuser now, need more testing


IV
Active
Unstoppable
5 seconds of ult guaranteed


IV
Spellbreaker
VS Spirit Burst / Debuff Heavy teams


IV
Plated Armor
VS Gun Heavy Teams with On-Hit effects, Haze, Wraith, Mirage, Infernus etc


III
Toxic Bullets
Alternative for Alch Fire if it's easy to proc and good vs tanky healing heroes ofc


III
Spirit Rend
Ok after core items (including the Ball or Ult ones) if you need a budget option for more shred. So ONLY if the enemies actually have a lot of spirit resist. Crippling instead if you have the souls.


IV
Crippling Headshot
Luxury version of Spirit Rend, has anti heal as well


IV
Active
Curse
Pretty much always good if you have souls for it after Boundless


II
Mystic Vulnerability
Good value AFTER Boundless if the enemy team has a lot of Spirit Resist


IV
Escalating Exposure
This item is not that good, even for Seven, but it doesn't hurt to pick up very late into the game, especially if you already have Mystic Vuln
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