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Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Description

best build.

Item Build

1

item
Mystic Regeneration
800
item
Extended Magazine
800
item
Mystic Shot
1600
item
Enchanter's Emblem
1600
item
Extra Spirit
800
item
Titanic Magazine
2400
item
Spirit Shredder Bullets
1600
item
Mystic Vulnerability
1600
item
Active
Fleetfoot
1600

2

item
Compress Cooldown
1600

get earlier if you won lane

item
Superior Cooldown
4800
item
Spirit Lifesteal
1600
item
Debuff Reducer
1600
item
Surge of Power
4000
item
Improved Spirit
2400
item
Active
Infuser
8000

or leech

item
Active
Unstoppable
8000
item
Escalating Exposure
8000
item
Spirit Rend
4800

3

choice mid/late game (annotations included)

item
Active
Restorative Locket
1600

if you need stamina and vs geist,calico

item
Arcane Surge
2400

maybe

item
Kinetic Dash
2400

maybe

item
Active
Silence Wave
4800

vs pocket, yamato

item
Healbane
1600

vs lifesteals and for sustain

item
Suppressor
1600

OP item, vs lmb heroes

item
Juggernaut
8800

very very OP w/ suppressor vs lmb heroes

item
Spellbreaker
6400

good lategame

item
Plated Armor
6400

only if you have a lot of hp

item
Counterspell
3200

very OP item, become invincible for 1 second + good buffs

item
Fortitude
4000

gives MS and big regen, very good on seven

item
Active
Debuff Remover
4800

vs silences, etc

item
Spirit Resilience
3200

vs spirit heroes like lash, pocket

item
Bullet Resilience
3200

vs gun heroes like wraith, vyper

item
Spirit Burn
6400

vs tank heroes with big built-in heal like abrams,ivy

item
Boundless Spirit
8800

very good if you have enough spirit power, for dmg

item
Spiritual Overflow
6400

idk really if it's worth it

item
Mercurial Magnum
8000

Ability Point Order

Lightning Ball

Static Charge

Power Surge

Storm Cloud

1

1

2

5

1

2

5

2

5

1

2

5