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Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Description

Generally you're looking to use Goo Ball for damage
in the early game and CC or frontline late game.

Pick if you want to lean into being a tank or a support
in the mid game. After Late Core the rest is up to you.

Item Build

Early Core

item
Mystic Burst
800
item
Extra Spirit
800
item
Improved Spirit
2400
item
Mystic Shot
1600

My pick over Cold Front. Bonus Spirit, poke that procs Mystic Burst and shop bonus, but it doesn't work in Goo Ball and you'll probably have to sell it later

item
Extra Stamina
800
item
Enchanter's Emblem
1600

You can skip if needed for a counter item

item
Arcane Surge
2400

Probably sell for Greater Expansion

Early Options

0-2

item
Active
Healing Rite
800

If you're really hurting

item
Extra Regen
800

Just some extra health back in lane over time

item
Monster Rounds
800

Farming feels bad this patch, this helps

Mid Core

item
Active
Warp Stone
3200

Early Goo Ball double hit now that you have T5 Ball

item
Compress Cooldown
1600
item
Torment Pulse
3200
item
Superior Cooldown
4800

Mid Sustain

Pick 1

item
Active
Rescue Beam
4000

Insane save with Cube, also just keeps you alive

item
Fortitude
4000

Makes you tankier, keeps you full

Mid Options

item
Healbane
1600

You could build this almost every game, but you will most likely have to sell it at some point

item
Debuff Reducer
1600

Especially vs slows or roots

item
Active
Healing Nova
2400

Really strong in lane and throughout. May have to sell at some point though

item
Active
Slowing Hex
1600

Calico, Abrams, Shiv especially

Late Core

item
Active
Phantom Strike
6400

Found this to be pretty good. Especially if they have Lash / Seven / Vindicta / Gray Talon / Bebop

item
Tankbuster
4000

Still does a fair amount of damage, I would grab this most if not all games

item
Duration Extender
1600

Late Upgrades

Semi Optional

item
Boundless Spirit
8800

You can skip this for another T4 and sell Improved Spirit if you need to. Otherwise it's a super easy upgrade

item
Superior Duration
4800

You pretty much always want this. All about Goo Ball uptime at this point

item
Greater Expansion
4000

I kind of see this an upgrade / replacement for Arcane Surge

Late Options

item
Bullet Resilience
3200
item
Spirit Resilience
3200
item
Active
Debuff Remover
4800

Especially against Warden, Vindicta

item
Active
Decay
3200

Actually does a ton of damage and good anti heal. Only problem is that it's single target

More Survivability

item
Witchmail
6400

Super cool item, but they kind of have to have some people doing Spirit damage for this to work

item
Spellbreaker
6400

Big bursty characters. Yamato, Lash, GT, Paradox, maybe Vindicta

item
Plated Armor
6400

Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff

item
Diviner's Kevlar
6400

If you need frontline badly

More Utility

item
Active
Unstoppable
8000

Against hard CC. Lash, Dynamo, Holliday, Paradox, maybe Kelvin and Abrams

item
Active
Vortex Web
8000

AOE Slowing Hex

item
Active
Echo Shard
6400

Double Cube save

More Damage

item
Active
Scourge
6400

Really good damage, esepcially if they're heavy on tanky frontliners

item
Spirit Burn
6400

Mostly for the antiheal, but the damage is really good too

item
Active
Magic Carpet
6400

A third confirmed hit on Goo Ball

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

1

2

1

1

2

5

2

5

5

2

5