Deadlock CoachDeadlock Coach
Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Description

- Always updated and fully annotated!
- IS LEAP BAIT???

- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami

Item Build

Early - 4.8ks

Deadlock Item

III

Torment Pulse

Gives us sustained damage for chasing down kills and incredibly fast jungle clear.

Deadlock Item

III

Stamina Mastery

More movement upgrades.

Deadlock Item

I

Imbue

Mystic Expansion

Makes hitting Affliction easy.

Situational - 1600 Green Alternatives

Deadlock Item

I

Rebuttal

If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.

Deadlock Item

II

Reactive Barrier

Great into stun lanes like Bebop, Abrams or Haze.

Deadlock Item

II

Healbane

Helps 1v1 sustain characters before our ult is levelled up. Sellable for Spirit Burn.

Deadlock Item

II

Weapon Shielding

Great into weapon spam lanes like Abrams, Billy, McGinnis. A little less versatile than the other barriers.

Core - No Flex Slots needed

Deadlock Item

III

Greater Expansion

Extra range for those late-game teamfights.

Deadlock Item

II

Imbue

Compress Cooldown

More Affliction more often.

Deadlock Item

IV

Spirit Burn

Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.

Deadlock Item

IV

Diviner's Kevlar

Massive barrier and spirit power for causing an impact in teamfights.

Late - Flexible Order

Deadlock Item

IV

Active

Arctic Blast

Stun people in close range to land your abilities and keep them in Alch Fire.

Deadlock Item

III

Tankbuster

True Spirit damage lets us deal with high resist heroes.

Deadlock Item

IV

Transcendent Cooldown

We usually get four actives so this gives us a ton of value.

Build is left to right, unless otherwise stated. Items in the last two rows are situational. Use them to add to the core build if you feel you're lacking in a particular area.

+ Weapon Damage

Deadlock Item

I

Monster Rounds

Weapon investment and wave shove early.

Deadlock Item

II

Kinetic Dash

Extra stamina and solid fire rate boost.

Deadlock Item

III

Point Blank

Great for close-range sustained fights.

Deadlock Item

IV

Spellslinger

BANG BANG BANG BANG

+ Spirit Damage

Deadlock Item

II

Mystic Vulnerability

Easy to apply resist shred. 8% Spirit Resist is also useful.

Deadlock Item

III

Active

Alchemical Fire

Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.

Deadlock Item

IV

Escalating Exposure

Unlimited money late-game item, buy basically everything before this.

+ Debuff

Deadlock Item

II

Active

Slowing Hex

Great for locking people down if they're able to escape us.

Deadlock Item

II

Suppressor

Surprisingly good base stats and a strong anti-gun item. Good if you're against a ton of fire rate characters.

Deadlock Item

III

Active

Disarming Hex

With gun appearing more and more, this stops them pressing their button.

Deadlock Item

IV

Active

Cursed Relic

Shut down a single target.

+ Survival

Deadlock Item

IV

Cheat Death

Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.

Deadlock Item

IV

Plated Armor

Good against heavy on-hit teams.

Deadlock Item

IV

Spellbreaker

Big late game anti-burst item.

Deadlock Item

IV

Active

Unstoppable

For when you need to deal with late-game chaos.

Deadlock Item

IV

Active

Ethereal Shift

Strong invulnerability, especially with Torment Pulse.

+ Utility

Deadlock Item

I

Extra Stamina

Get moving!

Deadlock Item

II

Debuff Reducer

Good into small CCs or if you're upgrading into Unstoppable.

Deadlock Item

III

Active

Dispel Magic

Great into any heavy CC / Debuff team.

Deadlock Item

III

Active

Majestic Leap

Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.

Deadlock Item

III

Active

Warp Stone

Get out of there fast! Bullet Resist is also useful.

Ability Point Order

Barrage

Flying Cloak

Enchanter's Satchel

Affliction

1

2

1

2

5

1

2

5

1

2

5

5