Deadlock CoachDeadlock Coach
Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Description

- Always updated and fully annotated!
- Barrage + Ult rush!

- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami

Item Build

Pre Barrage Max - Flexible Order - Don't Forget Greens >>>

Early Vitality - Buy 1600 total before Barrage max.

Deadlock Item

I

Extra Health

[⇄] Mostly to hit the Vitality threshold.

Deadlock Item

I

Active

Healing Rite

[⇄] Emotional Support Healing Rite. Buy when low.

Deadlock Item

I

Rebuttal

[⇄] If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.

Deadlock Item

II

Reactive Barrier

[⇄] Great into stun lanes like Bebop, Abrams or Haze.

Deadlock Item

II

Spirit Shielding

[⇄] Great into burst lanes like Mina, Yamato or Talon.

Pre Ult Max

Deadlock Item

III

Active

Warp Stone

[⇄] Get out of there fast! Bullet Resist is also useful.

Deadlock Item

IV

Spirit Burn

Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.

Deadlock Item

III

Greater Expansion

[⇄] Extra range for those late-game teamfights.

Endgame - No Order

Deadlock Item

IV

Transcendent Cooldown

A ton of value with Torment Pulse and multiple actives.

Deadlock Item

III

Tankbuster

[⇄] True Spirit damage lets us deal with high resist heroes.

Deadlock Item

IV

Active

Arctic Blast

[⇄] Stun people in close range to land your abilities and keep them in Alch Fire.

Deadlock Item

IV

Diviner's Kevlar

[⇄] Massive barrier and spirit power for causing an impact in teamfights.

Deadlock Item

III

Superior Duration

[⇄] Even more duration on everything if you really want to be a debuff machine.

Items annotated with [⇄] can be swapped out for any other item(s) with the same total value. Try to be aware of investment thresholds and fill them in if you can.

[⇄] Damage

Deadlock Item

I

Extra Spirit

[⇄] Cheap damage early on.

Deadlock Item

II

Kinetic Dash

[⇄] Great fire rate for cheap.

Deadlock Item

II

Mystic Vulnerability

Easy to apply resist shred. 8% Spirit Resist is also useful.

Deadlock Item

III

Point Blank

[⇄] Sustained damage and movement slow to stay on people while Torment Pulse ticks.

Deadlock Item

III

Active

Alchemical Fire

[⇄] Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.

Deadlock Item

IV

Escalating Exposure

[⇄] Unlimited money late-game item, buy basically everything before this.

[⇄] Survival

Deadlock Item

III

Counterspell

[⇄] Cheaper EShift if you can get away with it.

Deadlock Item

III

Active

Metal Skin

[⇄] Great into Venator Silver, Haze, or other primarily Weapon damage characters.

Deadlock Item

IV

Cheat Death

[⇄] Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.

Deadlock Item

IV

Spellbreaker

[⇄] Big late game anti-burst item.

Deadlock Item

IV

Active

Ethereal Shift

[⇄] Strong invulnerability, especially with Torment Pulse.

[⇄] Debuff

Deadlock Item

II

Healbane

[⇄] Great if you need to apply constant healing reduction.

Deadlock Item

II

Active

Slowing Hex

[⇄] Great for locking people down if they're able to escape us.

Deadlock Item

II

Suppressor

[⇄] Great tempo item early for slowing down gun carries in 1v1s.

Deadlock Item

III

Active

Disarming Hex

[⇄] Good if they have Curse and lots of gun damage, Curse removes Metal Skin.

Deadlock Item

III

Active

Silence Wave

[⇄] Added damage to our burst and small CC.

Deadlock Item

IV

Active

Cursed Relic

[⇄] Shut down a single target.

[⇄] Utility

Deadlock Item

II

Imbue

Compress Cooldown

[⇄] More Affliction more often.

Deadlock Item

II

Imbue

Duration Extender

[⇄] Longer Affliction for endgame teamfights.

Deadlock Item

III

Active

Majestic Leap

[⇄] Use this to stack Barrage and evaluate the fight. Still good after the nerfs.

Deadlock Item

III

Superior Cooldown

[⇄] More cooldown reduction if you're not all-in on actives.

Deadlock Item

IV

Active

Unstoppable

[⇄] Great into Curse, Dynamo, Mo and Krill if you don't like Cheat Death and have spare active slots.

Ability Point Order

Barrage

Flying Cloak

Enchanter's Satchel

Affliction

1

2

1

2

5

1

2

5

1

2

5

5