
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated and fully annotated!
- Barrage + Ult rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Mystic Burst
[⇄] +50% cloak damage in lane. Be careful as you don't proc this until after your first boon at 900 souls. Sometimes it's better to save cloak until then for the bonus damage.


II
Active
Cold Front
Your fifth ability, use it often!


I
Extra Stamina
Get moving!


III
Torment Pulse
Gives us sustained damage for chasing down kills and very fast jungle clear.


III
Stamina Mastery
More movement upgrades.


I
Imbue
Mystic Expansion
[⇄] Makes hitting Barrage easy.
Early Vitality - Buy 1600 total before Barrage max.


I
Extra Health
[⇄] Mostly to hit the Vitality threshold.


I
Active
Healing Rite
[⇄] Emotional Support Healing Rite. Buy when low.


I
Rebuttal
[⇄] If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.


II
Reactive Barrier
[⇄] Great into stun lanes like Bebop, Abrams or Haze.


II
Spirit Shielding
[⇄] Great into burst lanes like Mina, Yamato or Talon.


III
Active
Warp Stone
[⇄] Get out of there fast! Bullet Resist is also useful.


IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


III
Greater Expansion
[⇄] Extra range for those late-game teamfights.


IV
Transcendent Cooldown
A ton of value with Torment Pulse and multiple actives.


III
Tankbuster
[⇄] True Spirit damage lets us deal with high resist heroes.


IV
Active
Arctic Blast
[⇄] Stun people in close range to land your abilities and keep them in Alch Fire.


IV
Diviner's Kevlar
[⇄] Massive barrier and spirit power for causing an impact in teamfights.


III
Superior Duration
[⇄] Even more duration on everything if you really want to be a debuff machine.
Items annotated with [⇄] can be swapped out for any other item(s) with the same total value. Try to be aware of investment thresholds and fill them in if you can.
[⇄] Damage


I
Extra Spirit
[⇄] Cheap damage early on.


II
Kinetic Dash
[⇄] Great fire rate for cheap.


II
Mystic Vulnerability
Easy to apply resist shred. 8% Spirit Resist is also useful.


III
Point Blank
[⇄] Sustained damage and movement slow to stay on people while Torment Pulse ticks.


III
Active
Alchemical Fire
[⇄] Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.


IV
Escalating Exposure
[⇄] Unlimited money late-game item, buy basically everything before this.
[⇄] Survival


III
Counterspell
[⇄] Cheaper EShift if you can get away with it.


III
Active
Metal Skin
[⇄] Great into Venator Silver, Haze, or other primarily Weapon damage characters.


IV
Cheat Death
[⇄] Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.


IV
Spellbreaker
[⇄] Big late game anti-burst item.


IV
Active
Ethereal Shift
[⇄] Strong invulnerability, especially with Torment Pulse.
[⇄] Debuff


II
Healbane
[⇄] Great if you need to apply constant healing reduction.


II
Active
Slowing Hex
[⇄] Great for locking people down if they're able to escape us.


II
Suppressor
[⇄] Great tempo item early for slowing down gun carries in 1v1s.


III
Active
Disarming Hex
[⇄] Good if they have Curse and lots of gun damage, Curse removes Metal Skin.


III
Active
Silence Wave
[⇄] Added damage to our burst and small CC.


IV
Active
Cursed Relic
[⇄] Shut down a single target.
[⇄] Utility


II
Imbue
Compress Cooldown
[⇄] More Affliction more often.


II
Imbue
Duration Extender
[⇄] Longer Affliction for endgame teamfights.


III
Active
Majestic Leap
[⇄] Use this to stack Barrage and evaluate the fight. Still good after the nerfs.


III
Superior Cooldown
[⇄] More cooldown reduction if you're not all-in on actives.


IV
Active
Unstoppable
[⇄] Great into Curse, Dynamo, Mo and Krill if you don't like Cheat Death and have spare active slots.
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